Ideas for Maya forum

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Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

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Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

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  1. iRay for Maya

    It's been available in Max for a couple releases now - but still not officially implemented in Maya... what gives?

    282 votes
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    9 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  2. Paint Effects renderable in MentalRay

    Someone already had this up - but it seems MIA now...

    Would be HUGELY beneficial if paintFX were renderable in MR, rather than having to manually convert to geometry - or render in software and composite later...

    174 votes
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    5 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  3. It would be great to overhaul Paint FX

    PaintFX is one of those amazing things that people in other packages look at longingly, yet it has barely changed since version 5. More options, more supported renderers (natively) and a nice system for creating your own, especially things like making your own leaves, or various other parts. Geo instancing on complex paintFX trees would be a great thing for sure.

    103 votes
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    7 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
    under review  ·  Anonymous responded

    This idea was moved to the Ideas for Maya forum, since it’s outside of the scope of this forum.

  4. Face assignment breaking renderlayers

    Faceassignment of shaders breaks renderlayers, please fix this if at all possible.

    I never ever use face assignment for this reason, however some of mayas modelling tools create face assignments, which can cause problems if one isn't carefully cleaning every model before moving on to shading/rendering or even modifying a shaded model.

    The following tools create face assignments (there may be more):

    - Poly bevel
    - Combine (even if the objects have the same material assigned)
    - Boolean (even if the objects have the same material assigned)

    Maybe adding an option in preferences to turn of face assignment when modelling…

    97 votes
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    6 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks to everyone who’s voted on this issue. It is being moved to the Ideas for Maya forum, because although it’s annoying you, it’s not a small thing to address.
    Enjoy spending your Small Annoying Things to fix votes on other ideas!

  5. Would be great to integrate Core-cg mental core to have a proper mental ray workflow inside of maya.

    Mental ray in maya is poorly integrated. Core-cg has solved many of the integration problems. Autodesk should license or develop something like mentalcore.

    65 votes
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    6 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous responded

    how does everyone feel about the updates in Maya 2014? are we making progress?

  6. Improve the renderer integration API

    Make it easier for ANY renderer to be properly integrated into Maya, including a render region in the viewport (aka XSI), better material previews, and a non-blocking render window with proper bit depth, render layers, tonemapping controls. etc. ...

    65 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. Render Passes System like in Softimage

    Renderlayers in maya lack of usability in terms of clarity. A system that makes use of partitions (like in Softimage) to assign overrides is much more usable.
    Every Maya user i know who used Softimage for that did not want to use maya to setup passes again.

    55 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  8. Shader Library

    Maya lacks a great preset library for shaders and textures. The Mia_material shaders have a few presets, but lack thumbnails. Though it is somewhat easy to download and install others presets for the MIA shaders from MAX Mia libraries, I think an integrated app/visor/marketplace for doing this within Maya should be possible. CreativeCrash/MyMentalRay/etc have many good shaders. It seems that it would be easy to create an app that can create an open pipeline to import/install these to the current file. These expansions, as I see it, could integrate seemlessly through either a popup or within the visor itself.
    For…

    52 votes
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    4 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  9. Please make a checkbox to turn off an area light's visibility in the render

    There is a checkbox called "visible" in the mental ray tab. this toggles visibility in eye rays and reflection rays. I want to be able to turn off visibility for eye rays ONLY. So that it's still visible in reflections, but not in eye rays. Unfortunately, this is not possibly at the moment.

    50 votes
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    2 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks to everyone who’s voted on this issue. It is being moved to the Ideas for Maya forum, because although it’s annoying you, it’s not a small thing to address.
    Enjoy spending your Small Annoying Things to fix votes on other ideas!

  10. mental ray. Make specific Mental Ray Lights and Cameras.

    You know what? Mental Ray is cumbersome.
    Although the premise of integrating its functionality directly inside the standard Maya items would seem logical, the fact is that the number of clicks and chances of error increases a lot with the current state of things. And you expect too much from the user (he/she should become a specialist to be able to use simple things such as a Photometric light, a Bokeh DOF or a IBL scene).
    This is annoying.

    If you just made available to the user specific pre configured Mental Ray equivalents to Lights and Cameras which allowed the…

    44 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks to everyone who’s voted on this issue. It is being moved to the Ideas for Maya forum, because although it’s annoying you, it’s not a small thing to address.
    Enjoy spending your Small Annoying Things to fix votes on other ideas!

  11. Mental Ray - A Real progressive Render Engine

    The IPR it's almos obsolate, we need and a Real Progressive Render Engine inside of Maya, like:

    + Render Man.
    + VRAY
    + FurryBall
    + Arnold
    + Even Blender (Open Source) has one!

    Thanks,
    Deo :)

    36 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  12. Fix per face assignments / Add Multi-Sub Object system like 3dsmax

    The per-face assignment of materials in maya doens't work well with renderlayers. This is known since maya 7.0

    The 3dsmax multi-sub object shading system allows per face shading assignments in an organized way that wouldn't break renderlayers. Groups of faces on a single mesh get an ID. Then you have a master shader that specifies which sub-shader is applied to each of the IDs. This allows for safe use of face selections and the ability to reuse entire lookdev (for a whole car for example) just by defining the IDs on the new mesh.
    so powerful.

    36 votes
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    4 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  13. 32 votes
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    4 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous responded

    more details on this would help us with this one

  14. unlimited network mental ray licensing via backburner like 3ds max

    Small studios like mine cannot afford a bunch of maya licenses for rendering, and we don't have a network based license, so we don't have ANY render license for mental ray, therefore we can't use maya as our main package, also we cannot take leverage of the great rendering features in maya.

    What I ask for here, is that Maya acquires the same network rendering licenses model as 3ds max, unlimited network rendering license for mental ray via backburner at least.

    32 votes
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    3 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  15. 25 votes
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    3 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  16. Real-time reflection in Viewport 2.0

    Real-time reflection like game engines.

    25 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  17. Fix shader assigment problems with render layers and references.

    Aside from the decade old problem of render layers losing shader overrides, a further level of problems with this occurs when using render layers and references. The scripts that were released to fix this issue a few versions ago only work some of the time.

    22 votes
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    5 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  18. User friendly batch render !

    A litttle UI for batch render please...

    21 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  19. Obey Alpha Maps In Render To Texture

    Currently the render to texture option does not take alpha maps into account, only the geometry on which they are applied to.

    My work around is to create different lighting setups to render the respective maps out, but this takes alot of time and can be very tedious.

    I believe the lack of raytracing is the reason why alphas aren't taken into account, so maybe there can be an option to toggle raytracing for RTT.

    20 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks to everyone who’s voted on this issue. It is being moved to the Ideas for Maya forum, because although it’s annoying you, it’s not a small thing to address.
    Enjoy spending your Small Annoying Things to fix votes on other ideas!

  20. Make Ambiant Occlusion work with transparency

    AO in the mia_material doesn't work with transparency, so forget accurate occlusion in a tree for example. I think this is a very basic and simple function that is just absent.

    19 votes
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    3 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
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