Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

Frequently Asked Questions | Report Maya Bugs

How can we improve Maya?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. "Save As" Default Location

    In 2016, when you click "Save As..." it would take you to your scene folder, and you could save your file. Now in 2017 when you click Save As this takes you to whatever folder you were last in. This is useless.

    Please revert back to Save As location sending you directly to the scene folder you set in your project window.

    21 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  2. glTF support is needed for VR/AR industry

    Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.

    Sites like Sketchfab are embracing this format and it is gaining momentum.

    However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.

    I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.


    https://www.khronos.org/gltf

    Seeing as Autodesk is listed as one of…

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  3. Support Extension BVH

    Support Motion File (BVH)

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  4. 8 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  5. Easy bridge between Maya Polygons to Alias Nurbs modeling

    Maya and Alias should have a much smoother and easier way of passing and converting data. An easy "live" bridge would be awesome. Currently its a mess as its impossible to get poly data to clean nurbs to begin with (can't keep hard corners, can't have open or creased edges). And even disregarding the surface problems that are created through the subdiv conversion Maya deletes the shaders before exporting as well which makes multiple objects or shells non selectable in Alias. Please have a look at this and make the bridge between Maya and Alias as smooth and elegant as…

    0 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  6. 4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  7. Correctly Open ma/mb files with the correct version of maya

    When multiple versions of maya are installed. Opening maya files by double clicking on them results in them being open by the version of maya most recently installed. In past attempts, even trying the 'open-with' options in windows and picking the correct maya executable would not work. Please write something so that windows properly detects what maya file version is saved as, and open that scene file with the correct maya. If the maya version is not present, set it to open with most recent/closest version #.

    Thank you

    -M

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  8. Normal maps should have the color space set to raw when importing FBX files

    When importing FBX files with normal maps with color management enabled they tend to look terrible since the color space default of sRGB is 99% chance to be wrong. Setting it to RAW as default would make the behavior right in 99% of the cases instead.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  9. SVG & Adobe Illustrator Import - Revisit And Redesign For True Production Value Please.

    The addition of SVG import in 2015 Ext 1 was a great start. Great job guys. However, it needs to be revisited and overhauled to be more production appropriate.

    1) Please develop TRUE support for Adobe Illustrator files with multiple paths and colors. This is already present in competing 3D platforms. SVG is old school. Especially in today's subscription market where so many shops are using Adobe day to day. Think pipeline. It's surprising you guys missed that the first time round. You're pretty damn good with pipeline stuff.

    2) Cascade source file's layers - groups - path hierarchy as…

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  10. Maya scene thumbnail icons with Windows

    3Ds Max and Cinema 4D scenes display thumbnail icons in Windows Explorer. Maya does not.

    9 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  11. Read and write one frame per file using Alembic IO

    Current Alembic IO in Maya don't support to read and write one frame per file. This feature could be implemented to load cache files using "#" in filename.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  12. Reference Editor lacking

    Reference editor could be improved immensely with the following;

    1) Currently it only displays file name, there could be other coloumns like filesize, file location, how many materials/lights/polys/ etc are connected to the reference and custom comments so we can write things in the last coloumn. These can all be turned on and off

    2) "Replace reference" should also replace all instances of the reference not just the parent reference and leave empty groups everywhere

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  13. Total xgen overhaul

    I have an awesome idea! How about making xgen archive export not to fail for 25 different reasons, when it is basically just creating an alembic file.
    Or if it is really important to make it fail all the time, maybe we could have a little tooltip instead of the pythoninterpreter stopped window, that describes the actual problem!

    2 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  14. UV snapshot exported as Ai Path.

    when exporting a UV snapshot id love the feature to export the UV's as a vector path. this would help a lot with finer details and for those who enjoy working with illustrator as well a Photoshop.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  15. Make texture paths relative!

    As someone who often has to switch between workstations when working on a project, the file path of the textures is very important. No matter how many times I save the files to relative, Maya always, ALWAYS, sets them to global. This is particularly annoying in the lighting/rendering stage, when I often have to link the files again to the project folder. The path SHOULD be relative if it's saved as relative.

    There is a script to quickly rename all the files in a scene called "Clean Texture Paths" from Lightcraft, but this is only a temp solution to a…

    8 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  16. Import automatically

    Hello Maya devs,

    Could you please change Maya's start-up options so that Maya will try to import files, if it cannot simply open them?

    So that if you double-klick on something like an fbx file in the (windows) explorer (and if Maya is set as the default program for fbx files and the relevant plug-in is installed). Maya will just open the file?

    I mean, currently if I do this with Maya 2015, I get some "filetype unrecognized" message and I have to click it away, and either drag and drop the file into Maya or go through the import…

    8 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  17. Game Exporter Tools for Maya on Linux

    Maya on Linux should also have this features, at least for Unreal Engine since Unreal Engine can run on Linux natively.
    Autodesk please don't tie us only to Windows and Mac!

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  18. 4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  19. Integrate a Nuke-like file Proxy system for Textures, Image planes, etc.

    Large image files can quickly bring Maya to it's knees by filling up main system Ram and GPU resources. But more often than not, we have no immediate need to see the full resolution of these image files inside Maya itself. Instead they are merely there to be fed to our final Render engine of choice. Be it Mental Ray, V-Ray, Arnold, etc.
    In the meantime, a much lower resolution placeholder would do just as well.
    In Nuke this is handled by their read nodes having a separate file path entry for a low-res Proxy version of the image(s) you…

    13 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  20. Make FBX capable of exporting and importing third party shader (e.g. V-Ray)

    Some versions ago we could export a 3ds Max scene with FBX and import it into Maya and the texture connections were intact. With 2014 and 2015 this is not possible any more! After importing the texture connections were all lost.

    The guys from Choasgroup say that this should be possible with FBX, but that "FBX exporter is not even reading the information we provide to the Maya legacy viewport. In theory, it can at least export what you see there - diffuse/specular/emission + texture."

    Please fix this or make FBX Open Source, so that e.g. Chaosgroup can add the…

    7 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3
  • Don't see your idea?

Feedback and Knowledge Base