Small Annoying Things to fix in Maya forum

Welcome all Maya users! We have merged the Maya and Maya LT forums to make it easier to track and vote on items that apply to both packages. Please help us identify things that bother you when you’re working in Maya that we can easily fix.

Suggest and vote for annoying little quirks or problems in Maya you want us to fix, and get others to vote for your ideas.

To see the Small Annoying Things that we fixed in Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category. For ideas that you feel are specific to Maya LT, log them against the “Unique to Maya LT” category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

Put larger issues in the Ideas for Maya forum. We’ll move issues that are not small (even if they are annoying) to this forum — if so, you’ll get your votes back.

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  1. Kill the TURTLE

    The TURTLE plugin is driving us crazy here at WETA Workshop. We want to turn it off but deselecting Auto Load doesn't work! It just keeps coming back, re-creating the Turtle shelf and populating our scenes with Turtle nodes that we have to unlock and delete all the time.

    Please fix this VERY ANNOYING THING. We don't want Turtle, it's shelf, or it's nodes in our scenes!!!

    36 votes
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    8 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. New pivot point tool hard can be fiddly to translate

    In Maya 2015 the pivot tool now has a rotate manipulator. This can make moving the pivot point fiddly.

    If the pivot points needs moving some time you have to move the camera slight and/or take care selecting it so as not to select the rotate manipulator.

    It would be good if the rotate manipulator within the pivot point tool could be disabled. Working around it can slow down the entire modelling process.

    3 votes
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    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. Modelling toolkit spit out errors when using custom tools in Maya

    When using custom tools the Modelling Toolkit throws errors as below:

    // Error: file: C:/Program Files/Autodesk/Maya2015/scripts/others/drInit.mel line 1538: Object '' not found. //

    and also when you click on an object something similar pops up:
    // Error: Object '' not found.

    This is extremely bad for our toolchain at the moment. Are we missing something?

    6 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Snap using two axis constraints (like in Max) rather than just one at a time.

    Make it so you can for example - align a vert to another in two axis by holding the little square on the move tool that corresponds to the two axis you want to move the vert in, then move to the vert you want to align to holding the 'v' key. This works when moving in one axis at a time, so why not two? It's something I need a lot when building things like game environment collision mesh where edges need to be square for our context moves to work in game.

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Maya LT 2015 stop working after sometime in the program.

    Sometimes when I work in Maya LT 2015 (Steam version), it just stops and I cant click anywhere in the program. The only way to get out is the taskmanager in Windows 7. Using 64bit. I work on a ASUS G500JK, so it shouldnt be a hardwareproblem.

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Node Editor: Always save node layout, option to add dots, backdrop, straight lines.

    I like the Node Editor it's my first choice when I do shading, but it serious needs some tools to make it more friendly. When you get more than 20-30 connected nodes for some shader setup it start to get difficult to get a grasp of the node network. And Maya has a lot to learn from Nuke in this regard. Give us tools that makes it easier to understand the node flow.

    1. Give us Dots which can serve as a hub for several incoming and outgoing connections. Reducing the clutter.
    2. Option to view the connection-lines straight rather…

    6 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  7. Stop re-grouping my geometries every time i extract/separate and re-combine them

    As a still relatively new user of Maya (though i've been in school for it over a year now), I find it increasingly difficult that every time i extract and recombine objects it creates a new group node. So if i have to split a model's head to create blend shapes, then recombine it with the body, i open my hypergraph to see my object under two (or three.... or four... or ten) group nodes. I don't know why this would seem desirable to anyone as this will only cause objects to be affected by double transformations upon scaling or…

    4 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Vertex selection is not accurate. 2015

    The vertex selection doesn't select the correct vertex when I hover over and/or click on it. If I'm working on complex meshes it stops me from selecting a vertex, even if my mouse is right over the vertex I want to select, this severely slows my modeling down. I just want to be able to select the vertex I click on.

    4 votes
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    under review  ·  0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Prevent computer from sleeping when a Render or Batch-Render is in progress

    It's pretty normal for applications to prevent the computer from sleeping while they perform user-initiated tasks (e.g. web-browsers do this when downloading files). Please do the same whenever Maya is rendering, whether it's a long single-frame render, or a batch render.

    Without this (on the Mac version anyway), I find myself enabling and disabling computer sleep in Energy settings, sometimes forgetting one or the other.

    Here's an Apple documentation on how to do this in OS X:
    https://developer.apple.com/library/mac/qa/qa1340/_index.html
    (See Listing 2 -- I don't know if this is still the recommended way in the latest versions of OS X, but…

    11 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Extrude Local Z - more sensitivity/fine adjusting

    When modeling some smaller details and stuff like that, Extrude Local Z can become quite annoying to use. It seems like Extrude Local Z has too big incremental moves by default when using Modeling Toolkit. For example, that is not the case (at least not that much) with Extrude Offset.

    You can try it for your self. Make some cube - select face - open modeling toolkit - press extrude button and try to make some really small (as small as you can!) Local Z and Offsets. You will notice that Local Z jumps on quite larger increments while Offset…

    2 votes
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    under review  ·  1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add a powerful renamer tool with useful options like prefix, suffix, etc.

    This is such an important tool for scene organization. Everybody uses these, but Maya should come with a powerful one right out of the box.

    27 votes
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    5 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. soft selection falloff - allow tangent modification instead of flat out

    Why doesn't the falloff curve in soft selection allow for a change in tangency by the user? the start of the curve is either linear or has a flat (horizontal) tangency, This makes it virtually impossible to have a fast out and ease in for the dropoff.. See image (blue line)

    5 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. command completion in script field

    would it be possible to add the command completion to the mel/python command line ?

    4 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  14. Student version popups!

    Please limit the student version popups to one time per session.
    It pops up every time I save, save-as, autosave, or even copy to clipboard (because it is actually saving the selection into the temporary file storage)
    Having to click continue every time I want to copy-paste a selection is easily one of the most annoying things that I've dealt with in a piece of software.
    Thank you in advance.

    40 votes
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Snapping axis constrained pivot to points doesn’t function properly when parent groups have rotation values

    Note: This appears to be a new bug introduced in Extension 1 of Maya 2015

    Steps to repro:
    1) Create a polygonal cylinder at the origin.
    2) Delete both caps (top and bottom faces).
    3) With the mesh selected create a group.
    4) Rotate the group -90 along X.
    5) Select the cylinder and rotate +90 along X.
    6) Freeze the rotation transforms on JUST the cylinder.
    7) With the cylinder selected, try to snap the pivot to the top or bottom CENTER of the cylinder.
    (This requires being in edit pivot mode with snap to points enabled and dragging…

    10 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. Allow more keys to be assigned by Maya hotkey editor

    With the current hotkey editor, I am not allowed to use JUST Alt, Ctrl or Windows, they are treated as invalid keys. I am also not allowed to specify mouse buttons, extra buttons I have on my keyboard, and certainly none of those in combination. I would really appreciate being able to do this, seeing as I have carpal tunnel syndrome and holding down the middle mouse button to use my camera isn't something I should be doing a lot of rather than say... ALT+RMB

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. Slow viewport selection vs outliner

    If scene is loaded with 50 000 000 to 100 000 000 polygons of small objects, 100 - 1000 objects, when selecting object in viewport it's quite a wait, while if you open Outliner in same scene and start selecting Geo, it is almost instant...

    (i have Quadro k6000)

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. Full dockable UI

    Now in Maya only the main window has limited dockable elements (one to left and one to right). Would be an interesting improvement to make the entire UI dockable, exactly like Photoshop, free to do all type of windows combination, stacked or side by side, or floating group of snapping windows.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Retina Display Compatibility

    Hi,

    I think making maya compatible for retina display would be a great fix to do. As many people including me are using it for photorealistic rendering, not having the retina display compatibilty makes the quality look poor.

    Thanks

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Delete several layers at once

    Deleting display/render layers has to be one by one, I should be able to delete all of them at once!

    Small annoying thing!

    25 votes
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    3 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
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