Speed up instance handling when amount > around 1000
Instance handling is extremely slow when number of instances are high (~1000 and higher). I would say it's unusable as it is now. An easy example to test: Make thousand instances of an object. Make a mel-script that parent each individual to a group. Each loop is counted in seconds. In a game engine instances are used all the time and especially when the number of "clones" are high. A fix would be much appreciated.
Sorb [Stefan] commented