Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Implement "grouping" in the Node Editor (like in Houdini, Softimage ICE, Fabric Engine Subgraphs)

    Basically, we need a functionnlity similar to:
    - Houdini "Digital Assets"
    - Softimage ICE "Compounds"
    - Fabric Engine "SubGraphs"

    We should be able to:
    - Group nodes by consolidating their inputs and outputs into one (implode)
    - Ungroup node (explode)
    - Register a group for future reuse (should be versionnable)
    - Change the used version for a registered group instance
    - Export/Import a registered group

    This would greatly enhance the rigging/fx workflow and allow people to share their work on the internets.
    ex: https://vimeo.com/90308439

    34 votes
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. 19 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. polygon extrude with curves

    It's really hard to do a simple extrusion in a polygon following a curve. Plz make it like 3ds Max!

    6 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Slice for tube and cylinder & No cap

    There should be an option to slice a cylinder or tube from: to: and a tick box to get rid of the caps like in C4D. The advantage of this is while the cylinder or tube maintain its properties to change height and radius it also slice to make portions of the tube and cylinder instead of deleting faces.

    1 vote
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Let "TAB" key to be assigned as hotkey

    TAB key is one of the most accessible for left hand. For whatever reason it cannot be remapped. It would be really cool to get ability to assign functionality to TAB.

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Improve the Attribute

    I wish I could be improved (Attribute)
    And care form .. must be a stylish and sophisticated space is sufficient and provides comfortably
    I wish I could make it (Attribute) in this way is described in the following photos

    1-
     http://www8.0zz0.com/2016/12/12/13/190560246.jpg
    2-
     http://www8.0zz0.com/2016/12/12/13/730925884.jpg
    3-
     http://www8.0zz0.com/2016/12/12/13/994403587.jpg

    14 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Implement Max's Graphite Modeling Tool in Maya please!

    Maya is still way behind in modeling . With all the effort put lately in it, Maya is still an inferior tool for professional modeling in comparison with Max. Please implement all Max's Graphite Modeling Toolkit in Maya ! Also give us a better and more procedural modeling history like max's modifiers. If you want to make Maya an animation and FX software ONLY, say it ! If not i suggest you guys keep up, 'cause we suffer of lack of proper modern modeling tools in this software.

    5 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Attribute Editor - clearer, smarter UI

    Please overhaul Attribute Editor in similiar way as the new Hypershade.
    Good example: In the new Node graph of the Hypershade I can choose between
    - show me all available attributes
    - show me just connected attributes
    - show me only the most common used attributes
    This is something which the Attribute Editor is still missing.
    AND there are two more important things, that should be easy to see at a glance:
    - Where have been default values changed (display tab colored?)
    - Where are MEL expressions hidden? (and maybe I can get them displayed just by hoovering with the…

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Cut/Copy/Paste components inside same object and between objects.

    Right now Duplicate tool only duplicate faces to an entirely separate object, it's a long shot from a free modeling approach.
    There must be the ability to cut or copy faces, edges, or vertices while still inside a given object, or select another one and paste therein.
    What's so difficult here?

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. please disable hot keys for workspace switching or fix lock button

    Workspace will occasionally switch (I believe depending where you cursor is, I cannot pinpoint) to sculpting mode or animation mode when you hit S or A. Very annoying and destroys work productivity.

    This is not definable in the hotkeys table.
    The lock button does not work.

    Thanks

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Duplicate a shelf button

    Please make a choice to be able to duplicate a shelf button with all the "Popup Menu Items" and "Double Click Command".

    Check the attached picture. Thanks

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. 1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  13. Look at surface under mouse pointer

    For various workflows it would be very helpful to have a hotkey that makes the camera look at the surface under the mouse pointer.

    Example: I'm selecting faces on a polygon and need the camera to orbit around a specific small region to access some hidden components.

    I made me a workaround to look at the component that has a pre-selection highlight (=is under the mouse pointer).

    It works ok, but I'd like to have a more general possibility to query the surface point under the mouse.

    {
    $sel = `ls -sl`;
    select -r `ls -preSelectHilite`;
    if (size(`ls -sl`)) { …

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. Add the ability to change the quad draw wireframe thickness.

    as title suggests. Current default is to thick for my liking. See topogun, much thinner line weight. Would be nice to have the ability to customize this thickness to user's liking.

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. vertex/texture map for nhair surface constraints

    Possibility to paint constraint weights for component to surface constraints when it comes to nhair.

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  16. curves are too slow to handle in maya

    Lots of curves are almost impossible to handle in Maya.
    Right now we are working on a lots of birds and we choose to do the primary feathers with curves which get deformed in Softimage and brought back to Maya as Arnold standin.

    It was impossible to do deformations of ~300.000 curves in Maya and there is no way to have something like strands for particles since I assume Maya does not support the concept of having an array stored on a point (which would be necassary for strands).

    So I was hoping that it might be possible to improve…

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  17. per follicle collision width override

    Instead of only having a global width value for hair collisions it would be useful to have it on a override base per follicle.

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  18. Micromesh (Zbrush) for Maya

    It would be awesome to have a streamlined / automated way to quickly generate seamless geometry patterns that can be deformed and distributed on parent mesh

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  19. Improve Attribute Editor XML Template

    As far as I can understand - currently if you want to set default view for node in attribute editor you have to do it with MEL in AE<nodeTypeName>Template.mel file and if you want to add another view you can do it with XML file. Why not consolidate everything to only XML file? Add option to write <view name='Default'> or something like that to overwrite default node view in attribute editor. If mel file is not detected, then use information from XML one.

    2 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  20. Transparent script editor

    to see what happens in scene when you're coding

    1 vote
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
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