Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Fix playblast timeline feedback

    The timeline time marker frequently doesn't update properly when playblasting scenes. This makes it impossible to see the progress of the playblast and/or tell if Maya has frozen. When playblasting dozens of times a day (a regular occurence), this is a huge problem.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Fix Human IK so that generated controller objects are properly zeroed out.

    Currently the Human IK tool generates controller objects that do not have zero values. This is a huge no-no from an animation perspective, and really, really undermines the otherwise great value of this tool. Please fix so that controllers are zeroed out.

    1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. XSI-like easy to tear off channel box for exposing channels for multiple objects

    in XSI it used to be that I could select an object, press alt enter, and get access to that objects transforms in a floating window,
    then I could do that for other object and copy paste from one torn off channel (or attribute) window to another. I can't figure out how to do it in maya, I've had to use a notepad, which i had to copy and paste from

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. fix graph editor on 4k monitors

    the graph editor region tool does not work properly on a 4k monitor. it works fine on 1080p monitors

    I cannot select a number of curve points, reigion select a box of points, and then scale easily, it takes a few tries before I can select a proper handle

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. animation playback for specific window

    in XSI you could select which window to playback (or all windows) the animation when you scrubbed the timeline or graph editor timeline or press the play button

    I'd like to lock a specific window to only playback that one window so maya is faster. even if i tear off a window, I'd like to lock that specific window to animate only that one, or all windows.

    right now it's "which window is currently selected" but it doesn't even do that..

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  6. solo objects render solo

    in XSI I could solo objects and render that window with only the selected objects. in maya if I solo objects (isolate select) it still renders the whole scene. I can work faster if I send fewer objects to the renderer.

    my render engine is redshift.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. allow multiple navigational keys (alternate alt key)

    in XSI the nav key was "s" which made sense because all the other manipulation keys were around it.

    in houdini, it's spacebar which makes even more sense, because nav is the most used tool in a 3D program, and spacebar is the most accessible button on a keyboard

    in maya the nav key is alt, which makes me force my hand into non-natural poses for long periods of time. I just want to be able to bind another keyboard button to do exactly what alt does in the hotkey menu so I don't get arthritis or carpal tunnel or…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. XSI-like graph editor keys with weighted handles that are free length

    I want a new curve type that was similar to XSI or even After effects curves, where the curve handles are connected by default, but have free tangent lengths. I have to keep locking and unlocking keys which takes more time than needed

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. XSI-like graph editor point drawing

    in XSI there was the ability to draw points on a curve by just clicking while holding down "i"

    not like the way it is now, where you insert a new key in maya, but you could actually just draw points randomly, I used it to add variance in my animation curves, like noise to make it less mechanical. it was a fast way to add things.

    I want it back

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  10. XSI-like cog control

    in XSI if you selected several objects, the transform handle could be set to COG, which would let you rotate all selected objects from the center of what was selected.

    right now in maya, if i wanted to do that, I have to make a group, which doesn't work if i'm animating stuff inside a rig.

    please add more object controls like XSI had.
    the current maya 2017 move setting is a good start, add the congruent move in there for multi objects

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. 1 vote
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  12. Make it possible for a node not to inherit its parent's visibility

    It is often frustrating to have a node inherit it's parent's visibility. For instance, during the rigging process I often want to hide the joints of a character's arm without hiding his finger joints. A checkbox in Settings & Preferences for 'Inherit Visibility' would be great. There is no workaround to this problem, as far as I know.

    7 votes
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    2 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  13. Maya 2017 Update 3 - Multi-cut problems and ideas.

    Multi-cut is a very effective tool. But lately, I've been facing some problems with it, and missing out useful stuff.

    I will post one problem I am having:
    If you have a kinda dense mesh object, Multi-Cut will not perform a loop split, even if the loop line is displayed when hitting Ctrl. If you complete the action, It will make a near edge cut display only. This gets even more complicated with symmetry.
    If you try the Insert Edge Loop Tool workaround after that (with symmetry turned on), Maya will crash with a fatal error.

    Now, the idea:
    This…

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Why is there a limit on the zoom-in within the Graph Editor?

    In Maya 2017 a limit has been set on the amount you can zoom in within the Graph Editor. The limit is roughly set on about 1 frame, so the width of the area you're looking at is a minimal of 1 frame wide.

    I don't understand why this has been added in the first place, but I find it incredibly annoying, as keys can sometimes be displaced by other keys, and so are not on, say, frame 1038, but frame 1038.004.. This means that currently one can't zoom in to see what's going on and remove the keys we…

    3 votes
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    under review  ·  0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Stop Expression Editor from clearing half-written expressions

    Never understood why the Expression Editor will erase whatever you have written in there every time you click out of the Expression window. What is the advantage of this behavior? I frequently want to cut and paste long attribute names as I'm writing an expression, but to do this I have to use the Script Editor, as even clicking back into the attribute list of the SAME NODE I am working on will flush the Expression window.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. game exporter = too many clicks

    Truly a small annoying thing but constantly having to press to close the 'Game Exporter Export Successful' dialogue AND also clicking to close the game exporter window (because it doesn't stay in front of the main Maya window when maximising) is really annoying.
    I would like an option to disable the 'export successful' dialogue and take it one step further and have an option to ignore the 'replace file' dialogue too. All of these changes will help speed up the iteration process.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. 2017 The toolbox on the left only has options for 3 layouts now instead of 6. All that empty space!

    I make a lot of layouts depending on what I'm doing.
    I found that 6 wasn't enough, but now with 2017 upgrade, there are only 3 in the left hand side tool box.
    Why reduce functionality?

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Box sliders instead of Horizontal bars sliders | they make panels too wide

    while they are a nice visual elements in such complex interfaces like Maya they are redundant and take too much real estate in an UI which is already crowded.

    Simple box value with sliders like Max will basically cut by half the width of the panels and will allow several panels side with plenty of viewport space.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Xray mode in Viewport 2.0 not working with arnold shaders

    I really wonder, why Arnold shaders are not displayed correctly when I activate Xray in viewport 2.0? (Maya 2017 SP3)
    Example: maya lambert shows up xrayed in viewport, but not the Arnold aiStandard shader.
    Hope you will fix this, thanks.

    4 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  20. 4 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
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