Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. freeze brush - colour feedback doesnt display when mesh is display smoothed

    our firewall blocks the bug reporting page so I have to add it here. Please pass along to QA. Thanks.
    on linux using a quadro M4000 bios version: 84.04.6c.00.01
    the blue colour feedback on a mesh when using the freeze brush (sculpting) doesnt display at all when in display smoothing mode (keyboard 3)

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. 2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. Maya 2017 Update 3 - UV editing is still a great buggy mess.

    There are a lots of improvements over the new UV editor, but old problems are still kicking around.

    UVs are still jumping to previous positions when hitting 1 or 3 for meshsmooth preview.
    Explaining: You have an object with a messy UV projection that you want to edit. You do edit it. After you finish it, you want to hit 1 or 3 for smooth preview purposes, and when this happens, the UVs change to the first messy state exactly like it was before you edit.
    In Maya 2016 there were a workaround - you could pin the UVs and…

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. 2017 - the modern Graph Editor.

    (I've not posted this at the Ideas forum, as these are all small tweaks as opposed to new ideas)

    The modern Graph Editor looks really nice and has a lot of potential, but there are some things that made me switch back to the classic Graph immediately. Of course I can just go back to the classic graph anyway, but there will be a release of Maya where you ditch the classic graph option, hence this post.

    1: The key shapes. The tiny dots of the classic were perfect for selecting and having visual precision, where the new ones overlap…

    5 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →

    Hey Tim!

    Thanks so much for submitting this, this is all incredibly useful feedback. We are working hard to ensure that we fine-tune the modern graph editor so that everything feels just right! So these suggestions will definitely help us towards that.

    Thanks again and will keep you posted about any updates!

    Best regards,

    Stefania Medryk

  5. 11 votes
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    under review  ·  0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  6. Prevent node overlapping Node Editor

    Have an option to Allow/Not Allow node overlapping. Not so much for user control but to stop maya automatically overlapping nodes on creation. However nice option have have when dragging node around.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Address placement of new nodes - Node Editor

    Sick and tired of searching for new nodes outside of the viewing area when inside Node Editor which are placed at the end of the network. Place newly created nodes bottom right hand corner of viewing space for example so they are easily accessed and name can be read. I find myself working at all parts of the node stream not just the end. This also includes nodes when auto-pin is on. Maya places them in the centre and overlapping - bad bad.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. Reduced "Wireframe on shaded" preference doesn't work in viewport 2

    Reduced "Wireframe on shaded" preference doesn't work in viewport 2

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. 2017 Save folder

    My maya2017 keeps saving my scene files to my sourceimages directory, even though i have my project set to the main directory.

    Im on 2017 update 3

    3 votes
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    0 comments  ·  default settings  ·  Flag idea as inappropriate…  ·  Admin →
  10. Locally-Centric, scene specific, Auto Keyframe

    Having Autokey as a global switch is super annoying. Auto keyframe would become a much better tool if it were applied to groups, objects, components, joins, etc. rather than a global switch. If I want to Autokey certain things in a scene, I should be able to select those things, then switch autokey on and have it turn off when deselecting those things. Making it locally-centric would remove the whole reason most people avoid using it all together - it stays on. It should turn off when you open a new scene at the very least. Please.

    3 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  11. MAYA PSD's great but full of big big bugs. (recommend better testing)

    I've been using PSD's and the new transform based, and tangent space blendshapes on a few feature films recently. The rigs are complex, and perhaps this is the reason why I'm coming across these bugs, but they shouldnt exist regardless of rig complexity.

    I can not log bugs behind our firewall. Could someone at AD please review this list and add to the bugbase?

    Some of these issues are reproducible but I cant send files so the descriptions are all I can offer at the moment.

    1) Mirroring PDS's have never worked for me. I get a number of different…

    1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. Auto save dialogue hijacks EVERYTHING on Linux (not sure about windows)

    On linux I can be on a totally different desktop doing something unrelated to Maya and suddenly my desktop switches to maya with a dislogue asking me if I want to save my scene.

    I use the autosave to secure my work, but I use the reminder option as I have had crashing on autosave on some of my shots. Basically the dialogue reminds me to do a maual save or increment regularly.

    The problem is that the auto save dialogue should be visible when maya is actively used, not any time. It should not pull me out of other…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. quicktime playblast error

    perhaps a solution to a bug.
    I have been getting the
    // Error: line 0: Unable to create video track. Check format.
    when trying to playblast quicktimes. I've been doing some looking and there is this:
    https://stackoverflow.com/questions/42675636/maya-2017-playblast-file-problems
    which describes the problem and this that is a simpler solution that seems to have fixed for me
    https://groups.google.com/forum/#!topic/maya_he3d/JVknnKUHlsQ
    ...... so kill the quicktimeShim.exe to solve.
    I'm still getting crashes from playblasting but thats seems to be one problem solve.

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  14. When using "Save Scene As" Maya remembers the last folder used instead of the save folder

    One of the recent updates caused an issue with saving locations. If you perform any operation that requires locating assets in a folder (importing, locating a bitmap etc), Maya remembers this folder and when you "Save Scene As", this folder is suggested instead of the project Save folder.

    If the user doesn't realise this at this point, the scene file is saved into a wrong location.

    When you're working intensely it's very easy to make that mistake. This has happened to me several times already and it's a heart stopping moment when you notice that the latest scenes are not…

    9 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Give warning when a Time Warp is active

    Animator A creates a time warp for some reason, saves the scene and goes off for holidays.
    Animator B keeps working on the scene and finds something is not working well. Takes long hours to find out the reason and it could be avoided if he had a warning message when opening the scene that a time warp is active.

    1 vote
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    0 comments  ·  default settings  ·  Flag idea as inappropriate…  ·  Admin →
  16. Blendshape edit crash on multiple undo.

    maya 2017 (linux) possibly windows too..
    I can't log this via the report a problem feature due to our firewall so consider this a big annoying problem..

    when I'm sculpting a blendshape for PSD's or otherwise, and I undo past the point of clicking the edit button (ie I pressed the edit button to sculpt the shape a bit more, then made some brush strokes, smoothing etc, and I have undone back to before the point of selecting the edit button) maya chokes for a while then dies..

    3 votes
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make it easier to reset a camera's image resolution:image size parameter no longer exists in attributes.

    make it possible to quickly access and change camera image size: maya 2017 no longer offers image size setting within camera attributes. Reference in render window to "camera panel" makes no sense.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Remember Caddies last settings

    Every time modelling, the caddies dont remember the last settings, so for example, I'm doing bridge and I every time I have to reduce the number of edges to 1.
    I can use the shortcut G but I dont just do the same operation over and over, I would like them to remember last settings, and also have a reset settings buttons

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  19. Update playblast options to remember path and output name

    This seems like a no-brainer but has been how Maya has behaved forever. Please update the playblast output options to give the option for an output folder -- which Maya REMEMBERS -- and fix the browse option so that when you browse to a custom output folder it does not demand that you give an output file name, which has the effect of clearing whatever file name is already in the playblast options. I'd like to see playblast options updated in general, since with the improvements in hardware display in recent years I often find myself using playblasts for certain…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Cannot select all keys in Dope Sheet scene summary

    For most animation curves you can easily select and manipulate all using the scene summary in the dope sheet editor. However, certain nodes, like a parentConstraint can have keys displayed in the scene summary, but it's unclear what keys it is and you cannot select them.

    Notice in the video how after moving some keys, the keys seems to be left behind and cannot be selected or changed.

    6 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
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