Small Annoying Things to fix in Maya forum

Please help us identify things that bother you when you’re working in Maya that we can easily fix. Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya 2014, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Read Cory’s blog for more details.

Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas).

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Add a powerful renamer tool with useful options like prefix, suffix, etc.

    This is such an important tool for scene organization. Everybody uses these, but Maya should come with a powerful one right out of the box.

    14 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Delete several layers at once

    Deleting display/render layers has to be one by one, I should be able to delete all of them at once!

    Small annoying thing!

    16 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  3. Combine Modeling Toolkit with Tool Settings

    i think it's better to follow the maya's rules in order not to make it messy!
    Putting the MT in Tool setting can be tidy!

    & although it's important to make a software easy to use and fast for modeler artists, but some duplicates makes it noisy,

    & for example MT's Shelf is not necessary at all!

    7 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Kill the TURTLE

    The TURTLE plugin is driving us crazy here at WETA Workshop. We want to turn it off but deselecting Auto Load doesn't work! It just keeps coming back, re-creating the Turtle shelf and populating our scenes with Turtle nodes that we have to unlock and delete all the time.

    Please fix this VERY ANNOYING THING. We don't want Turtle, it's shelf, or it's nodes in our scenes!!!

    6 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Surface Extrude with level 1 curve

    Model a cornice turns in to a time consuming task, and many other geometries with similar construction. Please fix this annoying thing of Surface Extrude

    9 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. Student version popups!

    Please limit the student version popups to one time per session.
    It pops up every time I save, save-as, autosave, or even copy to clipboard (because it is actually saving the selection into the temporary file storage)
    Having to click continue every time I want to copy-paste a selection is easily one of the most annoying things that I've dealt with in a piece of software.
    Thank you in advance.

    12 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Consistency in the flag names fullPath, fullPathName, dagPath, long

    Wouldn't it be great to have one common flag to get back the full path for the returned objects? I know you can't realistically remove the other flags, but you can add another flag to these commands to give them one common flag.

    ls and lsUI use "long"

    listRelatives and filterExpand use "fullPath"

    UI elements like optionMenu, and many attr* controls use "fullPathName"

    namespaceInfo and referenceQuery use "dagPath" which may or may not be the full path. And to add to the confusion, referenceQuery uses "showDagPath" for reference edits and that is the full path.

    6 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  8. Merge modeling operation back together

    Its very very very annoying and time consuming to choose for exemple the extrude function in the edge section for the edge and another in the face section for the face and another in the vertex section... why didn't keep the simple function extude that work with every selections?

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Assign Existing Material could have a Small Thumbnail image

    RMB-Click on Object

    Assign Existing Material

    Assign Existing Material could have a Small Thumbnail image next to it to identify it by colour instead of just by name. Thanks

    5 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  10. View Cube Fix

    View Cube doesn't show up in 2015 not in viewport 2.0 not even in legacy viewport

    5 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. OMT - OM TOOLBOX integration to modeling and selection tools

    OMT - OM TOOLBOX edge ring selection replacement for 'edge ring tool'

    edge ring selection should also be a hotkey, it could also be a simple hotkey menu item, for a better and more elegant solution to edge and ring selection, please steal everything from this ancient mel script which i still use, omtoolbox, the maya life saver since forever.

    OMT also has a nice feature of sliding edges from edge to edge and along z normal all in one operation, which I use all the time. The only limitation to it is if the edge is not on a…

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Return 'Keep faces together' to the edit mesh drop down.

    earlier versions had the 'Keep faces together' as a toggle box under 'Edit mesh'. The new way is long winded and wastes time.

    12 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. Select Surround Polygons and Edges as in Softimage and 3dsMax, and improve raycast

    Selection tools need to improve. Need to add a selection mode only those components that are fully hit the marquee.
    And need to improve raycast selection mode, now it work inaccurately. For example create box 8 8 8, select the faces of the upper camera angle in marquee mode, than look bottom of box, border bottom faces are selected too...

    6 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Select Similar Tool as 3dsmax.

    Select Similar Tool in Maya is very inaccurate and unusefull. I dont no how it work, may be very tricky, but that is not what we need. I have done many many tests, and its horrible (just check out how it works on the Sphere, at all faces, including the poles). Please add simple modes Select Faces with Similar Area and Edges with Similar Length.

    6 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. 6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Make poly extrude animatable

    When I'm extruding a polygon on a curve I would like to be able to animate/keyframe that extrusion as well for motion graphics.

    2 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. nested display layers

    Nesting display layers allows display layer grouping - better organisation in scenes with many display layers.
    Nesting also allows inheritance (visibility of parent layer affects child layers etc).

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Material instancing for the Hypergraph

    Would be incredibly useful for tweaking different versions of the same Material.
    Modo has a similar functionality and it really helps for lookdeving large scenes with similar materials.

    6 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  19. Vertex lock to work with the MT quad draw "relax" tool

    As of now you can lock vertex while retopo a mesh. If you use the quad draw tweak function they stay locked.
    BUT if you "relax" with the quad draw function the lock does not seam to be working.

    It would be useful to keep an edge loop (say for UV) at the right place.

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Allow continuation of uv cut in Unfold 3D and a Save function

    The Unfold 3D in Maya is good, but not good enough. Unlike the stand alone Unfold 3D program, the stand alone allows users to cut certain parts and unfold those parts only, and then go back and continue cutting and unfold again. With Maya, once you cut it, you can go back by choosing Go Back or Done. Well that's so limited. If I go back, then I have to start all over again by deleting history. What if I want to continue cutting after clicking Continue, rather going back and deleting history again or everytime I want to do…

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
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