Turn Edge Like Max
Max has an edge turn for the invisible edge in a poly. Maya would benefit from this for low poly modeling. Instead of having to break my edge flow by adding a triangle.
Maya and 3DMax, they have wonderful tools for work but the problem is they all separated to different 3D packages. This concept doesn't have simplicity for artists/users/clients. This is very sad. Meanwhile "turn edge" is in Maya but it's not one button click like 3ds Max style.