Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Shortcut Hotkeys for Center Pivot and Freeze Transformations.

    Very useful shortcuts for them could be key combinations that can quickly be used after the Delete History command (Alt+Shift+D), like:

    Alt+Shift+(a letter key)

    The letter key can either be one close to the D key, or one that can intuitively be associated with the respective command, like C or P and F or T.

    1 vote
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    0 comments  ·  default settings  ·  Flag idea as inappropriate…  ·  Admin →
  2. File browser inside Maya, Thumbnail generation

    When you choose an image-file, e.g. for a file-node to use it for lighting, or for an imageplane.
    You click the file and depending on size it takes a while for the preview in the file-browser to show up.
    If you don't need this preview and you know it is _this_ file you want, and immediately click/doubleclick on this file, to choose it, this doubleclick won't "pass" (and do what it should) unless it already has a thumbnail.

    So my point is: doubleclick on a file should, with or without a thumbnail, choose this file, not activate the thumbnail-generation-process, like…

    3 votes
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    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  3. Hypershade - Consistency with Property / attribute editors

    Hypershade - So many things..Work area and consistency with attribute / property editors

    Have nodes in the work area have consistent labeling with the property and attribute editors. Make other input/outputs clearer.

    Add the buttons to crawl inputs/ outputs from the attribute editor to the hypershade based property editor (see image). I shouldn't have to click around in the work area graph or use the attribute editor in the main window to crawl through nodes.

    Have a button to make ALL (nor just the selected node's thumbnail) enlarge by default in the work area.

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. 1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  5. Bend Deformer needs update to be as accurate as the one in Max

    Bend Deformer needs to be like the one in Max. Right now its almost useless for accurate modelling. The feature set and ux of the Max version would be enough. Please integrate into Maya!

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. 3 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. Color and icon style of constraints is confusing

    The color and look of constraint icons is so similar to joints that it sometimes become nearly impossible not to miss one or the other. As a rigger if I just want to select joints Its hard to pick and choose in a cluster of icons which look the same.
    PS: I understand I can do select by type in the outliner but fixing this would really help me and many new riggers.

    1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  8. Make all nodes visible in Hypershade

    There is no good reason I can see for not letting us see all nodes in the Hypershade. I frequently attach shading nodes to rig controls etc and it is really confusing when they don't show up. There isn't even a switch to allow this. There is a switch in the Node editor to view shading nodes, but I really don't see why it isn't on by default. Since when did id make things easier when stuff is hidden from view?

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. depth map shadows are broken on Nhair.

    using a multiple spotlight setup with Nhair. It looks like only 1 lights depth map shadow will get used, so the hair will be mostly in shadow and will not recieve any light/shadows from the other lights.
    also ambient light no longer work on Nhair (2016 and 2017)
    (non photorealistic rendering with maya software renderer)

    3 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  10. Add Insert Separator to Shelf Editor

    In Maya 2017, there are new "separator" items in the default shelves (Curves / Surfaces, Polygons, Sculpting, Rigging, etc.). Turns out, in the MEL files of the shelves, the snippet of code is quite small. However - this is quite annoying to edit the MEL file for the shelf in order to get separators to appear.

    It would be ideal to create a new button in the Shelf Editor, next to "New Item", and call it "New Separator".

    Icing on the cake would be to then reveal the parameters that the separator contains:
    - width
    - height
    - horizontal

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Improve Snap Together Tool

    The Snap Together Tool could benefit from a "reverse first normal option". This would allow the first object to be snapped to the second object by using a reversed normal not the regular alignment. This will make the tool behave like a point to point snap tool with the addition of keeping normals parallel. This can be done by having the user hold Shift or another key while clicking one or both of the objects to register the normal as reversed.
    On a more general note, if you'd like to have the ability to query key presses when creating your…

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. polyColorMod is broken and now instantly "darkens" your colorSet when applied.

    polyColorMod is broken and now instantly "darkens" your colorSet when applied.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Hotkey mentions missing.

    - The Frame All command lacks its hotkey mention (that's supposed to be written to the right of each menu item) in: the Viewport's, the Hypershade's, the UV Editor's and the Node Editor's View menus. It also doesn't appear anywhere on the Hotkey Editor (Windows > Settings/Preferences > Hotkey Editor) as a command, as if it doesn't exist.

    - The Frame Selected command lacks its hotkey mention in the Hypershade's View menu.

    - Same for the Show Manipulator Tool, in Modify > Transformation Tools > Show Manipulator Tool.

    Hotkey mentions are also missing from several UI buttons, which would serve…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. The Create Joints tool doesn't work as expected when Shift+LMB is used.

    While Shift+LMB allows the creation of joints in a straight line, if I happen to delete a joint or remove the last one that was placed with Undo, the next joint created doesn't align properly. It gets "locked" on a wrong axis (instead of the obvious vertical or horizontal one, according to the previous joint's position and the mouse click).

    1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  15. Plane Handles don't snap properly.

    If I create an object and I try to snap it to a grid point or a vertex, ONLY on two of each axis, using for example the X & Y Plane Handle, it snaps as if I've used the middle handle, moving the object on all three axis.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. MAYA 2017 shelf icons are being drawn at different sizes

    This looks really unprofessional. Have a look at the attached screen grab and the tiny hypershade icon

    Please can we have them displayed at consistent sizes

    cheers!

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. Option to revert to old style colour icons

    The new flat colour icons are a step back for usability.

    You cannot quickly look at a row of icons and understand their function. I now have to label all my icons to understand what they do

    The old colourful icons whilst not being on trend helped Maya workflow. The new ones hinder it.

    Can we have the option to revert to old colourful icons please?

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Auto save in Student Edition - Popup

    When you're running the Student Edition and have autosave turned on, you get a dialog to confirm that this is a file created by the student-edition, to not use it commercially, etc.
    The problem is that this dialog seems to appear on the most recently used display (?); which means that if I have say a video running on screen 2 and Maya on screen 1, but I'm not watching screen 2, then said dialog blocks Maya and I have no idea why, until by chance I glance over to my 2nd monitor. I've spend several minutes, many times, thinking…

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Crash at bevel in Component mode

    Consider I have 4 boxes. In component mode I select all edges and apply bevel. It shows the option box and maya is stuck there. I can't do anything.

    Maybe I am doing it wrong. Shouldn't do it in component mode rather do it in object mode. One at a time.
    Just wanted to note that this occurred to me.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Well animating if you make a change then play the animation undoing can take up to 100+ undos to fix.

    For example, if I delete some keys in the graph editor, then proceed to playback my animation to see if I like the changes or not. If I try to undo what I just did. I have to undo as many times as there were frames played it seems like, the more I watch my animation the more i have to undo.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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