What is a little tweak or change we can make to Maya?

tileable textures with directX 11 shader

Plugging in a repeatable image into the diffuse map slot or any other slot on the dx11 shader and it does not tile not matter how many times you bump up the repeat UV values on the place2dTextue node.

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thrillseeker75 shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →


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