Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Is quaternion product wrong in Maya nodes?

    Quaternion 1.4+0.03i+1.7j+0.45k multiplied by 2.1+0.31i+2.8j+1.15k is -2.347 + 1.192i + 7.595j + 2.112k (Wolfram and Wikipedia), but Maya nodes returns -2.347 - 0.198i + 7.385j + 2.998k.

    Thanks.

    1 vote
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  2. Prevent Stepped Preview from affecting Set Driven Keys

    As an animator I was really excited when I first discovered the Stepped Preview function in Maya - it's basically one single button to toggle inbetweens on an animation, and it's non-destructive on already modified animation curves!

    I instantly bound it to a hotkey and decided to try it out in my animation workflow, hoping to replace the slightly involved process of setting default out tangents to stepped, converting all curves to stepped, and then back again when finished blocking.

    It was great! I would switch to stepped preview when I began blocking, then with the tap of a hotkey…

    17 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  3. camera tracking

    although camera tracking in 3d modeling software workflow does not sound so professional and against software abstraction but i find that having the ability to extract motion data from I/O level gonna enhance the way user interact with maya ,trading data can be used to simple modcaps,modeling by motion, particle manipulating and any thing needed to move in specific way ,i knew we can import many type of data to maya ,realtime tracking won't work that way.i hope i am seeing this the right way ,it is my idea influenced by the going development in virtual realities,thanks

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Toggle to solo objects in layers to show in the Viewport

    By the life of me I don't know why this isn't already in Maya since the introduction of layers

    1 vote
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    1 comment  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  5. Maya 2017: Arnold render view defaults to exposure icon text box, not allowing use of Arnold shortcuts

    When you open the Arnold Render View, the 'Show exposure icon' is on the toolbar by default. The exposure text field is auto selected and won't let you use the Arnold Review View shortcuts because it's treated as a text entry. The problem doesn't exist in 2016.5.

    4 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. 5 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. Batch render capability to Arnold

    Arnold being now the default renderer for Maya is close to useless without the ability to batch render. Please implement batch render with Arnold or include mental ray with Maya

    8 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  8. 8 votes
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  9. unlock and change the default grey lambert shader

    Since viewport 2.0 is the new standard for graphic cards it would be great to have some matcaps as standard materials. It´s really productive to model with usefull shaders that allow you to see curvature and decent fake reflections.
    Im not talking about the direct x shader which is very cool, but a matcap type like this:

    https://vimeo.com/100597349

    By the way I use modo and love this feature. But would really like to have this in maya.

    2 votes
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    1 comment  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  10. Rendering expressions

    Why Maya doesn't render expressions correctly? Like gears or tires of a car animated by expressions that always needed to be baked before get rendered.

    3 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  11. Multi-Cut Tool - Snap Step by percentage and working units

    Currently the Multi-Cut tool can snap by percentage.

    It would be nice to be able to also snap by a unit of measurement.

    For example a user puts in 10cm. You could then hotkey + click on a point (ie vert or somewhere on an edge) and then letgo of the hotkey and the multi-cut tool would then start 10cm away from that point that was selected.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Ghost follow camera view option

    Would be nice if I could tick a "follow camera button" in the ghosting feature. So instead of having the ghost trail be absolute it would stay relative to the camera.
    With this feature I could have a character run along a long path, have a camera tied to the character and put on ghost (with cam-follow) and polish on the arcs in the local space of the character, or according to camera.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. Texturing needs to be faster

    The node editor is great but most of times i want to work in the attribute editor. Pretty much all 3d programs have a way of copying and pasting channels to make things fast. Its so slow in Maya just to do basic texturing

    3 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  14. 1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  15. Easy bridge between Maya Polygons to Alias Nurbs modeling

    Maya and Alias should have a much smoother and easier way of passing and converting data. An easy "live" bridge would be awesome. Currently its a mess as its impossible to get poly data to clean nurbs to begin with (can't keep hard corners, can't have open or creased edges). And even disregarding the surface problems that are created through the subdiv conversion Maya deletes the shaders before exporting as well which makes multiple objects or shells non selectable in Alias. Please have a look at this and make the bridge between Maya and Alias as smooth and elegant as…

    0 votes
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    2 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  16. Rigid body emitter

    Maya would have a rigid body emitter. Maybe instance should work like cloner tool in Cinema 4D.

    https://www.youtube.com/watch?v=hp-b08Lc_Ds

    3 votes
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  17. Arnold Render View dockable

    Now that everything is dockable in Maya 2017, it is a shame that the new Arnold Render view is not docakble. Would make the UI perfect if it was!

    6 votes
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    under review  ·  0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Tree Generator System

    A tree and plant generator built into Maya that resembles the OnyxTrees paradigm. The tool should allow users to create any type of tree that is polygon based that is automatically instanced within a scene.

    7 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  19. Allow multiple shelves (like Houdini)

    Would be helpful to see a Custom shelf and one of the built-in shelves at the same time. Or two built-in shelves. Or three built-in and two custom. Or any combo of them, in a fashion where a shelf set is just another window anywhere in the Maya 2017-style tabbed interface. Look at Houdini for inspiration.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Separate crease weights for each Blend Shape Target

    Having unique edge weights in Blend Shape Targets would allow for creases to appear, for example, only in specific facial expressions. Currently it appears all Blend Shape Targets share the same crease weights, limiting their usefulness.

    3 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
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