Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Blendshape edit crash on multiple undo.

    maya 2017 (linux) possibly windows too..
    I can't log this via the report a problem feature due to our firewall so consider this a big annoying problem..

    when I'm sculpting a blendshape for PSD's or otherwise, and I undo past the point of clicking the edit button (ie I pressed the edit button to sculpt the shape a bit more, then made some brush strokes, smoothing etc, and I have undone back to before the point of selecting the edit button) maya chokes for a while then dies..

    3 votes
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  2. Maya shouldn't pull window focus while loading

    Loading Maya it will repeatedly pull window focus and interrupts you. This is even worse if you are loading a heavy scene or directly opening a file.

    Maya will force focus away from whatever else you are doing. Blinking on the taskbar when ready would be much more reasonable.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Make it easier to reset a camera's image resolution:image size parameter no longer exists in attributes.

    make it possible to quickly access and change camera image size: maya 2017 no longer offers image size setting within camera attributes. Reference in render window to "camera panel" makes no sense.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. Remember Caddies last settings

    Every time modelling, the caddies dont remember the last settings, so for example, I'm doing bridge and I every time I have to reduce the number of edges to 1.
    I can use the shortcut G but I dont just do the same operation over and over, I would like them to remember last settings, and also have a reset settings buttons

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Update playblast options to remember path and output name

    This seems like a no-brainer but has been how Maya has behaved forever. Please update the playblast output options to give the option for an output folder -- which Maya REMEMBERS -- and fix the browse option so that when you browse to a custom output folder it does not demand that you give an output file name, which has the effect of clearing whatever file name is already in the playblast options. I'd like to see playblast options updated in general, since with the improvements in hardware display in recent years I often find myself using playblasts for certain…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Fix playblast timeline feedback

    The timeline time marker frequently doesn't update properly when playblasting scenes. This makes it impossible to see the progress of the playblast and/or tell if Maya has frozen. When playblasting dozens of times a day (a regular occurence), this is a huge problem.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. allow multiple navigational keys (alternate alt key)

    in XSI the nav key was "s" which made sense because all the other manipulation keys were around it.

    in houdini, it's spacebar which makes even more sense, because nav is the most used tool in a 3D program, and spacebar is the most accessible button on a keyboard

    in maya the nav key is alt, which makes me force my hand into non-natural poses for long periods of time. I just want to be able to bind another keyboard button to do exactly what alt does in the hotkey menu so I don't get arthritis or carpal tunnel or…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. inline math in numeric fields

    in XSI in any numeric field I could put "35+6" and when I hit enter, it would resolve to 41

    in maya you have to select a field that had 35 and press "+=6" that is extremely unintuitive, and doesn't work for all fields

    say I'm animating and I want to go forward 24 frames, I should be able to just put "+24" to the current number in the current frame box and it should resolve correctly

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. objects hidden should not affect scene performance

    MASH objects can sometimes slow down the scene to a crawl, if I hide it, the scene should respond faster, but I feel like it's still calculating things not seen.
    I guess the same would go for complex rigs

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. solo objects render solo

    in XSI I could solo objects and render that window with only the selected objects. in maya if I solo objects (isolate select) it still renders the whole scene. I can work faster if I send fewer objects to the renderer.

    my render engine is redshift.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  11. animation playback for specific window

    in XSI you could select which window to playback (or all windows) the animation when you scrubbed the timeline or graph editor timeline or press the play button

    I'd like to lock a specific window to only playback that one window so maya is faster. even if i tear off a window, I'd like to lock that specific window to animate only that one, or all windows.

    right now it's "which window is currently selected" but it doesn't even do that..

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  12. XSI-like easy to tear off channel box for exposing channels for multiple objects

    in XSI it used to be that I could select an object, press alt enter, and get access to that objects transforms in a floating window,
    then I could do that for other object and copy paste from one torn off channel (or attribute) window to another. I can't figure out how to do it in maya, I've had to use a notepad, which i had to copy and paste from

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. XSI-like cog control

    in XSI if you selected several objects, the transform handle could be set to COG, which would let you rotate all selected objects from the center of what was selected.

    right now in maya, if i wanted to do that, I have to make a group, which doesn't work if i'm animating stuff inside a rig.

    please add more object controls like XSI had.
    the current maya 2017 move setting is a good start, add the congruent move in there for multi objects

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. XSI-like graph editor point drawing

    in XSI there was the ability to draw points on a curve by just clicking while holding down "i"

    not like the way it is now, where you insert a new key in maya, but you could actually just draw points randomly, I used it to add variance in my animation curves, like noise to make it less mechanical. it was a fast way to add things.

    I want it back

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  15. XSI-like graph editor keys with weighted handles that are free length

    I want a new curve type that was similar to XSI or even After effects curves, where the curve handles are connected by default, but have free tangent lengths. I have to keep locking and unlocking keys which takes more time than needed

    1 vote
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  16. fix graph editor on 4k monitors

    the graph editor region tool does not work properly on a 4k monitor. it works fine on 1080p monitors

    I cannot select a number of curve points, reigion select a box of points, and then scale easily, it takes a few tries before I can select a proper handle

    1 vote
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  17. Fix Human IK so that generated controller objects are properly zeroed out.

    Currently the Human IK tool generates controller objects that do not have zero values. This is a huge no-no from an animation perspective, and really, really undermines the otherwise great value of this tool. Please fix so that controllers are zeroed out.

    1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  18. 1 vote
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  19. Maya 2017 Update 3 - Multi-cut problems and ideas.

    Multi-cut is a very effective tool. But lately, I've been facing some problems with it, and missing out useful stuff.

    I will post one problem I am having:
    If you have a kinda dense mesh object, Multi-Cut will not perform a loop split, even if the loop line is displayed when hitting Ctrl. If you complete the action, It will make a near edge cut display only. This gets even more complicated with symmetry.
    If you try the Insert Edge Loop Tool workaround after that (with symmetry turned on), Maya will crash with a fatal error.

    Now, the idea:
    This…

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Maya 2017 Update 3 - UV editing is still a great buggy mess.

    There are a lots of improvements over the new UV editor, but old problems are still kicking around.

    UVs are still jumping to previous positions when hitting 1 or 3 for meshsmooth preview.
    Explaining: You have an object with a messy UV projection that you want to edit. You do edit it. After you finish it, you want to hit 1 or 3 for smooth preview purposes, and when this happens, the UVs change to the first messy state exactly like it was before you edit.
    In Maya 2016 there were a workaround - you could pin the UVs and…

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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