Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. I'd like to be able to assign a shortcut key to Snap Together Tool

    Simple problem. Was looking through the menus and noticed this I guess new command, it's certainly new to me, and after playing around with it, it seems useful. So I go to assign a shortcut key to it in our new handy dandy Hotkeys editor, and find it is not listed as a possible command.

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Please move Hypergraph back under main Windows menu

    What was the rationale in moving the Hypergraph menus under the "General" category, but leaving the Outliner where it was? Who decided that the Hypergraph was less important and less used than the Outliner? Please move it back!

    2 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add 'Axis Orientation' marking menu to the 'Move/Rotate/Scale' tool

    The 'Move/Rotate/Scale' tool doesn't have any options, which means a marking menu isn't available.

    It would be great to be able to change the 'Axis Orientation' eg. World, object etc. Just as you can on the individual move, rotate and scale tools.

    It's nice having just the one tool to manipulate an object in any way, but seems it doesn't quite do the same job as the individual tools.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. (ctrl or shift + left click) to let Panel Toolbar works for all 4 Panel layout

    rather keep pressing each view panel to hide grid one by one or show wireframe one by one. it will be fast if you can just use ctrl + left click
    to enable all the 4 panels.

    also adding ctrl + 4 to show wireframe on shaded.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Fix the temperorary component selection bug!

    The temporary component selection mode which one invokes with the RMB after selecting an object (e.g. vertex, edge, face...), stays ON permanently. You cannot get out of it as before: It used to be that I could also use RMB to do "Select All" and then just click on empty space and I am back in the "object selection mode".
    Now, you can invoke the temporary component selection mode with RMB as before, but once in, you cannot select "Select All" with RMB. It is not there any more. You are forced to go to the top of the interface…

    1 vote
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Is there are a way to turn off the automatic drag scaling of numbers in the channel box?

    I'm not sure whether this is a new feature that it annoying me, or there has been some change in the driver software, but I'm on the Mac, and I'm finding selecting and setting UI focus on channel numbers more problematic recently. To make sure I actually get the UI to focus on the number(s) I want to edit, I drag a little in the numerical entry area, and I am finding it all too often produces the unwanted result of scaling the size of the number entered, rather than simply selecting the number I want to edit. Who uses…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Fix the Panel Editor so the panels in Edit Layout Contents match the actual panel

    An actual layout in maya using persp scriptEditor and toggledOutliner lists in the panel editor as Top Panel Time Editor and Model Panel.

    Custom layouts using the Toggled Outline do not open correctly either. Can find outlinerPanel1.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. 2018 toolbar scaling for preset options

    hello! I'm recently going from maya 2016 to 2018
    and I noticed a small "bug" which is driving me BATTY

    in the "toolbar" is a small grey line separating the preset layouts and the tools ...that line DOSEN'T move! and there is QUITE the gap between the "scale" button and the "last used tool" button where if this small grey line could move then people could access the "persp/graph editor" button...which as an animator I use ALOT so my small fix/tweak would be to PLEASE allow that little grey line to MOVE so we can access the graph editor on…

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Maya shouldn't pull window focus while loading

    Loading Maya it will repeatedly pull window focus and interrupts you. This is even worse if you are loading a heavy scene or directly opening a file.

    Maya will force focus away from whatever else you are doing. Blinking on the taskbar when ready would be much more reasonable.

    29 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. 4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Speed up hypershade

    Since the redesign with Maya 2016 the hypershade has become painfully slow, both to open the UI, and to graph materials. This did not used to be the case. Please speed this up for much faster response time.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Make Maya fully responsive when the UI loads.

    Please either make the UI display only after Maya is fully loaded, or make Maya load faster. Currently the UI displays a minute or more before the program is actually ready to use, with responsiveness coming in fits and starts before it's possible to open a file. This means the user has to sit and jiggle the mouse until the program starts finally responding properly.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. 3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. Vertical/Horizontal arrangement of nodes - Node editor

    Vertical arrangement of nodes allows for the Node editor to be placed side by side to the Attribute Editor. When the node editor is docked above the attribute Editor, the AE is hard to read as its not really designed to be used in this type of layout. So an option to arrange nodes vertical/horizontal would be a nice touch.

    5 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. layered texture attribute editor is archaic & pitiful

    layered texture attribute editor is archaic & pitiful. It has not changed since v1

    The 'thumbnails' never show anything. The left/right layout is not intuitve. Text of layers is black over black and illegible half the time.

    In the node editor or hypershade it does not display its input seperately. The al layer does I could just use that I suppose but really it should be better.

    It is not fit for purpose. Please update it....

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. driven key doesn't display name of driver in the graph editor any more

    In older versions of Maya, when you were editing a driven key in the graph editor, the axis were labeled so you knew what was driving the curve. In the current version of Maya, that seems to have gone away.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. Hypershade & Node Editor: Better display of huge big Nodes required, unreadable attribute names

    Often it is impossible to read anything on big Nodes
    (please see attached screenshots with example node "FurDescription"!)
    or even to work with a huge Node Network.
    The Hypershade & Node Editor both need additional layout options for such big nodes and networks.
    Here are 4 suggestions, I think even realizing ALL four of them would appropriate:
    1. It could be a second magnifier window.
    2. It could be the same kind of layout like in the Attribute Editor, where collapsed items can expanded with a simple click.
    3. It should be an additional display mode available, that is not…

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Allow custom names for tabs in the script editor - all tabs are currently "MEL" or "Python"

    All tabs in the Script Editor are labeled either "MEL" or "Python".
    When I have 20 "MEL" tabs it becomes difficult to find the tab that I'm looking for.
    Please allow custom names.

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. The user interface is going to give me a stroke!

    There is no little thing to complain. the overall user interface is a nightmare. I do appreciate that over the past year it has been improving but honestly. What a nightmare compaired to Autocad, Cinema 4d, 3ds Max and even blender!

    The is no logic to follow. There's not even a point to mention examples because is too many.

    I would usually not post this, because I know is just me complaining and not constructive at all. I just hope there are many around complaining so you guys actually do something about the user interface. As a designer is hard…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Incorrect Icons.

    NOTE: Re-Submitted due to changes and Maya 2018 update.

    - In the Shift+RMB (on empty space) menu, the following primitive icons are incorrect:
    > The Pyramid icon: It may look correct, but it actually has the Cone's icon instead of it own. The proper one can be seen in Create > Polygon Primitives > Pyramid.
    > The Prism icon: It has the Cylinder's icon instead.
    > The Pipe icon: It, too, has the Cylinder's icon.

    - In the Create Menu: the Construction Plane, Free Image Plane and Locator menu items have incorrect or missing icons. The proper ones can be…

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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