Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Profile Sweep Tool

    Maya needs a profile/sweep tool like in Max.

    While it is possible to extrude along a path in Maya, it does not work on 90* edges or even wider angles.

    I propose a tool in Maya, whether it is existing or new, to be able to select a path, a curve profile, or face, and make it conform exactly to the path on any angle.

    It can be done and done well, a simple ruby script for SketchUp, ProfileBuilder, is a perfect example:

    smustard.com/script/ProfileBuilder

    97 votes
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    8 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  2. Insert Edge Loop World Unit Offset

    Currently there is no option for a world fixed offset amount in the tool settings for "Insert Edge Loop" tool. However the polySplitRing command can accept offset values, but only a weighted value.

    I would like for there to be an option for absolute offset distance in "Equal Distance From Edge" Mode.

    This would be useful when adding control loops to a certain model and being able to remain consistent, without simply eyeballing.

    64 votes
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    4 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. "Fill Hole" and "Bridge" that automatically tries resolve quads in planar poly surfaces

    When you have a hole in a poly surface with multiple loops on both directions, instead of using the Fill Hole tool to create a single face and connect the loops with multi-cut, it could automatically make quad draws if possible. This could be also added in "bridge".

    58 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Bezier curves in Ramps

    On Ramp Attributes in addition to:
    Linear
    Smooth
    Spline
    None

    Please add:
    Bezier

    It's really boring having to simulate beziers with lots of points...

    55 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Transfer Attributes from one Object to multiple Objects in one step

    An example for this would be a book, generate Uvs for one page and transfer them to all pages in one step, preferable without history and on the original underlying mesh.

    53 votes
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    5 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →

    @arminmueller: We have a few questions for you to clarify what you’re asking for.

    Is the issue that the current “transfer attributes” command only works on a single target object, and you’d like it to work on multiple target objects?

    thanks.

  6. polyBevel tool should add additional segments

    Have the polyBevel tool add an additional segment on the inner and outer edges, flush with the flat faces, to maintain normal tagency. This will stop flat faces from appearing bulged out and triangulated.

    34 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. please integrate esential tools from bonus tools menu in default maya

    There are tools I use for a while now in the Bous Tools Menu, like:
    -Combine and Merge
    -select Every N-th Edge in Loop/Ring
    -Duplicate on object
    -Connect Border Edges and so on...

    Please integrate all this important tools straight in maya so we don't have to install Bonus Tools every time we update. We also have custom marking menus that require this addiction to Bonus tools.
    Please add only new tools in Bonus Tools and integrate the old ones. Kill this addictive behavior and this segmented workflow. People in heavy production need the tools to be unified under few…

    32 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Snap using two axis constraints (like in Max) rather than just one at a time.

    Make it so you can for example - align a vert to another in two axis by holding the little square on the move tool that corresponds to the two axis you want to move the vert in, then move to the vert you want to align to holding the 'v' key. This works when moving in one axis at a time, so why not two? It's something I need a lot when building things like game environment collision mesh where edges need to be square for our context moves to work in game.

    30 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Ability to change the colour of polygon border edge please.

    The poly border edge thickness can be changed but not the colour, seriously come on now guys :)

    28 votes
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    7 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Bridge should work with un-equal edge number as well

    The current bridge command has not enough options. Please add an option so we will be able to quickly bridge un-equal border edges. This could be fast and helpful for any modeller. The actual BonusTools>Modeling>Connect Border Edges is able to do that, but it's creating a new object and require extra steps to combine it and merge the vertices with the original object. Max is able to do that on the flow, Maya not. I attached 2 images as for example:

    24 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. Stop re-grouping my geometries every time i extract/separate and re-combine them

    As a still relatively new user of Maya (though i've been in school for it over a year now), I find it increasingly difficult that every time i extract and recombine objects it creates a new group node. So if i have to split a model's head to create blend shapes, then recombine it with the body, i open my hypergraph to see my object under two (or three.... or four... or ten) group nodes. I don't know why this would seem desirable to anyone as this will only cause objects to be affected by double transformations upon scaling or…

    22 votes
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    under review  ·  1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Better snapping to curve

    When using snap to curve (holding c or by toggling it) you are able to snap your selection to a curve or an edge, BUT, if you want to snap, like for instance a selection of edges on a given axis I need to select that axis and middle mouse button on that point on the curve and I need to do this several times to get my vertex more or less where I want. What I want is to grab my selection using the axis that I want and snap on the point (imaginary point) in the curve/edge where…

    18 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. make the Pencil Curve Tool work with a polygonal live surface

    make the Pencil Curve Tool work with a polygonal live surface. Currently it only works on nurbs surfaces.

    15 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. 15 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. Speed up instance handling when amount > around 1000

    Instance handling is extremely slow when number of instances are high (~1000 and higher). I would say it's unusable as it is now. An easy example to test: Make thousand instances of an object. Make a mel-script that parent each individual to a group. Each loop is counted in seconds. In a game engine instances are used all the time and especially when the number of "clones" are high. A fix would be much appreciated.

    14 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. tool presets

    tool presets...

    alot ot times i like to usethe move tool with a polygon,

    sometimes i want reflection ,

    other times with tweak mode,

    sometimes with soft selection....

    .its soooo annoying have to turn of 6 different options temporarily then go turn them on again afterwards

    13 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  17. improve soft select (component): falloff radius value should be relative to world units

    Please give the Soft Select radius' numeric value some correlation to your scene's world units ie cm/meters. At the moment the numeric value appears arbitrary.
    Surprisingly, the radius falloff value in the UV texture editor works perfectly, relative to the length of U and V.

    12 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. Surface Extrude with level 1 curve

    Model a cornice turns in to a time consuming task, and many other geometries with similar construction. Please fix this annoying thing of Surface Extrude

    12 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  19. RMB marking menu freezes Maya 2017

    Trying to switch to components via RMB marking menu freezes Maya randomly or once in a while . This never happened before in the other versions of Maya. I have updated to latest Nvidia driver and still the same problem. This is a major blocking . Please address this very annoying Viewport 2/ RMB marking menu bug.Thanks.

    12 votes
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    6 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →

    UPDATE 1***
    Thanks to help from one of the voters, DavidDeacon, the culprit has been identified: Navigate Graph in Bonus Tools 2017. This is a bonus tool that activates itself by default on installing the set of bonus tools, and by removing it, this particular memory leak issue disappears. So the good news is that you can still use Bonus Tools 2017 – you should just disable “Navigate Graph” (buildTraversalMM) watch this video to find out how to do so: .https://youtu.be/z71NeX03lOY?t=294

    We’re continuing to investigate this on our end, but I thought I’d share David’s discovery with the rest of you.


    ORIGINAL REPLY***
    Thanks for bringing this up and for those who voted it up.

    We’re seeing reports of this, but we still haven’t been able to reproduce the issue on our end. And so without being able to reproduce the issue, we can’t identify what’s wrong and more…

  20. Fix new Crease Set Editor issues

    While most of the old issues with creases being lost when doing certain operations have bee addressed in 2016 Update 2, there are new issues with the new system:
    1. The new Crease Set Editor has debug output that cannot be turned off which decreases the performance when working with creases. Please add the option to disable this debug output.
    2. Sometimes the logic that keeps the crease sets between operations will not work unless the Crease Set Editor is open! Which of course forces debug output in the Script Editor which reduces overall performance.

    11 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
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