Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Volumetric skin painting/smoothing

    An option to have Volumetric skin painting/smoothing would be extremely helpful as skins are getting more complex all the time. Soft Selection already has similar Falloff modes which you can toggle.

    And if we could also have an option to paint/smooth skin weights across multiple skin objects, the volumetric feature would be even sweeter.

    3 votes
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  2. Hobbyist pricing for Maya, and other products.

    If you're a student, you get Maya free for three years. After that, there is a considerable jump in price - thousands of dollars.

    I'd like to see low cost options for those who don't make any money with Maya, with increments for those who do, based on the amount of money they make with it. The game engine Unity3D works this way. It's free until you make $100k per year. Unreal charges 5% of your income, but only if you make a certain amount.

    A sliding scale for Maya would allow students to continue to use the product long…

    26 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Interactive Bevels in Maya

    Having interactive bevels on selection like this video shows it's possible with the addition of some Soup nodes, would be a major improvement to Maya modeling workflow. Being able to add and subtract bevels on selected edges on the fly , would make for a 10 stars addition to Maya's modeling toolset. Please consider this!
    https://vimeo.com/146695098

    27 votes
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    6 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Ncloth using patterns

    I like ncloth and the only problems i have with it is that it's slow, it isn't as interactive as Marvelous Designer and doesn't have tools for creating patterns like MD, i know it's easier to model clothes directly but by creating patterns and sewing them ( like how the old cloth system worked in Maya in the old days) will give you nice wrinkles in default bind poses. Can you guys bring back the option of creating patterns ( other example are Qualoth and jc.clothes 2), MD is great but it's lacking features that Nucleus has and vice versa…

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  5. Camera Improvements, height, tilt, overlay info, frustrum, metadata, etc

    Was working on previz for a real world project and found maya cameras to be really unfriendly.

    I suggest the following improvements:

    1. Camera tilt - angle to horizon, no matter what the rotate x,y,z are.
    2. Camera height - set whatever ground plane and get realtime height.
    3. Change lens and have the "Camera Aperture" update to keep the same framing.
    4. Change "Camera Aperture" and update the lens to keep the same framing.
    5. Link/Unlink the "camera aperture" to lens.
    6. Rename "camera aperture" to sensor size?
    7. Have a customizable UI overlay for viewport which can be…

    10 votes
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    4 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  6. a unifying TAG system

    allow us to tag any object or material or node of any kind and view the outliner, node editor, hypershade , layer editor based on those tags and hide anything not in the selected tags. make life more manageable

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Support Extension BVH

    Support Motion File (BVH)

    3 votes
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  8. Deformer like curvyEdges Script

    http://polycount.com/discussion/131990/curvyedges-maya-script

    Would be super useful. The Maya Wrap deformer can't even hold a candle to this.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Is quaternion product wrong in Maya nodes?

    Quaternion 1.4+0.03i+1.7j+0.45k multiplied by 2.1+0.31i+2.8j+1.15k is -2.347 + 1.192i + 7.595j + 2.112k (Wolfram and Wikipedia), but Maya nodes returns -2.347 - 0.198i + 7.385j + 2.998k.

    Thanks.

    1 vote
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  10. Prevent Stepped Preview from affecting Set Driven Keys

    As an animator I was really excited when I first discovered the Stepped Preview function in Maya - it's basically one single button to toggle inbetweens on an animation, and it's non-destructive on already modified animation curves!

    I instantly bound it to a hotkey and decided to try it out in my animation workflow, hoping to replace the slightly involved process of setting default out tangents to stepped, converting all curves to stepped, and then back again when finished blocking.

    It was great! I would switch to stepped preview when I began blocking, then with the tap of a hotkey…

    17 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  11. camera tracking

    although camera tracking in 3d modeling software workflow does not sound so professional and against software abstraction but i find that having the ability to extract motion data from I/O level gonna enhance the way user interact with maya ,trading data can be used to simple modcaps,modeling by motion, particle manipulating and any thing needed to move in specific way ,i knew we can import many type of data to maya ,realtime tracking won't work that way.i hope i am seeing this the right way ,it is my idea influenced by the going development in virtual realities,thanks

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. 7 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. Batch render capability to Arnold

    Arnold being now the default renderer for Maya is close to useless without the ability to batch render. Please implement batch render with Arnold or include mental ray with Maya

    8 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  14. Easy bridge between Maya Polygons to Alias Nurbs modeling

    Maya and Alias should have a much smoother and easier way of passing and converting data. An easy "live" bridge would be awesome. Currently its a mess as its impossible to get poly data to clean nurbs to begin with (can't keep hard corners, can't have open or creased edges). And even disregarding the surface problems that are created through the subdiv conversion Maya deletes the shaders before exporting as well which makes multiple objects or shells non selectable in Alias. Please have a look at this and make the bridge between Maya and Alias as smooth and elegant as…

    3 votes
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    2 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  15. Support for Metal & Touchbar for next gen MacBook Pro OSX

    I hope Autodesk products will make use of Metal and support the new context sensitive Touchbar from Apple.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. 8 votes
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  17. unlock and change the default grey lambert shader

    Since viewport 2.0 is the new standard for graphic cards it would be great to have some matcaps as standard materials. It´s really productive to model with usefull shaders that allow you to see curvature and decent fake reflections.
    Im not talking about the direct x shader which is very cool, but a matcap type like this:

    https://vimeo.com/100597349

    By the way I use modo and love this feature. But would really like to have this in maya.

    2 votes
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    1 comment  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  18. Rendering expressions

    Why Maya doesn't render expressions correctly? Like gears or tires of a car animated by expressions that always needed to be baked before get rendered.

    3 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  19. Toggle to solo objects in layers to show in the Viewport

    By the life of me I don't know why this isn't already in Maya since the introduction of layers

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  20. Multi-Cut Tool - Snap Step by percentage and working units

    Currently the Multi-Cut tool can snap by percentage.

    It would be nice to be able to also snap by a unit of measurement.

    For example a user puts in 10cm. You could then hotkey + click on a point (ie vert or somewhere on an edge) and then letgo of the hotkey and the multi-cut tool would then start 10cm away from that point that was selected.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
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