Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. SOuP in Maya

    Integrate and improve the SOuP toolset into Maya. There is so much in there for all categories, I didn't even know which one to put it in. Include all these workflows at soup-dev.com, consult and compensate the included parties, to learn from their r&d, and further improve upon the the goal of a procedural modeling/dynamics and opendata conversion of paintfx/fluids/nparticles/nCloth/nHair/meshes and all other data within Maya.

    531 votes
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    20 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  2. working with real world units

    working with real world units is still a pain in maya, if you want to do things real scale something like a big architectural scene maya got issues with the clipping planes, even if you make them larger on the camera settings still the manipulators get messed up, it becomes really uncomfortable to work with, all the tools should use real world units as well, for example if you do a bevel you should specify the width of the bevel in cm or whatever units you are working with, same with displacement heigths, 3dsmax does this and is really usefull…

    415 votes
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    14 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Create a node based Particle Editor like in 3ds Max's "View Particle" ability.

    Having a more improved particle editing system like in 3ds Max. The ability to add events and such in a node based editor such as the "View Particle" menu set in 3ds Max.

    376 votes
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    under review  ·  18 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  4. Open source completely FBX just like Alembic and OpenEXR and PTex

    FBX is wide spread and more and more productions use it for some part of the production but it should be fully open sourced to allow it to grow and improve with input from production and not just Autodesk.

    http://www.robg3d.com/?p=991 Never build upon closed-source frameworks (talking about .net and cat but directly applies to FBX

    The past few versions have had serious bugs and the speed of response and fixes are not adequate. Autodesk should follow ILM, SONY and WALT DISNEY ANIMATION and release a true open source of FBX code.

    370 votes
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    13 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous responded

    thanks for the feedback – please make sure to log the bugs and add any that you feel strongly about to uservoice

    question to the voters: how many of you are developers that would contribute to such an initiative? I would like to get a better feel on how much this reflects “FBX needs improving” vs “I want to personally extend FBX capabilities”.

    for the devs, make sure you fill out the API survey http://area.autodesk.com/blogs/cory/our-annual-api-wishlist-surveys-are-now-live

  5. Nucleus Performance

    Nucleus systems need to better take advantage of multicore processors for massive simulations. Threading collissions a few versions ago was a start, but this work should continue.

    283 votes
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    13 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  6. iRay for Maya

    It's been available in Max for a couple releases now - but still not officially implemented in Maya... what gives?

    279 votes
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    9 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. More Deformers, Better Deformers

    We haven't had any new deformers for a long time, and some very basic ones are noticeably absent:

    Noise (world/local/normal)
    Displace (vector/UV) - based on an image
    Smooth/Relax

    I'd also like to see the Maya Muscle system broken out into their individual deformers so they can be leveraged independently, especially:

    Sliding
    Self Collision/Rigidity
    Wrinkle
    Force

    Also the Muscle Jiggle deformer is better than Maya's Jiggle deformer because of the additional cycle and rest weights.

    Atomizing the cMuscle plugin and bringing it into the fold of Maya's deformer suite would be a great way to finally bless this useful but convoluted…

    279 votes
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    8 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →

    If anyone’s particularly interested in a standard texture and noise deformer, please vote for this Small Annoying Thing to fix:
    http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/suggestions/2961563-a-standard-texture-deformer-and-noise-deformer-
    Remember that because they have more obvious boundaries, a popular Small Annoying Thing is more likely to be fixed sooner than ideas in this forum. Thanks.

  8. Improve script editor

    More options like autocomplete, wrapping lines of code etc

    268 votes
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    15 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  9. Add Math (trig) Nodes as a default

    currently there are basic math nodes, but it would nice to have more advanced ones built in. I have seen many TD's create their own, myself included, but they are so easy why not do it yourselves? Having them built in will avoid having to compile for other platforms or distributing them, the less dependencies the better

    258 votes
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    14 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous responded

    do you have a top 10 list of nodes?

  10. consolidate node editors

    have a single node editor instead of having a hypergraph, hypershade and a node editor and oh yeah.. a node connections editor

    240 votes
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    16 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. Run rendering and the UI on separate threads

    Render and UI need to run on separate threads – why does the UI lock up while the renderer is running?

    212 votes
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    11 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks to everyone who’s voted on this issue. It is being moved to the Ideas for Maya forum, because although it’s annoying you, it’s not a small thing to address.

    Enjoy spending your Small Annoying Things to fix votes on other ideas!

  12. Render View overhaul

    The Render View could be made to be much more useful. A proper render history view with thumbnails that keeps every current render for that scene, it is simple to clear them all later, and annoying to have to press keep image every time. There are many other features that could be added. Cinema 4D has done a very could job with their current image viewer so that is a good place to start. I would love to have a feature set similar to that render view.

    Also something that is just more responsive overall while rendering. Being able to…

    183 votes
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    10 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →

    To all the people who are entering great comments: If you feel strongly about an idea you mentioned, please enter it as a separate idea in the forum. Getting a more specific understanding of concrete ideas we can address is more helpful than general ideas.
    -————
    Thanks for your feedback on this idea. It’s under review. (This does not mean that we are committing to this idea. Please read the FAQ for more detail.)

  13. 178 votes
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    11 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks to everyone who’s voted on this issue. It is being moved to the Ideas for Maya forum, because although it’s annoying you, it’s not a small thing to address.
    Enjoy spending your Small Annoying Things to fix votes on other ideas!

  14. Paint Effects renderable in MentalRay

    Someone already had this up - but it seems MIA now...

    Would be HUGELY beneficial if paintFX were renderable in MR, rather than having to manually convert to geometry - or render in software and composite later...

    173 votes
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    5 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  15. 148 votes
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    12 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. Unify Animation Layers, Trax Editor, and Importing/Exporting Animation.

    The Trax Editor is limiting because of the need to create character sets, and the need to switch modes between editing clips and editing keys. Animation layers are great because they work on anything, but are limited because they only affect values and can't affect timing. There's also no universal and reliable way to import and export animation.
    Animation layers should be editable in a more non-linear way, and their timing should driven by an animation curve that can be edited. Retimed keys should be interactively re-adjusted in the graph editor. Any sort of non-linear editing should still leave keyframes…

    146 votes
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    under review  ·  2 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. full DMM in Maya

    Come to argreement with Pixelux to integrate the full version of DMM into Maya.

    130 votes
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    4 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  18. More default procedurals (2D and 3D textures)

    I would like to see a bigger, more robust collection of 2D and 3D procedurals in the Maya / mental ray base libraries.

    My top ten list:

    inverse occlusion (edge detection -- think Vray's dirtmap shader)

    directional occlusion

    3D "primitives" (Uses the 3D placement node to create a 3d textural sphere, cube, cylinder, etc inside of its bounds)

    cavity (think Zbrush's default red-clay)

    cellular

    voronoi

    UV-shell ramp (ramps whose "position" is driven by UV shell borders)

    Plaid (multiple layers of grids, checkers, and color variations in one node)

    Swatch (single constant color)

    Panels (randomly divided rectangles)

    119 votes
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    6 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  19. Better Spline IK

    Allow for multiple twist objects down the spline, not just a start and end since long ropes, tentacles, necks, etc will just candy wrapper.

    Add stretchy… keep joints at their relative starting position based on length of curve.

    Currently the joints are not translated, which can cause them to pop to different positions on the curve since it is trying to maintain the segment length. Instead, use the distance down the curve… this will require modification of the translations, but is more stable.

    Do not require a hierarchy of joints

    104 votes
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    1 comment  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  20. It would be great to overhaul Paint FX

    PaintFX is one of those amazing things that people in other packages look at longingly, yet it has barely changed since version 5. More options, more supported renderers (natively) and a nice system for creating your own, especially things like making your own leaves, or various other parts. Geo instancing on complex paintFX trees would be a great thing for sure.

    103 votes
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    7 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
    under review  ·  Anonymous responded

    This idea was moved to the Ideas for Maya forum, since it’s outside of the scope of this forum.

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