Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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What is a little tweak or change we can make to Maya?

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  1. The pattern where you ship a new product with a thousand bugs, fix half of them, then ship a new product with a thousand bugs...

    Why don't you just have three years of bugfixing. Leave it to the marketing guys to make it sound sexy.

    16 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. 4 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  3. 1 vote
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    1 comment  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  4. Returning to Maya(2017) after minimizing a layout that uses 2 monitors has issues

    Maya's editor windows are not how I left them when minimizing and maximizing Maya. I have the main Maya window on monitor 1 and another window with a collection of editors on monitor2 (Hypergraph, UVeditor, Hypershade, Attribute Editor, Tool Settings). Everytime I come back into Maya my windows have moved from the second monitor to a random position across both monitors. :S

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Can't double click an item name in the outliner and then edit it.

    You used to be able to double click an time name in the outliner, then click again to edit it. Now if you double click it becomes editable, but clicking again makes it uneditable. The subtle quirk is that you used to be able to use that third click to select somewhere inside the name and then edit there (to, say, fix a typo or edit a number off the end of the name). Now the third click toggles it back to uneditable so if I want to edit the name now I have to double click, then use an…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Remap Middle Mouse Button!

    For how long must we ask the simple request to be able to customize navigation buttons and other MMB based operations?

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Asset management tool

    I recently saw software called "The Connecter app" which is a asset management tool for 3ds MAX. I would really like that in MAYA. The legacy asset tools in maya could really be more like The Connector App.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Arnold doesnt support toon shading.

    Arnold doesnt support toon shading.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Toon shader doesnt work with viewport 2.0

    Toon shader doesnt work with viewport 2.0 with file texure .

    renders black.

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  10. components mode shortcuts moved to F1 F2 F3 F4 and F5

    Please move the shortcuts for switching to components, to F1, F2. F3, F4 and F5. Switch the Menu Presets shortcuts with Components Selection. We need the component shortcuts closer to the left hand. While modeling , the left hand is mostly hovering in the Alt, W, E, R area , that is the Left side of the keyboard. Having to go to the right side of the keyboard so to switch to components mode is not practical. I know i can change the shortcuts myself , which i already did, but i think is more intuitive to have it like…

    2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. channelBox colors should fill field

    pre 2016.5 the "colors" of the channel box were 100% filled.
    please bring that back, the new style is confusing , and certain channels like vis and enums are 100% filled as "unkeyable" but actually aren't unkeyable. also often artist use enum as channel box spacers.. this is no longer a valid workflow, as locked channels are not displayed across the field

    43 votes
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. decimal precision

    when very far from the origin, there are artifacts from decimal precision in the viewport, and likely other areas. (Things start to jitter like crazy) I suggest making a control to extend decimal precision with the warning and disclaimer that it would have an adverse impact on RAM and file size. It can save your project sometimes!

    1 vote
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    0 comments  ·  default settings  ·  Flag idea as inappropriate…  ·  Admin →
  13. Remove the 'The file being saved was created by a Student version...' dialog after every save

    Remove the 'The file being saved was created by a Student version...' dialog after every save. Once is fine and it gets rather tedious when auto-saving. A hybrid solution could be that manually saving would show this dialog but auto-saving would not.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. Camera far and near clip to all cameras at once

    I would like to have the ability to change the near and far clip of all cameras at once. Maybe you guys can add a checkbox applying to all cameras. It is anoying once you have to do several times a day and sometimes a week changing the near and far clip of all cameras over and over again.

    5 votes
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    0 comments  ·  default settings  ·  Flag idea as inappropriate…  ·  Admin →
  15. The position change in Marking menus is really annoying!

    almost all the UV tools in its marking menu changed, and it's really annoying when you used to use marking menu for many years!

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. Debug Shading Dropdown too short in Arnold Render View

    In the Arnold Render View, make the Debug-Shading-dropdown (the one you can optionally enable to be displayed in the View-menu) long enough to incorporate all options. For me, the dropdown is just long enough so that the last option, Isolate Selected, isn't visible anymore and I have to scroll each time to select it, and scroll up again to go back to Shading.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Maya 2017: Can't type in decimal numbers in Attribute Editor

    We have three guys at our studio that have all started using Maya 2017 and none of us can enter decimal numbers in the Attribute Editor.
    I've deleted the Maya preference file, but it did not help.
    Please fix it.

    53 votes
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    13 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. 2 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  19. Display an error indicator when the command line is hidden

    When the command line is hidden (like with several workspace layouts) the user gets no notification about errors.

    There should be another error indicator (like a red dot/button) that would also open the Script Editor.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Retain the set Color Space of File nodes when reloading or repathing textures

    It's getting really annoying to be needing to set the color space every time a texture is updated, by either reloading or setting a new path for a file.

    When using normal maps I need the Color Space to be set to Raw, I set this when I create the node but every time I update the file nodes it gets set back to sRGB (which can be regularly when tweaking stuff in ZBrush then transferring the files to Maya).

    Can this be fixed asap please?

    Thanks

    9 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
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