Ideas for Maya LT forum

How can we improve Maya LT?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  1. Add Crese set editor in Maya LT

    YOu give us the functionality of creases but in Maya LT we don't have the crease set editor. It's kind of half a tool this way.

    Having sets for different types of edges is key to great modelling but with the crease tool as it is pretty difficult to have all of your edges consistent.

    You have to drag it and either write down what you had on other edges and hope you don't have to screw with the tool too much to get the right edge thickness.

    Please add it into LT.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  2. Record transform axis node history, when object/node has transformed zeroed out

    Moving verts specially for environments after freezing transforms is a real pain and let's face it, i'm a advocate of keeping history at all costs grouping nodes, but as the complexity of items become larger or weird histories or simply a necessary combine, (although I use my own scripts for combining and detaching meshes to avoid meshes loosing their initial local orientation).

    Most of these issue could be amended if every operation that wiped out your transforms retained a separate history of it, that you could pulled down from your tool settings, under axis orientation, like a previous transform nodes…

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. wire deformer

    please add this deformer back to mayaLT

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Fingers on quick rig

    Fingers added to the quick rig option would be helpful, or a clear concise step by step process to add fingers to the quick rig without errors.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  5. Multiline Icon Labels for Shelf Editor

    While the images can be nice, sometimes it's just easier to have multiple words describe a tool. If I could have those on top of/in lieu of the Icon, it would be very nice.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Lua

    Enable Lua scripting in MayaLT

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Add "align" option to geometryPaintTool

    As currently described in this post https://forums.autodesk.com/t5/maya-lt-forum/geometrypaint-tool-problem/td-p/7296639, the "Align" option in the geometryPaintTool does not work for Maya LT. Please add this feature.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Enable XGen Interactive in LT

    XGen Interactive was used in some of your tutorials creating game ready hair cards for AAA games! Manually placing cards is painful and not being allowed to bake a strand of hair force us to use other tools

    8 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Addg the delta mush deformers, tension deformer, and/or other deformers that are not currently in Maya LT

    Now that there is a deformer baking tool that will bake the deformers down into the skin weights, this makes the use of these deformers very useful for a lot of folks making content for real-time use such indie games.

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  10. Automatically create and Generate a lightmap.

    I think everytime a model is combined maya can generate a second uv set which would apply automatic lightmap. It would increase productivity exponentially

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  File Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  11. Fix material, and image issues please.

    It's a serious nuance. In maya lt everytime I click UV my model goes black and white tiled, and png files render transparent, and opaque without the ability to change them. Then when I send to unreal i have to re import a png instead of jpeg. If i combine then seperate my model many polygons end up having different materials scattered.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Native export to OpenGEX format

    See opengex.org. I've been asked many times why the free OpenGEX export plguin doesn't work in Maya LT.

    15 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  File Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  13. Make paint weight tools work in face mode selection

    When skinning a model it would be great to be able to create face selections and flood weights to this selection.

    At this moment i constantly have to convert the faces selection to vertexes. Even though this is not a big hassle I does become tedious in the long run.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  14. Support Linux

    Like Maya, support Linux... at the least, Fedora and CentOS, but an Ubuntu flavor would be a really nice to have.

    LUA, C++, Maya, ... all good to go. Why not Maya LT too?

    18 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Enable Geometry and other constraints

    This is supposed to replace maya in an indi-developer's pipeline. The problem is: without Geometry constraint and other constraint options enabled, it is nearly impossible for us to prevent certain types of volume loss in complex rigs. Please give us the full suite of rig constraints!

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Reflection Probe

    A reflection probe directly inside Maya LT will be a very useful tool for PBR texturing and look development.

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Enable Xgen plugin for Maya LT

    I'm a graphic designer and use 3d occasionally. Xen is a neat tool and good for creating interesting abstract designs. Although it's not enough of a reason to buy a full version of Maya. Would be really great to have it in Maya LT or at least available for purchase separately from the full Maya

    8 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. How to impove LT, How about better support? Hardly any replies from Autodesk here.

    As described. Some ideas & feedback are so old & high votes, yet there is no answers from community manager.

    5 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
    started  ·  agrant_adsk responded

    Hello,
    Thanks for the feedback. I’ve begun cleaning up some of the ideas here in the Ideas for Maya LT.

  19. Virtual Reality Support in Viewport

    Since there are a lot of Game Developers and Artist doing VR projects these days it would be most useful to have Oculus Rift & Vive support right in the Maya LT Editor. This would make for faster iteration and prototyping without having to leave Maya LT.

    13 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Support for stereoscopic 3D displays

    I have a stereo 3D monitor. I'd like to be able to use Maya in 3D to get a better sense of perspective.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4
  • Don't see your idea?

Ideas for Maya LT forum

Feedback and Knowledge Base