Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Duplicate a shelf button

    Please make a choice to be able to duplicate a shelf button with all the "Popup Menu Items" and "Double Click Command".

    Check the attached picture. Thanks

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. 1 vote
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  3. Look at surface under mouse pointer

    For various workflows it would be very helpful to have a hotkey that makes the camera look at the surface under the mouse pointer.

    Example: I'm selecting faces on a polygon and need the camera to orbit around a specific small region to access some hidden components.

    I made me a workaround to look at the component that has a pre-selection highlight (=is under the mouse pointer).

    It works ok, but I'd like to have a more general possibility to query the surface point under the mouse.

    {
    $sel = `ls -sl`;
    select -r `ls -preSelectHilite`;
    if (size(`ls -sl`)) { …

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add the ability to change the quad draw wireframe thickness.

    as title suggests. Current default is to thick for my liking. See topogun, much thinner line weight. Would be nice to have the ability to customize this thickness to user's liking.

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. vertex/texture map for nhair surface constraints

    Possibility to paint constraint weights for component to surface constraints when it comes to nhair.

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  6. curves are too slow to handle in maya

    Lots of curves are almost impossible to handle in Maya.
    Right now we are working on a lots of birds and we choose to do the primary feathers with curves which get deformed in Softimage and brought back to Maya as Arnold standin.

    It was impossible to do deformations of ~300.000 curves in Maya and there is no way to have something like strands for particles since I assume Maya does not support the concept of having an array stored on a point (which would be necassary for strands).

    So I was hoping that it might be possible to improve…

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  7. per follicle collision width override

    Instead of only having a global width value for hair collisions it would be useful to have it on a override base per follicle.

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  8. Let "TAB" key to be assigned as hotkey

    TAB key is one of the most accessible for left hand. For whatever reason it cannot be remapped. It would be really cool to get ability to assign functionality to TAB.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Micromesh (Zbrush) for Maya

    It would be awesome to have a streamlined / automated way to quickly generate seamless geometry patterns that can be deformed and distributed on parent mesh

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Perspective Match/Camera Match tool like Max

    Please add a Perspective Match tool like 3ds Max.

    Currently we are left to 'eyeball' the matching of backplates.

    13 votes
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    1 comment  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  11. Improve Attribute Editor XML Template

    As far as I can understand - currently if you want to set default view for node in attribute editor you have to do it with MEL in AE<nodeTypeName>Template.mel file and if you want to add another view you can do it with XML file. Why not consolidate everything to only XML file? Add option to write <view name='Default'> or something like that to overwrite default node view in attribute editor. If mel file is not detected, then use information from XML one.

    2 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  12. Transparent script editor

    to see what happens in scene when you're coding

    1 vote
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  13. Maya needs to support instanced lights

    Most, if not all, modern render engines support instanced lights but Maya at it's core does not enabling a major limitation when doing scenes that have multiple lights.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. ramp gradient color pick

    pick a range of colors from anywhere with continuous click and drag

    it would be amazing, if Maya could sample any color in a user specified distance on for example a picture to populate ramp texture with color entries;

    2 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  15. Vertical Shelf docked does not tile icons

    Currently the shelf when docked does not use the space as well as when it is a floating window and scaled. It is width constrained by the two top setting buttons and the icons do not tile.

    1 vote
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    planned  ·  0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Shelf improvement: Instant icon name under mouse cursor

    In this improvement, when over any icon in the shelf, the name of that icon appears instantly below the mouse cursor. Hovering then brings up the tool tip as usual.

    This helps users learn the icons quicky and generally makes for a more immediate feel.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. Master shelf populated by checkbox, rather than switching

    The master shelf is a one stop GUI element that can gather shelf buttons from any of your shelves in one place.
    Right click the master shelf, and check on which shelves you want to borrow icons from. They then appear in the master shelf with a spacer between them. Ideally, the spacer shows the name of the shelf and a cross to hide it.

    This is a neat way to show, for example, geometry and one or more of your custom shelves at the same time.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Transform handle improvements

    I brainstormed some ideas on making the transform handles in Maya less cluttered and easier to use.

    FIrst off, see the attached image which should explain everything I am proposing.

    1) 3d Pyramid handles instead of flat round ones to give more 3d cues.
    2) Plane handles only appear when CTRL is held down (essentially the same as CTRL clicking on a handle is now)

    3) Screen plane box only appears when CTRL is held down. An option to turn back on this in the regular transform handles is given.

    4) You can turn off the Arrow Lines completely if…

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Hotbox highlighting text

    Currently the menus in the hotbox feel dead. Having them highlight under the mouse cursor would help this and make selection feel better.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Current Active Tool Display

    When you select a tool, the name of the tool and icon appears Top Centre of the viewport by default.
    This gives feedback to users, especially when they have accidentally hit a keystroke or make a gesture by mistake.

    This appears exactly as it does in the marking menu, framed with the options dialog next to it.

    When the tool is deselected, it greys out but shows the keystroke for repeat command next to it. This means you always know what the G key will do next.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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