Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

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Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Add Arnold Shaders and Lights to the Rendering Shelf

    On the default rendering shelf in Maya 2018 there are buttons to create and assign various shaders to the selected object(s). This is much easier and faster that the RMB menu.

    Please add Arnold shaders and lights to that shelf.
    It would be gret if I could customize it to set the color of load a preset.

    3 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  2. Standard modern physical shaders and lights

    I have used Maya for since version 5 and im teaching Maya at college last 10 years.

    For the long years, standard renderer changed 2 times(Maya software, mentalray, and now arnold), and many third party renderer can use on Maya nowadays.

    mentalray was good integration, it works well on standard shader(phong, blinn) without any additional knowledge because it still rely on classical algorithm, except occasion using GI or physical shader.(mia, mil..etc)

    now rendering algorithm get more developed and maya standard shader can not handle with it because those have not almost changed for 20 years.

    So i think its time…

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  3. Allow independant aspect ratios etc for multiple cameras in same scene.

    It would be great if you could have multiple cameras in one scene with the option to have different aspect ratio's/ render resolutions etc.

    4 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  4. Skip existing frames

    All type of render should have the “Skip existing frames” option as the Maya default render have.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  5. Batch render capability to Arnold

    Arnold being now the default renderer for Maya is close to useless without the ability to batch render. Please implement batch render with Arnold or include mental ray with Maya

    8 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  6. 1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. Deep passes native in Mental Ray

    Mental Ray is a good render engine, there are no dubs, but in the VFX world is growing up very fast the deep compositing, most of the thirdy party render engines support Deep Passes, Mental Ray doesn't.
    It's a very important feature that only big companies can own in mental ray by expanding it with API's support, but we aren't developers, so please add the Deep render pass output in Mental Ray natively.
    Thanks.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  8. Partial creases in Mental Ray

    The title says all. Partial creases don't work in mental ray with subD Approximation. Hard-surface modeling is a real pain because of this.

    0 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  9. remove turtle

    I receive a lot of files from freelancers, outsource that have Turtle enabled (for no apparent reason). This quickly spreads through the project like a virus and is almost impossible to remove. It causes all sorts of problems - unrecognised, locked nodes that can't be removed, file type can't be changed etc. Can Turtle be included as a separate install so you have to actively turn it on and want to use it, rather than being on by default and infecting everyone's files.

    10 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  10. Add Grease Pencil Tool to the Render View.

    I rarely ever need the grease pencil tool, but one place I would love to see it is in the rendering view. There are lots of times where adding notes to comparative renders would be very handy. If the grease pencil tool was in the render view I would undoubtedly use it all the time. Think about it. You like the highlight on one render, but the bump mapping on another. It would be nice to be able to write that right on the frame, so that when we go back and forth between renders we get our notes along…

    4 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add an "always smooth mesh in renders" toggle on shape nodes

    Currently, you can set the smoothing level separately for the viewport and in renders (disable "use preview level for rendering"), but there's no way to force a mesh to always be smoothed, regardless of whether it happens to currently be smoothed in the viewport. If you've pressed 1 to disable smoothing on a mesh and forget to reenable it, you'll get an unsmoothed mesh in renders.

    A smooth mesh setting to always smooth in renders, regardless of whether smooth mesh *preview* (1/3) is enabled, would help fix this. Users could still press 1 and 3 to quickly toggle smooth mesh,…

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  12. modern cel shading

    Cel shading or Toon shading shaders and their workflow in Maya/MR is outdated. It didn't evolve much and, In general the results are mediocre, the whole pipeline is unintuitive, almost like a nightmare and almost impossible to achieve fluid toon lines (for outline and inside shading).

    What MentalRay for Maya can achieve is a far cry from a fluid an elegant 2D cell shade look like this:

    https://www.youtube.com/watch?v=BkudnrTj_sI

    https://vimeo.com/125144720

    We need modern tools and shaders that are intuitive and robust enabling artist to achieve cel shaded images that are impossible to know if its done by hand or in Maya/MR.

    15 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  13. Polygonal selection for render region

    Instead of only having a rectangular render region option, it would be hugely beneficial to have a polygonal lasso tool to draw the shape of the render region to mitigate the need to render unneeded pixels. Huge time savings!

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  14. Make texture bake tools such as the Transfer Maps tool Multithreaded

    The Transfer Maps tool only uses one core and can be excruciatingly slow at times. Especially at higher quality levels. It would be really nice to have this multithreaded.

    12 votes
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    4 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  15. realtime GI and reflaction and better post effect for viewport 2

    ( light fog - light lens effect - camera lens flare - glow effect - bokeh and more ...) same marmoset or substance paiter viewport .

    8 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  16. layeredShader/layeredTexture for volume data

    The layeredShader and obviouslx the layeredTexture node are made solely for surface shading data. So, please make them work with volume data, too.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  17. modern ocean shader

    the ocean shader is more than a decade old. Maya definitely needs a modern ocean shader that works in Mental Ray which has all the physical features of an ocean surface like foam for instance.

    3 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  18. GPU/ Cuda option for material viewer in hypershade

    Would it be possible to have the material viewer use the gpu to render the previews?

    3 votes
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  19. Mental Ray - A Real progressive Render Engine

    The IPR it's almos obsolate, we need and a Real Progressive Render Engine inside of Maya, like:

    + Render Man.
    + VRAY
    + FurryBall
    + Arnold
    + Even Blender (Open Source) has one!

    Thanks,
    Deo :)

    36 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  20. fix Camera Clip Plane problems

    camera clip plane often made bad view result, i know that can be set a large Near Clip Plane value to fix it (like 10 or 100), but it Is not a perfect solution. when i zoom in or zoom out, i need adjusting this value again.

    So I hope to have a new "view engine (maybe Viewport 2.1)" can fix it.

    6 votes
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    under review  ·  0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
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