Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Improve 3dPaint like mudbox

    Improve 3dPaint like mudbox

    14 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  2. new boolean system

    If this can be integrated/bought from Mainframe;

    https://www.mainframe.co.uk/products/bool

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. Maya Bevel Improvement

    Maya Bevel does not understand the form of geometry,in comparison with this 3D Max can do just great

    4 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. OpenMayaMPx support in Python API 2.0

    We have to create Python-based plugins using API 1.0 instead of faster API 2.0. Please add a way to create native API 2.0 Python plugins

    2 votes
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    1 comment  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  5. Drag line selection tool like in XSI

    Current Maya selection tools are ok for vertices (marquee or lasso tools, which is much slower in precise mode btw - compared to XSI!) or polygons (drag selection tool), but edges selection is strongly missing the tools from XSI - line selection tool. It's idea is to draw a gesture based line. Every component line crosses gets selected. It's ultimately fast and robust select tool, unlike drag tool. And it is very useful to work with edges. Please implement this tool an option for drag tool.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. AutoModeller imitator for Maya

    There should be a tool for Maya similar to the AutoModeller Pro plugin for 3ds Max but with some differences. http://www.automodeller.com/
    1. Use of 2d patterns like a voronoi pattern
    2. Use of maps like density maps
    3. Use of boundary regions
    4. Use of flows.
    5. Parameters for generated meshes.
    Here are other references. https://www.youtube.com/watch?v=RcOfhcVSoJg Watch at 19:18 https://www.youtube.com/watch?v=FCqtlS9FnBQ

    4 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. 2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Procedural selection tool

    A way of selecting polys or any other object or particle procedurally. for example like Max volume select or houdinis select by expression or by volume or like MASH falloff but for polys and particles

    3 votes
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  9. copy and paste textures in attribute editor

    there should be robust copy and pasting in attribute editor for materials in all levels of the hierarchy

    1 vote
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  10. UV material notes

    I am not sure if this has been posted and I am too drunk to see if it has already been proposed, but it would be cool if the UV editor had a note/comment system similar UE4's material editor. That way I can group things by material (as an example) and notate what material is to be assigned to each section. That way if I were to come back to a project later, or if I were to hand it off to someone else it would make it easier for them.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. feature request: add Input Min and Max to polyColorMod node

    Hi,

    Mesh vertex colors sometimes exceed the range of zero to one per channel. E.g. Bifrost velocity channel stored in BIF or Alembic.

    As far as I know, is currently not possible to scale the display of the vertex colors so that all channel values are shown on the viewport, with no clipping. Currently, almost all of the Bifrost velocity data is clipped from the vertex color display because velocity almost always exceeds a value of one.

    The Color Set Editor offers a "Modify" button that adds a polyColorMod node. This node allows manipulation of the color set data... but…

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  12. add "select hard edges" command so we can bind it to a shortcut or marking menu

    That Use Constraints window in the Select menu sucks. It takes forever to dig trough it to do what you need. We need a command called simply" select hard edges" . With one shortcut we select hard edges and then we bevel them. That easy! All of us have to use all kind of obscure plugins to do such simple things.Look in ZhCG_PolyTools! There are some neat things you need to add in native Maya. Look at how NDM Phoenix plugin does it when it come to hard edges>>bevel. Thanks.
    https://www.youtube.com/watch?v=vUR9rLEiPsA&t=66s

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. Enhance Live Surface with adding Normal Constraint option

    We need Live Surface to have a built in Normal Constraint option. When i snap an object to a live surface, i should be able to enable normal constraint so if i move that object along the surface , the object will preserve its orientation. The same if i duplicate that object and i place it somewhere else on the live surface. It can be acting like a duplicate on surface tool, but very accurate. Right now, in order to get the same effect i should activate Live surface, duplicate an object, place it on the surface, Constrain the object…

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Update Symmetry Button (for when symmetry breaks slightly)

    The new symmetry is great, but it's not quite perfect. If we could select generally one side of verts (majority should do) and hit update sym, the side we select would update and mirror the placement of the other side. The doesn't really matter but you could need a way to indicate which side to keep so it's either select the side you want to keep, or select the problem area. ZBrush does mask select and update unmasked. I like the idea of selecting the problem verts and effecting them like you would with relax or something of that sort.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. Highlight new group node automatically

    When you group some objects, it would be nice if the name of the group was highlighted automatically so that you don't then have to double click on the group node in the Outliner to re-name it.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Constant Crease Edge Tool Option & Smart Subdivision

    It would be cool if it was possible to Crease Edges so that the round corner would be constant all the way instead of relative to the distance to the neighbouring edge. Please also invent an algorithm to turn Crease polygons into smart subdivided Polygons that only have as much subdivisions as necessary for full quality display. And allow for higher values than 4. The current crease system is ok but it feels old and needs some touching up.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  17. Add Subscription Sign-In support for Linux

    Currently only Windows and macOS users have the ability to sign into their Autodesk account in order to activate their product. With the move to subscription and the end of distributing serials for activation this leaves freelance and home Linux users not using floating license servers in a bind. We can purchase a subscription, but have no way to activate our product without sign-in support!

    Please add sign-in support for Linux, there is no reason a 'feature' as important as this should be left out of a distribution of a product.

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Query preferences framerate (currentUnit enhancement or API direct access)

    Add direct access to preferences framerate through the Maya API or return only a float through "currentUnit -query -time" for convenience (a new parameter -asFloat is welcome).

    2 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  19. 31 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. timeControl make range editable

    For the MEL and Python the `timeControl -range` flag should be editable and not only queryable.

    Any scripts querying the timeControl range, and modifying keyframes based on it, cannot programmatically update the highlighted range to reflect the change the script made.

    3 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
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