Small Annoying Things to fix in Maya forum

Please help us identify things that bother you when you’re working in Maya that we can easily fix. Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya 2014, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Read Cory’s blog for more details.

Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas).

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Return 'Keep faces together' to the edit mesh drop down.

    earlier versions had the 'Keep faces together' as a toggle box under 'Edit mesh'. The new way is long winded and wastes time.

    12 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. View Cube Fix

    View Cube doesn't show up in 2015 not in viewport 2.0 not even in legacy viewport

    5 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Surface Extrude with level 1 curve

    Model a cornice turns in to a time consuming task, and many other geometries with similar construction. Please fix this annoying thing of Surface Extrude

    6 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Delete several layers at once

    Deleting display/render layers has to be one by one, I should be able to delete all of them at once!

    Small annoying thing!

    6 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  5. Make poly extrude animatable

    When I'm extruding a polygon on a curve I would like to be able to animate/keyframe that extrusion as well for motion graphics.

    2 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  6. Material instancing for the Hypergraph

    Would be incredibly useful for tweaking different versions of the same Material.
    Modo has a similar functionality and it really helps for lookdeving large scenes with similar materials.

    6 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. Add a powerful renamer tool with useful options like prefix, suffix, etc.

    This is such an important tool for scene organization. Everybody uses these, but Maya should come with a powerful one right out of the box.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. Student version popups!

    Please limit the student version popups to one time per session.
    It pops up every time I save, save-as, autosave, or even copy to clipboard (because it is actually saving the selection into the temporary file storage)
    Having to click continue every time I want to copy-paste a selection is easily one of the most annoying things that I've dealt with in a piece of software.
    Thank you in advance.

    4 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Please add a surface deformer similar to one Softimage has

    The surface deformer Softimage has is a powerful modelling tool that help to achieve complex models otherwise would took to much time and effort like a straw hat. It would be great to have the same tool with same functionality (something that is working with both geometry and curves) in Maya.

    6 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Give us back the use of the CMND-key to navigate on Maya OSX.

    In versions prior to 2015, Mac users could use the Command key (CMND) with any of the 3 mouse buttons to navigate (tumble, track and dolly) within a viewport. With the release of Maya 2015 you took that option away from us without so much as providing a preference setting for it.
    In the place that can be considered to be the most prime location for a hotkey on a Mac keyboard, we now essentially have a key that is a dud. In fact, it's worse than that, as pressing CMND still allows for 'tumbles' and 'tracks', but no longer…

    77 votes
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    12 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Constraint compensation tool like in XSI.

    When wanting to tweak a position of a child object be able to tempoarily switch off the contraint to its parent. You can then make the change and switch is back on. Rather than having to remove the contraint and re apply. Like the buttons on the main interface in XSI that do this very effectively.

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Cannot save files in Maya 2015

    When I try to save or save as either .ma or .mb in Maya 2015 with SP3 installed, the file will not save. This happens with a test scene that has nothing in it or any other type of file. Below is how it (doesn't) work:
    1) Launch Maya 2015
    2) Save (or save as, same result)
    3) Select .ma or .mb, same result
    4) Type name for file (test)
    5) Enter
    A dialog pops up with two buttons at the bottom but no text. The cursor changes to a 'busy' icon.
    6) Using keyboard, hit 'enter'
    There is an…

    1 vote
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. allow dx11/cg shaders to be pluged into shader group so viewport see's a nice shader and mentalray/vray renders a corresponding material

    it would be nice for previs/ animation to see a beautiful dx11/cg shader while working to get a better feel.
    when its handed of to rendering, they can work straight away rendering, knowing that correct render materials are assigned to the objects.

    maybe there could be an option in the shadergroup to plug a different material into a viewport slot, or viceversa, a vray/mentalray material into a dx11 shader slot.
    currently previz and animators work with just black objects or force default shaders onto everything. this is very bad, particularly when animating/previzing glossy/reflective surfaces in the automotive industry

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Rewrite Hypershade so it looks as cool as node view

    Rewrite Hypershade so it looks as cool as node view

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Hiding a parent object automatically hides all children. Drawing Overrides don't work.

    Hiding a parent object in a hierarchy automatically hides all children. Setting the child's "Drawing Overrides" doesn't work.

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. fix Script Editor autocomplete utils to sort private stuff last

    I like the autocomplete in the Script Editor but dislike the scrolling through private methods to see doubles and lots of __stuff.

    I'd suggest to sort everything with 2 __ last. 1 _ before that and first the ones that just start with letters.

    furthermore the doubles avoiding function in there is a joke and some alphabetic sorting is also nice... see the attached file I did this already ;]

    put it to:
    C:\Program Files\Autodesk\Maya2014\Python\Lib\site-packages\maya\utils.py

    2 votes
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    1 comment  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  17. there is no useful search anywhere in maya (for model,shader,texture,...)

    there is currently some search in outlinear, hypershade,.. but you have to write the exact name of the object or use " * " which doesn't work very well, i sometimes even write the exact name but it just doesn't work.

    and it can be really good if it be more interactive so with every word that you type you see a list of objects/materials/textures...

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Quad Draw Fix

    When you isolate a portion of the object that is made live along with your quad draw Geo, the user is unable to move the quad draw points around. Similar problem to 2014 when quad drawing in an isolated view. The problem is unfixable until objects are un-isolated.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  19. Maya VP2.0 Render Wireframe Needs UI Option Enabled To Render (Confusing)

    Maya VP2.0 Render Wireframe Needs UI Option Enabled To Render

    Making the user click the UI option to render even when you clearly set the render mode makes you think the render mode is broken.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  20. XGen is to weak, don't render on batch render mental ray, won't follow the movement of object applied. You need to fix it.

    The Xgen won't work at all. If the base object i ally the instance, move, it won't follow it. If i render in mental ray, it won't render it (mayabatch). So i need to use an script that render in render window frame by frame. I stop using it because it's not stable!

    6 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
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