Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

Frequently Asked Questions | Report Maya Bugs

What is a little tweak or change we can make to Maya?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Maya 2017: Can't type in decimal numbers in Attribute Editor

    We have three guys at our studio that have all started using Maya 2017 and none of us can enter decimal numbers in the Attribute Editor.
    I've deleted the Maya preference file, but it did not help.
    Please fix it.

    21 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    6 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. 1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    4 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  3. Multi cut tool - tweekable planar manipulators have been removed

    The mutli cut tool
    Can we have the manipulator back for planar face selection cuts please.
    - The Maya 2016 Multi cut doesnt allow the ability to tweek the manipulator when planar cutting "a selection of faces". Such a shame as this was a powerful function. In our studio it was very useful to snap the manipulator to verts within the scene etc rotate etc from a specific component, before finally cutting the array of faces.

    12 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Fix: Maya 2016.5 needs lots of undo commands to undo 1 action

    This was common in 2016 vanilla, and was fixed in SP versions, but the problem is back in Maya 2016.5
    When you undo an action, a lot of hypershade callbacks are listed as undo actions (should be automatic) and therefore you need to type Z at least 3 our 4 times to undo one step. Those callbacks function count as one undo to the system, so you need to keep twicking the undo limits to the infinity on the Preferences.

    31 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    5 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  5. 8 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Bridge should work with un-equal edge number as well

    The current bridge command has not enough options. Please add an option so we will be able to quickly bridge un-equal border edges. This could be fast and helpful for any modeller. The actual BonusTools>Modeling>Connect Border Edges is able to do that, but it's creating a new object and require extra steps to combine it and merge the vertices with the original object. Max is able to do that on the flow, Maya not. I attached 2 images as for example:

    16 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. 27 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  5 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add custom shelf within the UV texture editor.

    Add a custom shelf within the UV texture editor window. The UV texture editor is almost always open on a second monitor and it would be nice to have the customizable shelf within that window of your most used tools when doing UV work, instead of bouncing back and forth between seperate monitors.

    Thanks,
    Nate

    18 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Keep corners when converting Polygon to Nurbs options

    Converting polygon models to curbs is a royal pain because there is no option to keep hard corners. The only way to work around is to manually insert edges close to those areas that will otherwise be rounded / interpolated by the process and to the nature of things it will never be perfect as well. Please add the option box for this its very annoying to have to do this manually

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  10. New Channel box changes in 2016 Ext 2 are a step backwards.

    I really don't see the point of the new Channel Box with the channels acting as sliders, for one thing with multiple objects selected the slider only affecting the last selected object which makes it much less useful (presumably that's a bug), for another the state of the slider is barely visible and this functionality is already there for years by MM dragging in the view, which gives you much more 'elbow room' in any case (sliding directly in the channel box feels much less accurate, especially when working with a pen on a tablet/Cintiq.. That's such a burned-in muscle…

    19 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. 2016 Ext2 Bevel Using Offset (World Units) Doesn't work as expected

    When using bevel with "Offset as Fraction" turned off, Maya 2016 Ext2 gives wrong bevel widths. I have attached a comparison of Maya 2016 Ext2 and Maya 2015 (didn't check 2016). In the attached image, each cube is 100 units^3 and the same settings were used on each cube, one with fractional bevels of 0.5 and one with offset (world unit) bevels of 25. The actual bevel widths in Maya have never been perfect, but 24.997... is close enough to 25, but in Maya 2016 Ext2 the offset bevel is 35.351... which is obviously wrong. if we measure the bevels…

    25 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Image sequence "Loop" checkbox.

    Please add a Loop check box next to "use image sequence"
    A simple solution to a time wasting annoyance of using expressions all the time.
    People who use hybrid animation cycles in Maya will appreciate.

    many thanks.

    6 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  13. Reference edit attributes should change color

    When an object is referenced, and an attribute is changed in the scene it's referenced into, the color of the attribute name in the attribute editor should change so it is clear that the value has been changed. This is comparable to the way you can visually see an overridden attribute with render layers.

    10 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Fix panel width issues in low res display

    This was an issue in 2016 but it was made worse in 2017, the attribute editor and outliner have wider minimum widths, and they also get affected by other unrelated panels.
    Please fix, it eats up all my workspace!

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Envelope issue in viewport2.0

    Envelope Shape display changed with camera moving, you do not know its actual state.

    2 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  16. Isolate select in 2017 is nearly invisible. Ths old green color makes sense to the selected geometry.

    You loose time looking for that tiny isolate icon... I ussualy click the multisample antia aliasing instead. The color is the problem!!

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  17. Add the option for 2 or 3 rows on shelves space

    Instead of scrolling it would be nice to have a customizable height in the shelt editor.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  18. "Enter" key on keypad doesn't enter attribute properly, it remains selected. Only main "Enter" key does.

    Please make both "Enter" keys enter an attribute and release the selection. Currently only the main enter key does this.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Resize viewport correctly.

    I can't believe this is an issue in modern software but the camera viewport doesn't scale correctly when you have an outliner (or other windows open). The camera viewport should retain its aspect ratio,

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Select Item from Hypershade Tab Node Creation List

    When you click tab in the Hypershade graphing area you can create a node by typing it. Which is awesome!

    However if you click the auto fill option you want and hit enter, it doesn't create the node. It only creates the node if you finish typing it completely, or use the arrow keys to select the right one.

    Clicking with your mouse fills the text, but after doing that the node won't be created upon hitting enter.

    Just a small annoying thing to fix :)

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4 5 47 48
  • Don't see your idea?

Feedback and Knowledge Base