Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

Frequently Asked Questions | Report Maya Bugs

How can we improve Maya?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Maya on Elara

    We've had the pleasure of beta testing Elara lately- it's an awesome platform and Maya is running really well on it already.

    But now we learned that Autodesk won't be renewing their support for Maya on Elara which is such a shame. Imagine being able to actually keep everything in the cloud- no more sending files back and forth, everything you do is right there ready for the artist next in line to pick it up. It's a dream come true!

    Pretty please keep supporting Maya on Elara!

    Thanks,
    Janak

    26 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. glTF support is needed for VR/AR industry

    Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.

    Sites like Sketchfab are embracing this format and it is gaining momentum.

    However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.

    I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.


    https://www.khronos.org/gltf

    Seeing as Autodesk is listed as one of…

    61 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  3. "Save As" Default Location

    In 2016, when you click "Save As..." it would take you to your scene folder, and you could save your file. Now in 2017 when you click Save As this takes you to whatever folder you were last in. This is useless.

    Please revert back to Save As location sending you directly to the scene folder you set in your project window.

    34 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    4 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  4. All in one Polygon Reduction Tool

    Create a new Polygon Reduction Tool based on the already existing Target Weld Tool and the Delete Edge Loop Tool and Collapse Edge Ring Tool from Bonus Tools as follows:
    The tool should be usable with a Live Surface, similar to Quad Draw or Multi-Cut. The Ctrl+Shift+RMB menus for these 3 tools should be updated to allow quick switching between the 3.
    Upon activation the mesh switches to multi component mode.
    LMB: Target Weld with Target option activated (default Target Weld Tool behavior)
    MMB: Target Weld with Center option activated ((default Target Weld Tool behavior)
    Note1: Because the mesh is…

    18 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Please add Modo's Rounded Edge Shader in Maya

    For video games production we need in Maya, something similar to Modo's Rounded Edge Shader . This can make the hard surface modeling and baking so easy for us if implemented. Please check this video to understand what i mean:
    https://www.youtube.com/watch?v=pFZLITaAsS8
    Thank you!

    23 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. UV shell

    Add option to preserve overlapped UVs shells together for auto packing tool.

    23 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. Provide a Pose Manager for Maya's Control Rig Like "Studio Library"

    Hi,

    Maya's FK/IK characterization tool for the Biped Characters is incredible. It seems like we can import any 3d model, map the bones, characterize it in Maya and create animations using the control rig attached to a character.

    So, it would be ultra cool, if Maya provided a Poses Manager similar to "Studio Library." That way, we can create preset poses and apply to any character's control rig. A poses manager library will drastically speed up our animation workflow, and we won't have to keep creating similar animations for different characters or copy paste them from other projects, etc.

    Since…

    13 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  8. Cutting surface by snapping to on another polygon object for Multi-cut tool

    It would be great if Multi-cut tool has the feature to slice a surface based on another polygon object (on top of each other). Its quite similar to quad-draw tool. Currently, it would be possible by creating two curves that mimic those two polygon surfaces and project one to another then convert it later which double your work after all. Or you can slice the surface in simi-close manner and then re-snap those cutting vertices to align it to reference object vertices. I believe such feature will enhance the workflow and the accuracy of our work by 100%.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Create polygon object: capsule

    You can create cones, cubes, tori, etc. and now super ellipse and super shape (in 2018) but we really need a pill/capule shape. The only way I know of currently is to create a cylinder and sphere, move them together, combine, bridge or target weld. This would be much more useful than the super ellipse... Please?

    0 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Reduce price significantly for single users / freelancers.

    No reduced lite version, just a cheaper monthly subscription for single freelancers.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. student version popup wont fucking go away

    i have a student version of maya and i used a file that i was working on in my animation class, after i moved it from the school computer to my laptop and opened it up it kept telling me that it was a student file. i then opened up a new window to work on a model and it kept telling me that it was a student version, even though i made it on my laptop. why wont this damn thing go away! i am losing valuable time to a popup that wont go away!

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. rotation and scale manipulators match transform component axis settings

    instead of needing to hit insert and force a pivot update to get scale and rotation to align along a extruded surface (so it matches what the transform manipulator is doing in component mode) it would be good if there was an option to force scale and rotation to match what the transform axis looks like. (without needing to force it via custom pivot (insert key).

    side note... would be good if there was an option when setting a custom pivot that it follows with the surface as it moves around. rather than staying back in the world.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. Turn Edge Like Max

    Max has an edge turn for the invisible edge in a poly. Maya would benefit from this for low poly modeling. Instead of having to break my edge flow by adding a triangle.

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. CTRL+A to raise attribute editor over other windows

    Hello,

    Its been a huge annoyance in maya since a long time where if attributes editor is hidden below another window like hypershade, pressing hot key to raise it does not bring it over top of the window its currently under.

    So a user has to move all his windows around to find where it exists.

    It would be fantastic if this worked!

    9 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Indie Level License - $350 a year

    How about an indie version for just a dollar a day that sat between Maya LT and Full Maya. Include things like MASH, The Modeling toolkit, Some of the more basic UV workflows, The animation timeline without some of the more advanced features. Perhaps disable the use of mel scripting and only give us a few of the more used sculpting tools. Limit the amount of money we are allowed to make per year with this license. Much the same way there is an indie license with Unity or Unreal.

    Support export and import shaders to work with substance, Unreal,…

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Curve flow should default to nParticles rather than legacy.

    It's a simple change in the core .mel file. At this point it should be part of the default or make it an option on the tool.

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  17. Please, please , please bring back Legacy and High quality viewports, not everyone used viewport 2.0, or like it!

    Please, please , please bring back Legacy and High quality viewports, not everyone used viewport 2.0, or like it!

    7 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  18. UV Layer Editor

    uv layer editor is like maya or photoshop default layer editor but its only for uv so you can organize your uv in layers without click on every object in view port to show uv it can be handy if you have big scene with alot of object

    9 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  19. Nuke-Like Backdrops in Hypershade

    Hey Autodesk ! I came here with a small suggestion that I keep thinking at everytime I shade stuff in Maya:

    It would be great if we would have some backdrops in the Hypershade in order to organize everything better and create with ease complex shading nodes :) .

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. 3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4 5 46 47
  • Don't see your idea?

Feedback and Knowledge Base