My studio is going back to maya 2016 - massive viewport and QT problems impeding work
Too many problems to describe. We have a room full of advanced Maya users each with 10-20 years of maya experience, and we are fed up with maya 2017. Its a product with great new features but its so broken on the interface and display / prefs side that it makes daily work really unenjoyable and inefficient.
is there anything specific? lol!!!
Just everything!!!! Just open maya 2017 and try to work with it, you can´t miss the bugs, they are everywhere. Maybe an Exterminator will do the job for you at autodesk or maybe you have to not let trainees do the job, what is wrong at Autodesk the last few years?
Small Annoying Things??????????
Gerardvok, thank you for the Local Rotation Axis snapping tip! That bug has been driving me nuts and it never occurred to me to try snapping in legacy.
I have to agree with gerardvok, there are so many UI issues with 2017 its becoming a real fight to work with. It seems every time i use it, there is a new bug.
I have crashes when trying to snap objects to other object verts, selection priority issues, mesh display issues..windows popping up empty, resizing automatically, windows docking by themselves..the list just goes on. You really have shown your testing department isnt doing its job.
I mean the first version of 2017 you couldn't click reload on the texture node, and then after fixing it in update 2, you broke the color management part of it...these are basics, its as though the people are presuming they have fixed it without even looking.
another. Cant snap to a local rotation axis in Viewport 2.0. Seems you still can (thank God) in legacy.. I've logged this a week or two ago.. just another VP2.0 flaw
Sorry for being direct here but the fact that you ask for specifics is an indication that you don't have people doing any actual day to day production testing at Autodesk. Either that or you need to sit a guy down with a note pad next to a group of 3D artist on a production and watch 2017 throw speed bump after speed bump at the user. Seriously these are bugs that can't be missed. Disappearing geometry, selectable then suddenly unselectable nodes, nodes selectable in some panels and not in others, panels losing focus resulting in additional clicks just to select things, or causing hotkeys which are inexplicably context sensitive causing things to happen that were not expected, viewport display bugs everywhere (and these are on a lot of good GTX cards from 770 to 1070's with latest drivers). Phantom panels that appear out of nowhere with nothing in them - BUT dont close them or Maya will crash!!.. well partially crash then freeze. Preferences are constantly getting screwed. We blow them away almost daily (particularly the lighters). OTher settings not getting saved.. We have actually started moving our projects back to maya 2016. Maya 2017 is broke. You can probably get around some of them or ignore the hassle of others if you have general work but anything slightly complicated - forget it it's just not worth the update. Shape editing is amazing but the rest of the guys here cant justify the change from 2016. There are also the other bugs that have been logged for ages such as local rotation axis being different (as in different rotation angles!!) in viewport than in legacy. Put a guy in our room and you'll have pages of this insanity. And why on earth did you guys need to update QT? Was it really that important? Apart for re-jigging all our interfaces with shims to now deal with both versions of QT between 2016 and 2017, the QT update is causing maya UI instability (eg phantom panels, and panels randomly resizing etc)
I suggest you check you bug database because I have logged a lot of these already with videos illustrating the problems as they happen, as have my coworkers.
Is there anything specific you can remember so we can fix from our side?