Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Maya on Elara

    We've had the pleasure of beta testing Elara lately- it's an awesome platform and Maya is running really well on it already.

    But now we learned that Autodesk won't be renewing their support for Maya on Elara which is such a shame. Imagine being able to actually keep everything in the cloud- no more sending files back and forth, everything you do is right there ready for the artist next in line to pick it up. It's a dream come true!

    Pretty please keep supporting Maya on Elara!

    Thanks,
    Janak

    41 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Paint tool value sampling

    For painting mesh colors and skin weights: Allow user to hold a hotkey down that puts the paint tool into a sample mode. When user LMB on the surface the paint tool samples geometry within the tool radius and averages values into a single RGBA or skin weight value - and uses that value to set the current paint tool value. This allows user in the case of skinweight editing to sample a vertex - then modify the current value up/down using N+LMB - then paint a new value on the vertex. Same deal on the RGBA side - sample…

    19 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. glTF support is needed for VR/AR industry

    Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.

    Sites like Sketchfab are embracing this format and it is gaining momentum.

    However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.

    I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.


    https://www.khronos.org/gltf

    Seeing as Autodesk is listed as one of…

    76 votes
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    2 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  4. Maya software update of version 2019

    Dear Autodesk co,
    Hello, I am a long - term Maya teaching university teacher, and also a loyal user of the software. I would like to talk about my views on the future direction of Maya software.
    First, as far as the operation is concerned, the annual update has become a habit since the acquisition of Maya. Every time the content is much more, the more important thing is that the way of operation has changed. In particular, after the 2014 version, compared with the current version 2018, it feels like two completely different software. In my view, software architecture…

    2 votes
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    7 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  5. "Save As" Default Location

    In 2016, when you click "Save As..." it would take you to your scene folder, and you could save your file. Now in 2017 when you click Save As this takes you to whatever folder you were last in. This is useless.

    Please revert back to Save As location sending you directly to the scene folder you set in your project window.

    37 votes
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    5 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  6. Add Mash proset and bool to Maya

    For some inconceivable reason Mash has plugins both of which are amazing but they need to be purchased separately.
    Bool creates a better boolean experience by providing a ui with all the functionality ( most of that is hidden in maya) and prosets basically do what the soup group node does, it allows you to feed different selections in a procedural way to nodes such as extrude, bevel, delete and so on.
    https://www.youtube.com/watch?v=wgroXzvUcy8&list=PLd9alCBg4-MdfihG_bbQrEG6C2W9zH_Qv
    https://vimeo.com/230275140

    1 vote
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. All in one Polygon Reduction Tool

    Create a new Polygon Reduction Tool based on the already existing Target Weld Tool and the Delete Edge Loop Tool and Collapse Edge Ring Tool from Bonus Tools as follows:
    The tool should be usable with a Live Surface, similar to Quad Draw or Multi-Cut. The Ctrl+Shift+RMB menus for these 3 tools should be updated to allow quick switching between the 3.
    Upon activation the mesh switches to multi component mode.
    LMB: Target Weld with Target option activated (default Target Weld Tool behavior)
    MMB: Target Weld with Center option activated ((default Target Weld Tool behavior)
    Note1: Because the mesh is…

    18 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Please add Modo's Rounded Edge Shader in Maya

    For video games production we need in Maya, something similar to Modo's Rounded Edge Shader . This can make the hard surface modeling and baking so easy for us if implemented. Please check this video to understand what i mean:
    https://www.youtube.com/watch?v=pFZLITaAsS8
    Thank you!

    27 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Hide any default object

    Any default object should be hidden by default in all type of views such as:
    the four cameras(presp-front-top-side)
    defaultLightSet
    defaultObjectSet
    particleCloud1
    shaderGlow1
    lambert1
    defaultRenderLayer
    initialParticleSE
    initialShadingGroup

    3 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Crowd System and Improved Maya Units

    An integration of a crowd System like Golden or Miarmy would be awesome, and please improve the Maya units, it makes no sense to be getting technical with a unit. When using measurement tools and creating an mesh, I would like to be able to have a unit like that of 3DS Max or SketchUp as a feature. Our current unit is awkward and very time consuming to be grabbing a calculator all the time.

    3 votes
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    1 comment  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add text to the UV Editor

    It's very annoying to open up an asset made by someone else and try to figure out what each UV shells are. Sometimes it's necessary to click on each one to see what part will be selected in the model and know what it's gonna be metal, wood, rubber, etc.

    That said, It should be very handy if there was an option to add customizable texts to place close to the UV shells to keep everything organized and easy to differ and understand.

    I've attached a very simple example here in order to be more clear.

    5 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  12. Reset values to default

    Sometimes we want to change some attributes (on a shader, texture, node - in short: on everything that can be changed) to see what the result is gonna be. However, it's not always that this result is what we were expecting and when we decide to come back to the default values most of the time we don't remember what the default numbers were.

    So, it would be GREAT if there was an option to reset the values on the tab that we see when we press the right mouse button on something (exactly there where we see these options:…

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. Custom data locations in file dialog

    If I have some custom data locations set for my project. These would be things like ZBrush/substance exports, reference images, shaders etc in paths relative to the Maya project. It would be really nice if I could choose some of them to appear appear in Maya's standard file dialog alongside the primary ones.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. UV shell

    Add option to preserve overlapped UVs shells together for auto packing tool.

    23 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add Input Mesh Control Aero Emitter in Boundary Controls

    Currently there's only two options, box and sphere, I want to be able to put in a gear or some other mesh, so I can briefly animate a unique boundary over a torus so I can adjust what parts of the torus emitter are in the boundary. Currently I can only use the box and scale the boundary in a way to affect the torus with the four corners of the box boundary. If I had a gear mesh, I could adjust how many segments of the gear boundary encompass the torus emitter and further control the emission points

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Maya integrated animation tools like tween machine and aTools

    In maya animation workspace there should be tools like "aTools", that is, at least a tween machine. I think most animators use external tools like tween machine(?) It's such a fundamental tool that I think it could be integrated in maya.
    Other usefull tool is to invert a animation curve or the selected keyframes, being the pivot the frame just before the selection.

    Thanks :)

    3 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. Provide a Pose Manager for Maya's Control Rig Like "Studio Library"

    Hi,

    Maya's FK/IK characterization tool for the Biped Characters is incredible. It seems like we can import any 3d model, map the bones, characterize it in Maya and create animations using the control rig attached to a character.

    So, it would be ultra cool, if Maya provided a Poses Manager similar to "Studio Library." That way, we can create preset poses and apply to any character's control rig. A poses manager library will drastically speed up our animation workflow, and we won't have to keep creating similar animations for different characters or copy paste them from other projects, etc.

    Since…

    13 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  18. 1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. VDB support

    open VDB is being widely accepted and is awesome. Please support the creation of VDB files from fluids, and other objects. Ta!

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Want to know your soluiton regarding avira antivirus?

    Hey, Avira is one of the good antiviruses in use. but sometimes you feel some problems in that, for resolving them you can ask its solution here.
    https://babasupport.org/antivirus/avira-customer-service/189

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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