Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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What is a little tweak or change we can make to Maya?

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  1. game exporter = too many clicks

    Truly a small annoying thing but constantly having to press to close the 'Game Exporter Export Successful' dialogue AND also clicking to close the game exporter window (because it doesn't stay in front of the main Maya window when maximising) is really annoying.
    I would like an option to disable the 'export successful' dialogue and take it one step further and have an option to ignore the 'replace file' dialogue too. All of these changes will help speed up the iteration process.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. 2017 The toolbox on the left only has options for 3 layouts now instead of 6. All that empty space!

    I make a lot of layouts depending on what I'm doing.
    I found that 6 wasn't enough, but now with 2017 upgrade, there are only 3 in the left hand side tool box.
    Why reduce functionality?

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. When using "Save Scene As" Maya remembers the last folder used instead of the save folder

    One of the recent updates caused an issue with saving locations. If you perform any operation that requires locating assets in a folder (importing, locating a bitmap etc), Maya remembers this folder and when you "Save Scene As", this folder is suggested instead of the project Save folder.

    If the user doesn't realise this at this point, the scene file is saved into a wrong location.

    When you're working intensely it's very easy to make that mistake. This has happened to me several times already and it's a heart stopping moment when you notice that the latest scenes are not…

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. The new UV Editor's buttons for Move "ABSolute" in U and V are labelled U for V, and V for U!

    The new UV Editor's buttons for Move "ABSolute" in U and V are labelled U for V, and V for U!

    This is infuriating, although the tool tip for each button is correct.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. 4 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  6. 4 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  7. 2017 Save folder

    My maya2017 keeps saving my scene files to my sourceimages directory, even though i have my project set to the main directory.

    Im on 2017 update 3

    2 votes
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    0 comments  ·  default settings  ·  Flag idea as inappropriate…  ·  Admin →
  8. 1 vote
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    1 comment  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  9. Returning to Maya(2017) after minimizing a layout that uses 2 monitors has issues

    Maya's editor windows are not how I left them when minimizing and maximizing Maya. I have the main Maya window on monitor 1 and another window with a collection of editors on monitor2 (Hypergraph, UVeditor, Hypershade, Attribute Editor, Tool Settings). Everytime I come back into Maya my windows have moved from the second monitor to a random position across both monitors. :S

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Can't double click an item name in the outliner and then edit it.

    You used to be able to double click an time name in the outliner, then click again to edit it. Now if you double click it becomes editable, but clicking again makes it uneditable. The subtle quirk is that you used to be able to use that third click to select somewhere inside the name and then edit there (to, say, fix a typo or edit a number off the end of the name). Now the third click toggles it back to uneditable so if I want to edit the name now I have to double click, then use an…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Remap Middle Mouse Button!

    For how long must we ask the simple request to be able to customize navigation buttons and other MMB based operations?

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Return the plane cut tool

    The plane cut tool was very handy on cutting polys from the ortho views.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. The pattern where you ship a new product with a thousand bugs, fix half of them, then ship a new product with a thousand bugs...

    Why don't you just have three years of bugfixing. Leave it to the marketing guys to make it sound sexy.

    13 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. Asset management tool

    I recently saw software called "The Connecter app" which is a asset management tool for 3ds MAX. I would really like that in MAYA. The legacy asset tools in maya could really be more like The Connector App.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Arnold doesnt support toon shading.

    Arnold doesnt support toon shading.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Toon shader doesnt work with viewport 2.0

    Toon shader doesnt work with viewport 2.0 with file texure .

    renders black.

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  17. components mode shortcuts moved to F1 F2 F3 F4 and F5

    Please move the shortcuts for switching to components, to F1, F2. F3, F4 and F5. Switch the Menu Presets shortcuts with Components Selection. We need the component shortcuts closer to the left hand. While modeling , the left hand is mostly hovering in the Alt, W, E, R area , that is the Left side of the keyboard. Having to go to the right side of the keyboard so to switch to components mode is not practical. I know i can change the shortcuts myself , which i already did, but i think is more intuitive to have it like…

    2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. channelBox colors should fill field

    pre 2016.5 the "colors" of the channel box were 100% filled.
    please bring that back, the new style is confusing , and certain channels like vis and enums are 100% filled as "unkeyable" but actually aren't unkeyable. also often artist use enum as channel box spacers.. this is no longer a valid workflow, as locked channels are not displayed across the field

    43 votes
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. decimal precision

    when very far from the origin, there are artifacts from decimal precision in the viewport, and likely other areas. (Things start to jitter like crazy) I suggest making a control to extend decimal precision with the warning and disclaimer that it would have an adverse impact on RAM and file size. It can save your project sometimes!

    1 vote
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    0 comments  ·  default settings  ·  Flag idea as inappropriate…  ·  Admin →
  20. Remove the 'The file being saved was created by a Student version...' dialog after every save

    Remove the 'The file being saved was created by a Student version...' dialog after every save. Once is fine and it gets rather tedious when auto-saving. A hybrid solution could be that manually saving would show this dialog but auto-saving would not.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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