Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. UV shell

    Add option to preserve overlapped UVs shells together for auto packing tool.

    12 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  2. Please add Modo's Rounded Edge Shader in Maya

    For video games production we need in Maya, something similar to Modo's Rounded Edge Shader . This can make the hard surface modeling and baking so easy for us if implemented. Please check this video to understand what i mean:
    https://www.youtube.com/watch?v=pFZLITaAsS8
    Thank you!

    10 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. Maya Bevel Improvement

    Maya Bevel does not understand the form of geometry,in comparison with this 3D Max can do just great

    8 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Constant Crease Edge Tool Option & Smart Subdivision

    It would be cool if it was possible to Crease Edges so that the round corner would be constant all the way instead of relative to the distance to the neighbouring edge. Please also invent an algorithm to turn Crease polygons into smart subdivided Polygons that only have as much subdivisions as necessary for full quality display. And allow for higher values than 4. The current crease system is ok but it feels old and needs some touching up.

    6 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Drag line selection tool like in XSI

    Current Maya selection tools are ok for vertices (marquee or lasso tools, which is much slower in precise mode btw - compared to XSI!) or polygons (drag selection tool), but edges selection is strongly missing the tools from XSI - line selection tool. It's idea is to draw a gesture based line. Every component line crosses gets selected. It's ultimately fast and robust select tool, unlike drag tool. And it is very useful to work with edges. Please implement this tool an option for drag tool.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. AutoModeller imitator for Maya

    There should be a tool for Maya similar to the AutoModeller Pro plugin for 3ds Max but with some differences. http://www.automodeller.com/
    1. Use of 2d patterns like a voronoi pattern
    2. Use of maps like density maps
    3. Use of boundary regions
    4. Use of flows.
    5. Parameters for generated meshes.
    Here are other references. https://www.youtube.com/watch?v=RcOfhcVSoJg Watch at 19:18 https://www.youtube.com/watch?v=FCqtlS9FnBQ

    4 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. Knitted Clothing

    There should be a plug-in for creating knitted clothing.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. 2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. add "select hard edges" command so we can bind it to a shortcut or marking menu

    That Use Constraints window in the Select menu sucks. It takes forever to dig trough it to do what you need. We need a command called simply" select hard edges" . With one shortcut we select hard edges and then we bevel them. That easy! All of us have to use all kind of obscure plugins to do such simple things.Look in ZhCG_PolyTools! There are some neat things you need to add in native Maya. Look at how NDM Phoenix plugin does it when it come to hard edges>>bevel. Thanks.
    https://www.youtube.com/watch?v=vUR9rLEiPsA&t=66s

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Hair Modeling Tool

    How about a tool where you can create geometric volumes to procedurally groom hairstyles like Disney Animation's Tonic?

    https://www.youtube.com/watch?v=-RiyeoQboyI Watch at 1:10.

    4 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. Enhance Live Surface with adding Normal Constraint option

    We need Live Surface to have a built in Normal Constraint option. When i snap an object to a live surface, i should be able to enable normal constraint so if i move that object along the surface , the object will preserve its orientation. The same if i duplicate that object and i place it somewhere else on the live surface. It can be acting like a duplicate on surface tool, but very accurate. Right now, in order to get the same effect i should activate Live surface, duplicate an object, place it on the surface, Constrain the object…

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Update Symmetry Button (for when symmetry breaks slightly)

    The new symmetry is great, but it's not quite perfect. If we could select generally one side of verts (majority should do) and hit update sym, the side we select would update and mirror the placement of the other side. The doesn't really matter but you could need a way to indicate which side to keep so it's either select the side you want to keep, or select the problem area. ZBrush does mask select and update unmasked. I like the idea of selecting the problem verts and effecting them like you would with relax or something of that sort.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. 37 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Contiguous Edges on 3D Cut and Sew UV Tool

    It's really important to have contiguous edges selection on N-gons when unwarping with the new 3D Cut and Sew UV Tool.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. Better wedge

    Add more options like in the video.
    https://vimeo.com/219554324

    6 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. Operatable tools

    It would be more of use if I could actually use all the features and not just limit myself to low modelling, just because the program requires high powered tool. its the same problem with the toy race- cars, high power consumption and then battery runs out in 10 minutes. and with this program I cant do any of the advance stuff such as; dynamics, hair and particle system. the program keeps freezing or crashing in the middle of the process. and even on the university's computers the ability's are very limited due to freezing up in the performance, and…

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  17. Integrate Crease Set Editor into Modeling Toolkit as roll out

    Please integrate Crease Set Editor into Modeling Toolkit as roll out. That would save space on anyones screen and be a very conventient place in general. While you are at it overhaul the Crease system like in my other request. https://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/6572967-improve-crease-workflow-with-better-display-heatm

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. Quad Draw with make faces option like in Topogun

    In order for retopology to be faster we need Quad Draw to have a feature/option that creates faces on the fly like in Topogun. In Topogun is called "make faces". Quad Draw now it has something similar to Bridge tool in Topogun which from my experience is slower than building faces on the fly. Building first vertices and then filling them with faces by pressing shift is pretty much 2 steps instead of one , the way it would be if "make faces" option would exist in Quad Draw. Also many times Quad Draw doesn't know what vertices i want…

    7 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  19. Implement Max's Graphite Modeling Tool in Maya please!

    Maya is still way behind in modeling . With all the effort put lately in it, Maya is still an inferior tool for professional modeling in comparison with Max. Please implement all Max's Graphite Modeling Toolkit in Maya ! Also give us a better and more procedural modeling history like max's modifiers. If you want to make Maya an animation and FX software ONLY, say it ! If not i suggest you guys keep up, 'cause we suffer of lack of proper modern modeling tools in this software.

    9 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. 19 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
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