Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Maya 2017: Can't type in decimal numbers in Attribute Editor

    We have three guys at our studio that have all started using Maya 2017 and none of us can enter decimal numbers in the Attribute Editor.
    I've deleted the Maya preference file, but it did not help.
    Please fix it.

    32 votes
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    9 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Maya 2017 Workspace: Docked editors don't keep their size when re-opened

    When I reduce an editor (like Channelbox) and than reopen it, its size is different from before.
    Here is a screenshot.

    9 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Multi cut tool - tweekable planar manipulators have been removed

    The mutli cut tool
    Can we have the manipulator back for planar face selection cuts please.
    - The Maya 2016 Multi cut doesnt allow the ability to tweek the manipulator when planar cutting "a selection of faces". Such a shame as this was a powerful function. In our studio it was very useful to snap the manipulator to verts within the scene etc rotate etc from a specific component, before finally cutting the array of faces.

    13 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. 1 vote
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    4 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  5. Fix: Maya 2016.5 needs lots of undo commands to undo 1 action

    This was common in 2016 vanilla, and was fixed in SP versions, but the problem is back in Maya 2016.5
    When you undo an action, a lot of hypershade callbacks are listed as undo actions (should be automatic) and therefore you need to type Z at least 3 our 4 times to undo one step. Those callbacks function count as one undo to the system, so you need to keep twicking the undo limits to the infinity on the Preferences.

    34 votes
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    8 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  6. channelBox colors should fill field

    pre 2016.5 the "colors" of the channel box were 100% filled.
    please bring that back, the new style is confusing , and certain channels like vis and enums are 100% filled as "unkeyable" but actually aren't unkeyable. also often artist use enum as channel box spacers.. this is no longer a valid workflow, as locked channels are not displayed across the field

    6 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Arnold transparent material should also be transparent in the View port.

    Arnold transparent materials are opaque in the Viewport 2.0.
    Better if it was translated in to the Viewport to a transparent visualization too.
    Would be good if all material is represented as close to the Soft Ware render as possible. Arnold SSS to Viewport 2.0 SSS for example.

    6 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  8. Forgets Values after Piping in and out something in Node Editor

    How ot works right now:
    Value in shading node is set to 0.4 manualy
    Pipe in a node so the value is overwritten
    Pipe the node out
    Value is set to 0 automaticly

    How it should be:
    Value in shading node is set to 0.4 manualy
    Pipe in a node so the value is overwritten
    Pipe the node out
    Value is set to 0.4 as it was set previosly

    5 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  9. 11 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Outliner labels deny clicking on specific positions for editing OSX

    When trying to edit a label of an object in the Outliner on OSX it refuses that standard behavior of picking any location by clicking at the spot of the label I want. Right now the whole label gets preselected, its impossible to set the edit curser somewhere in between. The only workaround is using arrow keys to set it to start or end but it refuses any other position. Very annoying when having to edit lots of labels.

    2 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Maya does not save changes to default workspaces window positions

    Currently windows positions for a default workspace are not saved when quitting Maya.

    It´s disheartening to come back to Maya and see the editors windows open at their default (inconvenient) positions/sizes).

    Thanks for listening.

    6 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Keep corners when converting Polygon to Subdiv options

    Converting polygon models to Nurbs is a royal pain because there is no option to keep hard corners when going to Subdiv as a necessary step to Nurbs. The only way to work around is to manually insert edges close to those areas that will otherwise be rounded / interpolated by the process and to the nature of things it will never be perfect as well. Please add the option box for this its very annoying to have to do this manually
    For example a rectangular poly plane (with no divisions) converted to Subdiv will be a circle. A few…

    3 votes
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    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  13. Add custom shelf within the UV texture editor.

    Add a custom shelf within the UV texture editor window. The UV texture editor is almost always open on a second monitor and it would be nice to have the customizable shelf within that window of your most used tools when doing UV work, instead of bouncing back and forth between seperate monitors.

    Thanks,
    Nate

    20 votes
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    under review  ·  3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. Viewport exposure should not affect manipulators or wireframes

    We are using PBR shaders together with the Viewport 2 colour management and exposure settings - for a bright sunlit environment exposure typically needs to be about -6.5, but this also affects all manipulators and wireframes in the viewport, turning them black.

    Please prevent colour management and exposure controls from affecting the colour of manipulators and wireframes.

    4 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  15. Bridge should work with un-equal edge number as well

    The current bridge command has not enough options. Please add an option so we will be able to quickly bridge un-equal border edges. This could be fast and helpful for any modeller. The actual BonusTools>Modeling>Connect Border Edges is able to do that, but it's creating a new object and require extra steps to combine it and merge the vertices with the original object. Max is able to do that on the flow, Maya not. I attached 2 images as for example:

    15 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. 25 votes
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    under review  ·  5 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  17. New Channel box changes in 2016 Ext 2 are a step backwards.

    I really don't see the point of the new Channel Box with the channels acting as sliders, for one thing with multiple objects selected the slider only affecting the last selected object which makes it much less useful (presumably that's a bug), for another the state of the slider is barely visible and this functionality is already there for years by MM dragging in the view, which gives you much more 'elbow room' in any case (sliding directly in the channel box feels much less accurate, especially when working with a pen on a tablet/Cintiq.. That's such a burned-in muscle…

    24 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Arnold Opacity maya 2017

    Can the need for setting opacity on both geometry and shader be removed? Its really frustrating
    If not, at least can the arnold opacity flag on the shape node be made visible in the attribute spread sheet so it can be set en mass?

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  19. Make Marking Menus persist after releasing RMB click.

    I would like to make them appear after a single RMB click (+- other modifying keys).
    I don't like the current way to hold the RMB because it's not ergonomic to keep pressing or accidentally release on the wrong command.
    I basically just want to release the mouse and still have the menu, which doesn't disappear until I click again either on a command or outside, that's it.
    Would be very helpful to make it an option at least for the RMB marking menus, thanks.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. middle mouse should not select Free Rotate Gizmo

    Regardless of mouse position, middle mouse button should never select inner part of rotation gizmo (Free Rotation Mode). If camera plane rotation is highlighted (yellow) middle mouse should only manipulate that, never select anything new.

    Tweak Mode ticked doesn't mend this, because then you cant use the Free Mode Gizmo with LMB.
    Free Mode unticked, doesnt mend this, because then you cant use the Free Mode Gizmo with LMB.

    3 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
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