Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them against the “Unique to Maya LT” category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Kill the TURTLE

    The TURTLE plugin is driving us crazy here at WETA Workshop. We want to turn it off but deselecting Auto Load doesn't work! It just keeps coming back, re-creating the Turtle shelf and populating our scenes with Turtle nodes that we have to unlock and delete all the time.

    Please fix this VERY ANNOYING THING. We don't want Turtle, it's shelf, or it's nodes in our scenes!!!

    25 votes
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    7 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Student version popups!

    Please limit the student version popups to one time per session.
    It pops up every time I save, save-as, autosave, or even copy to clipboard (because it is actually saving the selection into the temporary file storage)
    Having to click continue every time I want to copy-paste a selection is easily one of the most annoying things that I've dealt with in a piece of software.
    Thank you in advance.

    33 votes
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add a powerful renamer tool with useful options like prefix, suffix, etc.

    This is such an important tool for scene organization. Everybody uses these, but Maya should come with a powerful one right out of the box.

    25 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. Prevent computer from sleeping when a Render or Batch-Render is in progress

    It's pretty normal for applications to prevent the computer from sleeping while they perform user-initiated tasks (e.g. web-browsers do this when downloading files). Please do the same whenever Maya is rendering, whether it's a long single-frame render, or a batch render.

    Without this (on the Mac version anyway), I find myself enabling and disabling computer sleep in Energy settings, sometimes forgetting one or the other.

    Here's an Apple documentation on how to do this in OS X:
    https://developer.apple.com/library/mac/qa/qa1340/_index.html
    (See Listing 2 -- I don't know if this is still the recommended way in the latest versions of OS X, but…

    7 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Delete several layers at once

    Deleting display/render layers has to be one by one, I should be able to delete all of them at once!

    Small annoying thing!

    23 votes
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    3 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  6. Multiple scenes in Maya for Mac

    Please allow Maya for Mac to open multiple scenes at the same time as the Windows version can. It's really irritating having to shut one scene in order to open another.

    1 vote
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Combine Modeling Toolkit with Tool Settings

    i think it's better to follow the maya's rules in order not to make it messy!
    Putting the MT in Tool setting can be tidy!

    & although it's important to make a software easy to use and fast for modeler artists, but some duplicates makes it noisy,

    & for example MT's Shelf is not necessary at all!

    8 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Snapping axis constrained pivot to points doesn’t function properly when parent groups have rotation values

    Note: This appears to be a new bug introduced in Extension 1 of Maya 2015

    Steps to repro:
    1) Create a polygonal cylinder at the origin.
    2) Delete both caps (top and bottom faces).
    3) With the mesh selected create a group.
    4) Rotate the group -90 along X.
    5) Select the cylinder and rotate +90 along X.
    6) Freeze the rotation transforms on JUST the cylinder.
    7) With the cylinder selected, try to snap the pivot to the top or bottom CENTER of the cylinder.
    (This requires being in edit pivot mode with snap to points enabled and dragging…

    6 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Merge modeling operation back together

    Its very very very annoying and time consuming to choose for exemple the extrude function in the edge section for the edge and another in the face section for the face and another in the vertex section... why didn't keep the simple function extude that work with every selections?

    8 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. View Cube Fix

    View Cube doesn't show up in 2015 not in viewport 2.0 not even in legacy viewport

    10 votes
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. X-ray selected object toggle

    well its basically ALT-X in 3ds max, but in the software I prefer.

    Please have this as a toggle applying X-ray to selected objects or if nothing is selected everything.

    Cheers!

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Only able to paint weights for one blendshape with Paint Blend Shape Weigths Tool

    Somehow I am only able to paint weigths for the first blendshape I added to my mesh. My current workaround is to use the paint attributes tool. It also gives this error from time to time: // Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/others/artAttrBlendShapeToolScript.mel line 88: Converting string "" to an int value of 0.

    1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  13. Can't save due to Unknown Node MA/MB fix

    When there is an unknown node in the Maya scene file, and you wish to change the file from an MB to an MA file type, Maya currently gives an error saying it cant change the file type due to the unknown node...

    Instead of giving the error (which many newbies may not know how to go about fixing), can't Maya just show a pop up box to delete the unknown node and save as the desired file type, or save as current file type instead?

    Just think it would be one of those things that could be useful and…

    6 votes
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    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  14. Icons in playback panel are non standard

    maya's buttons for going 1 frame backwards/forwards use the standard icons for "go to start/end of sequence" used in all other video playing/3D applications

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Fix Autosave

    I've got Autosave to save every 10 minutes, as more often that not Maya will just crash whilst I'm doing some modelling (I'm working with the original viewport... I've found Viewport 2.0 has a nasty habit of freezing up my graphics card and computer whilst I'm modelling, forcing me to force-restart my machine).

    But, even though I've got autosave to save every 10 minutes, it's rarely that it'll actually do that, so I'll end up having to re-do 20-30 minutes worth of work a lot of the time... and that time adds up!

    Thanks!

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. 3d paint tool

    Currently the 3d paint tool is very laggy and can't handle very big textures. its save and update are very slow
    it needs some love and attention to become more efficient badly.
    also having a paint normal map would be good to have in there.
    it is a very powerful part of the old maya features set, fast and easy to use for beginners in 3d ( esp the extend seam colour to counter mip mapping in game engines)
    I find this tool for texturing to be fantastic for mobile game characters and wip up simple scenes and tileable textures…

    1 vote
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    1 comment  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  17. Replace name tool should be able to replace strings with a "" string.

    So that I can remove some prefix or suffix in a name quickly. This function is so simple that almost every text editor can do that. Why can't Maya? Is there any special reason to prevent that happen?

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Stop re-grouping my geometries every time i extract/separate and re-combine them

    As a still relatively new user of Maya (though i've been in school for it over a year now), I find it increasingly difficult that every time i extract and recombine objects it creates a new group node. So if i have to split a model's head to create blend shapes, then recombine it with the body, i open my hypergraph to see my object under two (or three.... or four... or ten) group nodes. I don't know why this would seem desirable to anyone as this will only cause objects to be affected by double transformations upon scaling or…

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  19. Add a 'CPU threads' option to Render View

    Let's say I have enough CPU power and RAM to make a render and watch a tutorial on Youtube at the same time, for instance.
    I hit Render, then alt-tab-swap to Youtube and put it in Fullscreen mode. Then I stop Youtube or whatever program using 'ESC' key, well, sometimes it could still stop my Maya render -_-

    So I thought it would be nice to tell Maya to keep some CPU for other tasks without tweaking Task Manager

    Maybe another solution would be to use different threads for the Render View, as asked on this post : http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/2880306-run-rendering-and-the-ui-on-separate-threads

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. the addKeys tool in the grapheditor disappeared

    i think it started in maya 2013 when the icon for the "addKeys Tool" disappeared. But not only that. it actually got swapped with the icon for insertKeys. So when you click the icon to add keys it does something completely different.
    I (used to) use that tool a lot and would like it back, in the top left hand corner of the GraphEditor.
    My small annoying thing for the day.
    Thanks guys, this forum is a great idea.

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
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