Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. glTF support is needed for VR/AR industry

    Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.

    Sites like Sketchfab are embracing this format and it is gaining momentum.

    However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.

    I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.


    https://www.khronos.org/gltf

    Seeing as Autodesk is listed as one of…

    49 votes
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    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  2. "Save As" Default Location

    In 2016, when you click "Save As..." it would take you to your scene folder, and you could save your file. Now in 2017 when you click Save As this takes you to whatever folder you were last in. This is useless.

    Please revert back to Save As location sending you directly to the scene folder you set in your project window.

    26 votes
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    3 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  3. Provide a Pose Manager for Maya's Control Rig Like "Studio Library"

    Hi,

    Maya's FK/IK characterization tool for the Biped Characters is incredible. It seems like we can import any 3d model, map the bones, characterize it in Maya and create animations using the control rig attached to a character.

    So, it would be ultra cool, if Maya provided a Poses Manager similar to "Studio Library." That way, we can create preset poses and apply to any character's control rig. A poses manager library will drastically speed up our animation workflow, and we won't have to keep creating similar animations for different characters or copy paste them from other projects, etc.

    Since…

    13 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  4. UV shell

    Add option to preserve overlapped UVs shells together for auto packing tool.

    20 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Please add Modo's Rounded Edge Shader in Maya

    For video games production we need in Maya, something similar to Modo's Rounded Edge Shader . This can make the hard surface modeling and baking so easy for us if implemented. Please check this video to understand what i mean:
    https://www.youtube.com/watch?v=pFZLITaAsS8
    Thank you!

    16 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. Curve flow should default to nParticles rather than legacy.

    It's a simple change in the core .mel file. At this point it should be part of the default or make it an option on the tool.

    4 votes
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  7. UV Layer Editor

    uv layer editor is like maya or photoshop default layer editor but its only for uv so you can organize your uv in layers without click on every object in view port to show uv it can be handy if you have big scene with alot of object

    9 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  8. CTRL+A to raise attribute editor over other windows

    Hello,

    Its been a huge annoyance in maya since a long time where if attributes editor is hidden below another window like hypershade, pressing hot key to raise it does not bring it over top of the window its currently under.

    So a user has to move all his windows around to find where it exists.

    It would be fantastic if this worked!

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Maya Bevel Improvement

    Maya Bevel does not understand the form of geometry,in comparison with this 3D Max can do just great

    12 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Please, please , please bring back Legacy and High quality viewports, not everyone used viewport 2.0, or like it!

    Please, please , please bring back Legacy and High quality viewports, not everyone used viewport 2.0, or like it!

    7 votes
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    1 comment  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  11. Top menus

    A visual differentiation between the seven menus in the top menu and the menus from the specific module. The seven menus never change so it would be nice to always visually see them differentiated from the menus that appear according to the module your in. It would help to keep the eye focused on the specific menus rather have to scan all the menus from left to right without any visual cue.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Improve 3dPaint like mudbox

    Improve 3dPaint like mudbox

    17 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  13. Isolate Selected while keeping Image Plane Reference Visible

    Maya should allow Isolate Selected while keeping Image Plane Reference Visible. Sometimes You need to isolate part of an intricate model but you still need your background reference visible, without having to select it every time or removing it from your "reference" display layer.

    Maya needs this UX improvement.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. new boolean system

    If this can be integrated/bought from Mainframe;

    https://www.mainframe.co.uk/products/bool

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Render Setup Layers: Being able to instance Collections / Use Sets that automatically adds their members when part of a Collection

    When you have a lot of Render Setup Layers it becomes tricky to keep track of all Collections and overrides. Being able to setup a single "RenderGeo" which can be instanced and have its changes apply to all render setup layers would improve render setup a lot.

    This can either be achieved by having instanced Collections. Or having Sets include all their members when within a Collection(so you would just edit the membership of that Set instead of the collection itself).

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  16. Maya for many

    Maya needs to have a non student free version for Indie start-ups, otherwise a huge pool of talent will be unharnessed, not everyone world wide has education access but would love to create, Maya seriously start thinking outside the box on this one, long term it's an investment in future creative minds.

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  17. Add Subscription Sign-In support for Linux

    Currently only Windows and macOS users have the ability to sign into their Autodesk account in order to activate their product. With the move to subscription and the end of distributing serials for activation this leaves freelance and home Linux users not using floating license servers in a bind. We can purchase a subscription, but have no way to activate our product without sign-in support!

    Please add sign-in support for Linux, there is no reason a 'feature' as important as this should be left out of a distribution of a product.

    12 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Procedural selection tool

    A way of selecting polys or any other object or particle procedurally. for example like Max volume select or houdinis select by expression or by volume or like MASH falloff but for polys and particles

    5 votes
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  19. Time Editor: Add Additive & Override features to Clips themselves, and not only for layers.

    After testing the Time Editor in maya 2018, what appears missing is the ability for the Clips themselves to have the Additive and Override functionalities. (Unfortunately, only Layers associated with the Clips can be set to additive and override.)

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  20. duplicated animation layers should be editable

    Create an object, with animation, and 2 animation layers, "BaseAnimation" and "Pulse"
    Edit > Duplicate Special (duplicate input graph checked ON)
    Object is duplicated with duplicated animation curves, as desired.

    Animation layers are also duplicated and renamed, which may not be desirable.
    The duplicated animation layers are visible in the Relationship Editor and Hypergraph

    The problem is, duplicated animation layers do not display in the Animation Layer Editor, and cannot be managed. Perhaps this is a bug.

    These duplicated layers should either not be generated at all, leaving animation in the original layers, or if created, should behave normally, allowing…

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
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