How can we improve Maya?

glTF support is needed for VR/AR industry

Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.

Sites like Sketchfab are embracing this format and it is gaining momentum.

However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.

I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.

Seeing as Autodesk is listed as one of the companies supporting glTF, I would love to know what kind of timeline we're dealing with for getting native export support from Maya and other 3d packages.

11 votes
Sign in
Signed in as (Sign out)
You have left! (?) (thinking…)
jconradFCYUP shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →


Sign in
Signed in as (Sign out)

Feedback and Knowledge Base