Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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What is a little tweak or change we can make to Maya?

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  1. 1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add a "Save File As" option for "Warning: Scene Not Saved" window

    Add a "Save File As" option. When Maya goes to close, and it thinks it has not been saved yet, it currently asks if you want "Save changes to XXXX scene?"

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Stacked curves should display in the order they are selected

    Stacked curves should display in the order they are selected. Currently, unless you select them one by one, the curves display in a random order.

    3 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  4. prompt to load connected node using rmb on connected atter (connections editor)

    in the connections editor, we used to be able to rmb on a connected (italicized) atter and be prompted to load the down/up stream connected node's atter in the adjacent right/left display. that was very handy

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. a `copy connection string` entry in the right click marking menu on a node connection in the node editor

    it would be beneficial to have a `copy connection string` when a user right clicks on the wire connecting two nodes in the node editor to access the marking menu which will save the connections (i.e.: pCubeShape1.instObjGroups[0] -> greenLambMatSG.datSet...) to the OS clipboard so that it can be pasted in the script editor or external text editor. See attached image.

    10 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. PopupMenus should not bring controls to the front when used

    Ever since Maya's new QT interface, popupMenus bring any control they are attached to to the front when used. This makes it hard to create left click commands to background elements (like say an image) using MEL as any control on top is hid when such is done.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Hypershade: make shader nodes Node State=Has No Effect or Blocking act like a true disconnect

    Currently shader nodes seem to ignore Node State.

    Users would like to be able to flip Node State on a texture node and have Maya act as though the connection has been broken to the mapped attribute. This makes it easy to turn off a texture and then flip it back on later.

    16 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  8. Textured attributes lose its 'base' value.

    When you apply a texture to an attribute, the original value is lost and not in effect anymore.
    Usually the texture Default Color replaces that value for places not occupied by the texture.
    That IS annoying!
    Every other software I´ve used preserves that value as a 'base' value for all places not affected by the texture.
    If Maya preserved these base values, it would be much simpler to apply decals with alpha over a surface without being forced to resort to a Layered Texture or a shading network including a Stencil node, which is far more complicated and prone to…

    0 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  9. Layered Texture. "Over" mode set by default for new layers.

    When creating new layers in the Layered Texture node, they have the blending mode set to None. This is annoying.
    Please set it to Over for new layers.
    Thanks.

    1 vote
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  10. Fix persistence bugs Toolbar/Dithered settings in Render View

    Also one of the oldest and best known bugs. There does not seem to be any relation whatsoever between the checkmarks in the menus of the Render View to what is actually shown. Total crap shoot.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  11. 3D Paint tool: paint textures on referenced objects

    Currently when you paint a new texture on a referenced object the image file could not be saved/accessed due to the object's name space colon : character not allowed in file names.
    Choosing the folder where the file is saved could be another good option.

    1 vote
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  12. Auto-key shouldn't require a set key

    When I turn on auto-key, I shouldn't have to first create a key in order for it to start working (otherwise, it doesn't work). If no keys have been set before turning auto-key on, Maya should create a default key at frame 0 and another key at the current frame, with the new position, rotation, etc. values on the current key frame.

    1 vote
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    8 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  13. I want selective import like in Motionbuilder

    Why can't Maya have selective import like motionbuilder? I want to be able to import a file and say just import geometery or just import cameras and lights

    33 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. 1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Make the Euler filter accessable from the timeline.

    Getting to the Euler filter is kind of a pain in the butt the way that it is now.

    Using the Euler filter now means that you have to open your graph editor, select the keys you need to fix so that they show up in the graph editor, select the keys in the graph editor, go to the curves drop down menu and click Euler Filter.

    Wouldn't it be great if we could just select the curves on our rig that we have keys on, highlight the keys in the timeline and then right click on the timeline to…

    20 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  16. Preview option for Duplicate Special

    I should be able to preview in my scene what the results will be of the options I've set for Duplicate Special, so that I don't have to Apply and Undo.

    20 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. 16 votes
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    7 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Fix the bad scaling on the spring IK

    The spring ik should be more integrated into maya and include the same ability to scale multiple joint as the rp solver. Right now when scaling the joints move away from the end effector.

    14 votes
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Create a stereo camera from the current camera

    Often you will have your mono perspective camera in just the right place and want to convert it to a stereo camera. This is currently impossible and requires building a new stereo camera and applying the same values.

    3 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Remove missing plugins from scene

    I would like a way of clearing missing plugins from a scene. It would be good if maya could select assets in a scene dependent on the missing plugins so that they can be manually fixed (example: show all materials with missing plugins).

    5 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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