Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Modeling Toolkit: Should LMB-click entire area to switch item instead MMB-click a "tiny arrow area".

    at Modeling Toolkit and UV Toolkit:
    current, need to MMB-click a tiny area to switch On/Off.
    in future, should LMB-click the entire area to switch the list item one by one. RMB-click to switch On/Off.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. 1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Prioritize channel box when creating new geometry

    When creating a new piece of geometry, e.g. "Poly Plane" the channel box will display the standard 10 animateable channels at the top, and then below it, instead of construction history which has attrs such as "subdivision height" (used to be like that before), now we have Arnold attrs. This makes no sense, as it introduces hunting for attributes which are needed but hidden from the view, over attributes which one will not need any time soon. No one renders a newly created primitive object; they adjust it first.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. inline math in numeric fields

    in XSI in any numeric field I could put "35+6" and when I hit enter, it would resolve to 41

    in maya you have to select a field that had 35 and press "+=6" that is extremely unintuitive, and doesn't work for all fields

    say I'm animating and I want to go forward 24 frames, I should be able to just put "+24" to the current number in the current frame box and it should resolve correctly

    5 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. objects hidden should not affect scene performance

    MASH objects can sometimes slow down the scene to a crawl, if I hide it, the scene should respond faster, but I feel like it's still calculating things not seen.
    I guess the same would go for complex rigs

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. More Intuitive UV Radial & Marking Menu

    Some tools that are frequently used are missing from the marking menu that existed in earlier versions of Maya. Tools such as Unitize and Smooth for instance.

    Some of the placement of the tools could be adjusted to more comfortable gestures. Frequently used tools should probably be set to horizontal and vertical movement rather than diagonal.

    The Align and Straighten are so similar they're practically redundant to have in the radial marking menu.

    Tools like the rotation already have dedicated keys and seem wasteful to take up a radial position in the marking menu.

    Keeping gestures fluid where markers have…

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. When using "Save Scene As" Maya remembers the last folder used instead of the save folder

    One of the recent updates caused an issue with saving locations. If you perform any operation that requires locating assets in a folder (importing, locating a bitmap etc), Maya remembers this folder and when you "Save Scene As", this folder is suggested instead of the project Save folder.

    If the user doesn't realise this at this point, the scene file is saved into a wrong location.

    When you're working intensely it's very easy to make that mistake. This has happened to me several times already and it's a heart stopping moment when you notice that the latest scenes are not…

    9 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. Maya 2017 Update 3 - UV editing is still a great buggy mess.

    There are a lots of improvements over the new UV editor, but old problems are still kicking around.

    UVs are still jumping to previous positions when hitting 1 or 3 for meshsmooth preview.
    Explaining: You have an object with a messy UV projection that you want to edit. You do edit it. After you finish it, you want to hit 1 or 3 for smooth preview purposes, and when this happens, the UVs change to the first messy state exactly like it was before you edit.
    In Maya 2016 there were a workaround - you could pin the UVs and…

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Prevent node overlapping Node Editor

    Have an option to Allow/Not Allow node overlapping. Not so much for user control but to stop maya automatically overlapping nodes on creation. However nice option have have when dragging node around.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Address placement of new nodes - Node Editor

    Sick and tired of searching for new nodes outside of the viewing area when inside Node Editor which are placed at the end of the network. Place newly created nodes bottom right hand corner of viewing space for example so they are easily accessed and name can be read. I find myself working at all parts of the node stream not just the end. This also includes nodes when auto-pin is on. Maya places them in the centre and overlapping - bad bad.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Auto save dialogue hijacks EVERYTHING on Linux (not sure about windows)

    On linux I can be on a totally different desktop doing something unrelated to Maya and suddenly my desktop switches to maya with a dislogue asking me if I want to save my scene.

    I use the autosave to secure my work, but I use the reminder option as I have had crashing on autosave on some of my shots. Basically the dialogue reminds me to do a maual save or increment regularly.

    The problem is that the auto save dialogue should be visible when maya is actively used, not any time. It should not pull me out of other…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Make it easier to reset a camera's image resolution:image size parameter no longer exists in attributes.

    make it possible to quickly access and change camera image size: maya 2017 no longer offers image size setting within camera attributes. Reference in render window to "camera panel" makes no sense.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. XSI-like easy to tear off channel box for exposing channels for multiple objects

    in XSI it used to be that I could select an object, press alt enter, and get access to that objects transforms in a floating window,
    then I could do that for other object and copy paste from one torn off channel (or attribute) window to another. I can't figure out how to do it in maya, I've had to use a notepad, which i had to copy and paste from

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. allow multiple navigational keys (alternate alt key)

    in XSI the nav key was "s" which made sense because all the other manipulation keys were around it.

    in houdini, it's spacebar which makes even more sense, because nav is the most used tool in a 3D program, and spacebar is the most accessible button on a keyboard

    in maya the nav key is alt, which makes me force my hand into non-natural poses for long periods of time. I just want to be able to bind another keyboard button to do exactly what alt does in the hotkey menu so I don't get arthritis or carpal tunnel or…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. XSI-like cog control

    in XSI if you selected several objects, the transform handle could be set to COG, which would let you rotate all selected objects from the center of what was selected.

    right now in maya, if i wanted to do that, I have to make a group, which doesn't work if i'm animating stuff inside a rig.

    please add more object controls like XSI had.
    the current maya 2017 move setting is a good start, add the congruent move in there for multi objects

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Why is there a limit on the zoom-in within the Graph Editor?

    In Maya 2017 a limit has been set on the amount you can zoom in within the Graph Editor. The limit is roughly set on about 1 frame, so the width of the area you're looking at is a minimal of 1 frame wide.

    I don't understand why this has been added in the first place, but I find it incredibly annoying, as keys can sometimes be displaced by other keys, and so are not on, say, frame 1038, but frame 1038.004.. This means that currently one can't zoom in to see what's going on and remove the keys we…

    3 votes
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    under review  ·  0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. The pattern where you ship a new product with a thousand bugs, fix half of them, then ship a new product with a thousand bugs...

    Why don't you just have three years of bugfixing. Leave it to the marketing guys to make it sound sexy.

    1 vote
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Stop Expression Editor from clearing half-written expressions

    Never understood why the Expression Editor will erase whatever you have written in there every time you click out of the Expression window. What is the advantage of this behavior? I frequently want to cut and paste long attribute names as I'm writing an expression, but to do this I have to use the Script Editor, as even clicking back into the attribute list of the SAME NODE I am working on will flush the Expression window.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. game exporter = too many clicks

    Truly a small annoying thing but constantly having to press to close the 'Game Exporter Export Successful' dialogue AND also clicking to close the game exporter window (because it doesn't stay in front of the main Maya window when maximising) is really annoying.
    I would like an option to disable the 'export successful' dialogue and take it one step further and have an option to ignore the 'replace file' dialogue too. All of these changes will help speed up the iteration process.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Box sliders instead of Horizontal bars sliders | they make panels too wide

    while they are a nice visual elements in such complex interfaces like Maya they are redundant and take too much real estate in an UI which is already crowded.

    Simple box value with sliders like Max will basically cut by half the width of the panels and will allow several panels side with plenty of viewport space.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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