Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. "Save As" Default Location

    In 2016, when you click "Save As..." it would take you to your scene folder, and you could save your file. Now in 2017 when you click Save As this takes you to whatever folder you were last in. This is useless.

    Please revert back to Save As location sending you directly to the scene folder you set in your project window.

    21 votes
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    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  2. Provide a Pose Manager for Maya's Control Rig Like "Studio Library"

    Hi,

    Maya's FK/IK characterization tool for the Biped Characters is incredible. It seems like we can import any 3d model, map the bones, characterize it in Maya and create animations using the control rig attached to a character.

    So, it would be ultra cool, if Maya provided a Poses Manager similar to "Studio Library." That way, we can create preset poses and apply to any character's control rig. A poses manager library will drastically speed up our animation workflow, and we won't have to keep creating similar animations for different characters or copy paste them from other projects, etc.

    Since…

    8 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  3. UV shell

    Add option to preserve overlapped UVs shells together for auto packing tool.

    12 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Please add Modo's Rounded Edge Shader in Maya

    For video games production we need in Maya, something similar to Modo's Rounded Edge Shader . This can make the hard surface modeling and baking so easy for us if implemented. Please check this video to understand what i mean:
    https://www.youtube.com/watch?v=pFZLITaAsS8
    Thank you!

    10 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Improve 3dPaint like mudbox

    Improve 3dPaint like mudbox

    17 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  6. new boolean system

    If this can be integrated/bought from Mainframe;

    https://www.mainframe.co.uk/products/bool

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Maya Bevel Improvement

    Maya Bevel does not understand the form of geometry,in comparison with this 3D Max can do just great

    8 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Procedural selection tool

    A way of selecting polys or any other object or particle procedurally. for example like Max volume select or houdinis select by expression or by volume or like MASH falloff but for polys and particles

    5 votes
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  9. glTF support is needed for VR/AR industry

    Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.

    Sites like Sketchfab are embracing this format and it is gaining momentum.

    However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.

    I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.


    https://www.khronos.org/gltf

    Seeing as Autodesk is listed as one of…

    4 votes
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  10. Please Fix this UI Error

    i have a multi monitor setup, maya is set on monitor nr 3 by default, but every time i open a new file, the open file panel and many other panels don't save the last position so i have to always find it in my first monitor :
    https://my.mixtape.moe/qgedlu.mp4 ; Please fix this, it is extremely annoying

    8 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Please, please , please bring back Legacy and High quality viewports, not everyone used viewport 2.0, or like it!

    Please, please , please bring back Legacy and High quality viewports, not everyone used viewport 2.0, or like it!

    1 vote
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    1 comment  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  12. Constant Crease Edge Tool Option & Smart Subdivision

    It would be cool if it was possible to Crease Edges so that the round corner would be constant all the way instead of relative to the distance to the neighbouring edge. Please also invent an algorithm to turn Crease polygons into smart subdivided Polygons that only have as much subdivisions as necessary for full quality display. And allow for higher values than 4. The current crease system is ok but it feels old and needs some touching up.

    6 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. Add Subscription Sign-In support for Linux

    Currently only Windows and macOS users have the ability to sign into their Autodesk account in order to activate their product. With the move to subscription and the end of distributing serials for activation this leaves freelance and home Linux users not using floating license servers in a bind. We can purchase a subscription, but have no way to activate our product without sign-in support!

    Please add sign-in support for Linux, there is no reason a 'feature' as important as this should be left out of a distribution of a product.

    8 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. OpenMayaMPx support in Python API 2.0

    We have to create Python-based plugins using API 1.0 instead of faster API 2.0. Please add a way to create native API 2.0 Python plugins

    2 votes
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    1 comment  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  15. Drag line selection tool like in XSI

    Current Maya selection tools are ok for vertices (marquee or lasso tools, which is much slower in precise mode btw - compared to XSI!) or polygons (drag selection tool), but edges selection is strongly missing the tools from XSI - line selection tool. It's idea is to draw a gesture based line. Every component line crosses gets selected. It's ultimately fast and robust select tool, unlike drag tool. And it is very useful to work with edges. Please implement this tool an option for drag tool.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. edit soundtrack in trax

    I would like to be able to edit the sound track in trax editor. Either as linked to an animation clip or unlinked..like it works in Premier pro for instance. Thank you

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. AutoModeller imitator for Maya

    There should be a tool for Maya similar to the AutoModeller Pro plugin for 3ds Max but with some differences. http://www.automodeller.com/
    1. Use of 2d patterns like a voronoi pattern
    2. Use of maps like density maps
    3. Use of boundary regions
    4. Use of flows.
    5. Parameters for generated meshes.
    Here are other references. https://www.youtube.com/watch?v=RcOfhcVSoJg Watch at 19:18 https://www.youtube.com/watch?v=FCqtlS9FnBQ

    4 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. Please restore close button in maya attribute editor window

    In maya 2016 and earlier attribute editor had a close button. This is removed from 2017-2018 versions. Please restore this button!

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. CTRL+A to raise attribute editor over other windows

    Hello,

    Its been a huge annoyance in maya since a long time where if attributes editor is hidden below another window like hypershade, pressing hot key to raise it does not bring it over top of the window its currently under.

    So a user has to move all his windows around to find where it exists.

    It would be fantastic if this worked!

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Dynamic search fields in connection editor.

    Right now the connection editor does not have a way of searching the attributes from out to in connections. Would be great to have that so users don't spend time scrolling through lists of hundreds of attributes.

    Original thread is here:
    https://forums.autodesk.com/t5/maya-forum/dynamic-search-fields/m-p/7443862/highlight/false#M48103

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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