Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them in the Maya LT specific Small Annoying Things forum.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

Frequently Asked Questions | Report Maya Bugs

What is a little tweak or change we can make to Maya?

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  1. My studio is going back to maya 2016 - massive viewport and QT problems impeding work

    Too many problems to describe. We have a room full of advanced Maya users each with 10-20 years of maya experience, and we are fed up with maya 2017. Its a product with great new features but its so broken on the interface and display / prefs side that it makes daily work really unenjoyable and inefficient.

    15 votes
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    5 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Maya 2017 Workspace: Docked editors don't keep their size when re-opened

    When I reduce an editor (like Channelbox) and than reopen it, its size is different from before.
    Here is a screenshot.

    32 votes
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    7 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Maya 2017: Can't type in decimal numbers in Attribute Editor

    We have three guys at our studio that have all started using Maya 2017 and none of us can enter decimal numbers in the Attribute Editor.
    I've deleted the Maya preference file, but it did not help.
    Please fix it.

    46 votes
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    12 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. channelBox colors should fill field

    pre 2016.5 the "colors" of the channel box were 100% filled.
    please bring that back, the new style is confusing , and certain channels like vis and enums are 100% filled as "unkeyable" but actually aren't unkeyable. also often artist use enum as channel box spacers.. this is no longer a valid workflow, as locked channels are not displayed across the field

    21 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Crash at bevel in Component mode

    Consider I have 4 boxes. In component mode I select all edges and apply bevel. It shows the option box and maya is stuck there. I can't do anything.

    Maybe I am doing it wrong. Shouldn't do it in component mode rather do it in object mode. One at a time.
    Just wanted to note that this occurred to me.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. The pattern where you ship a new product with a thousand bugs, fix half of them, then ship a new product with a thousand bugs...

    Why don't you just have three years of bugfixing. Leave it to the marketing guys to make it sound sexy.

    7 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Poly to Subdiv conversion utterly broken in 2017

    How to replicate. 1 Create any polygon primitive. 2 Scale it a little and move it away from its original position. 3 Hit poly to subdiv and watch the craziness. I tested it on two totally different machines on two different OS. The more complex the model the weirder the result

    Autodesk fix this and while you are at it: please, make it finally keep hard corners.

    3 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Isolation mode needs to auto-include things created afterwards

    When entering isolation mode in a complex scene I often want to create or add another detail or draw a curve without an obstructed view. Sadly isolation mode keeps the newly created assets invisible which defeats the purpose in this specific case. It would be much more useful if the feature would automatically include newly created objects.

    11 votes
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    4 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  9. Hypershade - Consistency with Property / attribute editors

    Hypershade - So many things..Work area and consistency with attribute / property editors

    Have nodes in the work area have consistent labeling with the property and attribute editors. Make other input/outputs clearer.

    Add the buttons to crawl inputs/ outputs from the attribute editor to the hypershade based property editor (see image). I shouldn't have to click around in the work area graph or use the attribute editor in the main window to crawl through nodes.

    Have a button to make ALL (nor just the selected node's thumbnail) enlarge by default in the work area.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Making people vote for "small annyoing things" is a public relation strategy, and it pisses me off.

    Bugs and "small annoying things" are things that should have been sorted out by your quality control.
    Making people vote for "small annyoing things" is a public relation strategy, and it pisses me off.

    9 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Maya 2016 E 2 extrude Thickness spikes issue

    We still have the same annoying bug with spikes appearing while extruding and using Thickness. The algorithm is not perfect yet, it fails with more complex meshes . If i use the extrude manipulator though, the results are good, only tweaking the Thickness attribute gives bad results.

    4 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. a more stable UV Unfold is required

    UV Unfold is very unstable! even the history is deleted.

    4 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  13. Symmetry still doesn't work with all tools

    "to edge ring and split" for example, doesn't work with symmetry.

    2 votes
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    under review  ·  5 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. uvs appearance disappear in uv editor 2017 the uvs still exist but they cant be seen

    the uvs still exist but they cant be seen unless maya is closed and opened again. in maya 2017

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Arnold RenderView - persistent checkboxes in Window -> Toolbar Icons

    Make the checkboxes persistent, and/or offer the option to do that.
    Saving it somewhere in the current workspace would be best, I guess.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Auto Key rotation is buggy in LT2017.

    II have created a Quick Rig Character, and have encountered problems when keying rotation values with Auto Key On. Rotations are not being properly interpolated with previous or following keys. The animation curves look fine in the editor, but the playback is moving from one pose to another in a single frame with no interpolation visible. The solution is to 1. Restart Maya or 2. Delete the Autokeyed Key and turn off AutoKeying function. 3 Manually set the key.

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. problem with timeline in maya 2015

    everytime I touch the timeline maya deselect everything i've selected before and it's very annoing when I need to animate something...how can i solve this bug? it appears only in some scene but i can't find the problem...i've optimized the scene and solved all the script editor error...i'm going crazy

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  18. 1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  19. Shift + RMB marking menu for curves and surfaces could finally use some updating

    The context sensitive shift + rmb marking menu basically doesn't do anything for curves and surfaces. It should be very simple for the UX team to improve on this. Its such a no brainer on the fingertips of every Maya user and it gets shamefully ignored since forever and leaves gaping holes in the UX. Its high time to follow through with the UX concept in all areas, please

    5 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Combine/Separate/Extract/Duplicate destroy Material assignments in 2017

    If you have a mesh with multiple material assignments (very common in games industry...almost every model in our case) and use the combine/separate/extract/duplicate operations then all the material assignments get completely broken. This renders 2017 pretty much unusable for us as those tools are used quite frequently....even if they are only used once it means all the materials have to be re-assigned. This is ridiculous. These tools worked completely fine in previous versions and are now essentally model destroyers

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
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