Add a powerful renamer tool with useful options like prefix, suffix, etc.
This is such an important tool for scene organization. Everybody uses these, but Maya should come with a powerful one right out of the box.
I recently discovered this script http://www.creativecrash.com/maya/script/compact-renamer
I think there need to be some cleanup with this and remove the current rename, prefix, search and replace and create a single complete window that adresses everything like prefix, suffix, ability to apply a number ( # ) where you want and so on, not many broken parts in different areas of the program.
Have you tried the "Pattern Rename ..." in the Bonus Tools?
It lets you filter and rename patterns in object names, shows a preview, and can even save the action to the Shelf.
A description can be found in Steven Roselle's blog here:
not worth spending autodesk time on considering all the other issues. cometRenamer is one of the best out there. a few python xyz.replace() lines and you can rename anything how you like it.
lostparanoia - You can do as you are asking. Try this to remove a string in your object names:
1. Select your objects to rename.
2. Open Modify > Search and Replace Names...
3. In the dialog box, in the Search for: field, type pasted__ (or whatever string you want to remove).
4. In the Replace with: field, type a single period, "." (without the quotes).
5. Press the Replace button and your object names should be fixed.
CometRename.mel is the best rename tool out there for maya
You could use the 'Rename It' script by Brian Escribano : http://brian.meljunky.com/index.php?/archives/6-Rename-It-2.1.0.html
Of course you will find tons of other renaming scripts at Creative Crash, but this one is good
Can we at least be allowed to remove strings entirely with the "search and replace names" tool?
If I don't type anything in the "replace with" field, that means I want to replace it with nothing at all.
So, for example, if we paste 100 objects into the scene, you force "pasted__" in front of the names. So then we're either stuck with that naming, or we can replace it with something else that we don't want. It's impossible to just get rid of it entirely, unless we write our own script to fix it... or manually change it for all 100 objects.