Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Well animating if you make a change then play the animation undoing can take up to 100+ undos to fix.

    For example, if I delete some keys in the graph editor, then proceed to playback my animation to see if I like the changes or not. If I try to undo what I just did. I have to undo as many times as there were frames played it seems like, the more I watch my animation the more i have to undo.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. uvs appearance disappear in uv editor 2017 the uvs still exist but they cant be seen

    the uvs still exist but they cant be seen unless maya is closed and opened again. in maya 2017

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Maya 2017 : No need for the multiple Outliner windows in Maya 2017.

    Symptom :
    "Outliner" is used to be appeared/displayed, just "ONLY ONE Outliner" window, by pressing the "Outliner" button in "Window" on menubar, or hitting its assigned shortcuts key for "Outliner".

    But, from Maya2017, "Outliner" is appeared/displayed over one "Outliner" after pressing the "Outliner" button in "Window" on menubar, or hitting its assigned shortcuts key for "Outliner".

    7 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. Isolation mode needs to auto-include things created afterwards

    When entering isolation mode in a complex scene I often want to create or add another detail or draw a curve without an obstructed view. Sadly isolation mode keeps the newly created assets invisible which defeats the purpose in this specific case. It would be much more useful if the feature would automatically include newly created objects.

    13 votes
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    4 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  5. Arnold RenderView - persistent checkboxes in Window -> Toolbar Icons

    Make the checkboxes persistent, and/or offer the option to do that.
    Saving it somewhere in the current workspace would be best, I guess.

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Poly to Subdiv conversion utterly broken in 2017

    How to replicate. 1 Create any polygon primitive. 2 Scale it a little and move it away from its original position. 3 Hit poly to subdiv and watch the craziness. I tested it on two totally different machines on two different OS. The more complex the model the weirder the result

    Autodesk fix this and while you are at it: please, make it finally keep hard corners.

    3 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. Maya 2016 E 2 extrude Thickness spikes issue

    We still have the same annoying bug with spikes appearing while extruding and using Thickness. The algorithm is not perfect yet, it fails with more complex meshes . If i use the extrude manipulator though, the results are good, only tweaking the Thickness attribute gives bad results.

    4 votes
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    4 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Make all nodes visible in Hypershade

    There is no good reason I can see for not letting us see all nodes in the Hypershade. I frequently attach shading nodes to rig controls etc and it is really confusing when they don't show up. There isn't even a switch to allow this. There is a switch in the Node editor to view shading nodes, but I really don't see why it isn't on by default. Since when did id make things easier when stuff is hidden from view?

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Ubuntu/Debian support

    More popular than redhat/centos.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Better automatic camera-based selection

    Automatic camera-based selection that turns on and off dependant on the component type, instead of just between x-ray views.

    Currently working with geometry that has backfaces, (I.e Interiors)
    is a huge pain, because you can't select objects within that object unless the option is enabled, but then when it's enabled you can't select components that are occluded by the camera or some other object.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Layout UV ignores pinned UVs

    When I use the Layout UV command, it disregards the pinned state of any UVs and will move them around. It would be very useful if Layout UV respected the pinned state of the UVs and arranged the unpinned UVs in the remaining open areas of the UV map.

    4 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Add a filePath argument to ogsRender

    ogsRender is a very cool command to have custom scripted playblast but you need to have a proper project setted as you can't explicitly set a file path to write rendered frame on.

    Please add a filePath argument to ogsRender command to override the file path and let the developper manage where frames are stored:

    maya.cmds.ogsRender(filePath="/path/to/file.001.png')

    2 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  13. Custom pivot turn off by user and not automatically after deselection

    The custom pivot turns off after i deselect my vertex,edge,face. This should be a user that turns it off when he is done. I always need my custom pivot active for multi select. Right now i always have to turn it my on every time i select something new.

    thanks have a good day

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Show custom workspace file rules in file dialog project panel

    Custom file rules (added to a workspace.mel file or in the Project Window) do not show up in the "Current Project" panel in the lower left of the file dialog. Perhaps this intentional or is there some way I'm missing on how to make them show up? Our project structures are mostly custom, it would be great to have these file rules show up in the file dialog

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. 3 votes
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  16. Making people vote for "small annyoing things" is a public relation strategy, and it pisses me off.

    Bugs and "small annoying things" are things that should have been sorted out by your quality control.
    Making people vote for "small annyoing things" is a public relation strategy, and it pisses me off.

    7 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. hotbox 'show pane specific menus' bug

    On Maya startup even though I have set a preference to hide all menus in the hotbox AND show pane specific menus - it always shows the animation menus PLUS the ones I'm interested in

    so if I'm in the modelling menu set the hotbox should only show the modelling menus BUT it shows the animation entries as well

    please see attached screengrab

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. a more stable UV Unfold is required

    UV Unfold is very unstable! even the history is deleted.

    4 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  19. Option to revert to old style colour icons

    The new flat colour icons are a step back for usability.

    You cannot quickly look at a row of icons and understand their function. I now have to label all my icons to understand what they do

    The old colourful icons whilst not being on trend helped Maya workflow. The new ones hinder it.

    Can we have the option to revert to old colourful icons please?

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Symmetry still doesn't work with all tools

    "to edge ring and split" for example, doesn't work with symmetry.

    2 votes
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    under review  ·  5 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
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