Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

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Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Implement "grouping" in the Node Editor (like in Houdini, Softimage ICE, Fabric Engine Subgraphs)

    Basically, we need a functionnlity similar to:
    - Houdini "Digital Assets"
    - Softimage ICE "Compounds"
    - Fabric Engine "SubGraphs"

    We should be able to:
    - Group nodes by consolidating their inputs and outputs into one (implode)
    - Ungroup node (explode)
    - Register a group for future reuse (should be versionnable)
    - Change the used version for a registered group instance
    - Export/Import a registered group

    This would greatly enhance the rigging/fx workflow and allow people to share their work on the internets.
    ex: https://vimeo.com/90308439

    12 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Outliner v2.0

    I think it's time for improving the Outliner.

    Here is my ideas:

    - Show/Hide object/objects (like Hide/Unhide).
    - Lock objects (Like reference).
    - New layer from selected objects.
    - Favorite: so you can then show only favorited objects (like Ctrl+1 in view port).
    - Sort by: Type, Name, Last created etc.
    - Colors the object/groups/etc in the outliner
    - Move object up/down in list.

    Check the attached picture please.

    12 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. Shape Editor should have a "New target from current values" (duplicate and merge)

    It would be helpful if the blendshape node had a new option "New Target from current" which evaluated the current total output for the blendshape and made a new target with those values.

    Why?

    When creating face morphs it is useful to create a set of base shapes and apply them in various amounts for the mouth shapes. In order to "bake" these shapes a set of duplicate and merge operations must be made with the dumber of duplicates matching the number of targets you use. This take a long time.

    1 vote
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    under review  ·  2 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  4. camera tracking

    although camera tracking in 3d modeling software workflow does not sound so professional and against software abstraction but i find that having the ability to extract motion data from I/O level gonna enhance the way user interact with maya ,trading data can be used to simple modcaps,modeling by motion, particle manipulating and any thing needed to move in specific way ,i knew we can import many type of data to maya ,realtime tracking won't work that way.i hope i am seeing this the right way ,it is my idea influenced by the going development in virtual realities,thanks

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Interactive Bevels in Maya

    Having interactive bevels on selection like this video shows it's possible with the addition of some Soup nodes, would be a major improvement to Maya modeling workflow. Being able to add and subtract bevels on selected edges on the fly , would make for a 10 stars addition to Maya's modeling toolset. Please consider this!
    https://vimeo.com/146695098

    22 votes
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    6 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. Improve the UI for the layered Texture node

    Currently the layered texture UI is clunky and its not intuitive when moving layers around and you can quite easily create new layers by accident. It would be nice to get this refined more, maybe have the layers vertical instead of horizontal, layer renaming etc.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Camera Improvements, height, tilt, overlay info, frustrum, metadata, etc

    Was working on previz for a real world project and found maya cameras to be really unfriendly.

    I suggest the following improvements:

    1. Camera tilt - angle to horizon, no matter what the rotate x,y,z are.
    2. Camera height - set whatever ground plane and get realtime height.
    3. Change lens and have the "Camera Aperture" update to keep the same framing.
    4. Change "Camera Aperture" and update the lens to keep the same framing.
    5. Link/Unlink the "camera aperture" to lens.
    6. Rename "camera aperture" to sensor size?
    7. Have a customizable UI overlay for viewport which can be…

    12 votes
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    4 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  8. a unifying TAG system

    allow us to tag any object or material or node of any kind and view the outliner, node editor, hypershade , layer editor based on those tags and hide anything not in the selected tags. make life more manageable

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  9. Content Browser needs following context menus

    - Open Asset (which will open the file containting the asset)
    - Open Asset in new instance of Maya (so that we can work on the asset, save it and then reload the reference in the main scene)
    - Show Asset in OS explorer

    Also, when importing the asset to the scene with the CB, it should be selected so that we can drag and drop into the scene rather than trying to find it once imported.

    3 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Hobbyist pricing for Maya, and other products.

    If you're a student, you get Maya free for three years. After that, there is a considerable jump in price - thousands of dollars.

    I'd like to see low cost options for those who don't make any money with Maya, with increments for those who do, based on the amount of money they make with it. The game engine Unity3D works this way. It's free until you make $100k per year. Unreal charges 5% of your income, but only if you make a certain amount.

    A sliding scale for Maya would allow students to continue to use the product long…

    17 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Multi-Cut SNAP to grid

    This feature would make getting precise angle cuts through objects exponentially easier.
    Seems simple and small :)

    PS. If this works in Mama Maya then sorry but I'm posting it here since more people check in than in Baby Maya section :)

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Perspective Match/Camera Match tool like Max

    Please add a Perspective Match tool like 3ds Max.

    Currently we are left to 'eyeball' the matching of backplates.

    3 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  13. Deformer like curvyEdges Script

    http://polycount.com/discussion/131990/curvyedges-maya-script

    Would be super useful. The Maya Wrap deformer can't even hold a candle to this.

    0 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Easy bridge between Maya Polygons to Alias Nurbs modeling

    Maya and Alias should have a much smoother and easier way of passing and converting data. An easy "live" bridge would be awesome. Currently its a mess as its impossible to get poly data to clean nurbs to begin with (can't keep hard corners, can't have open or creased edges). And even disregarding the surface problems that are created through the subdiv conversion Maya deletes the shaders before exporting as well which makes multiple objects or shells non selectable in Alias. Please have a look at this and make the bridge between Maya and Alias as smooth and elegant as…

    3 votes
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    2 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  15. Support for Metal & Touchbar for next gen MacBook Pro OSX

    I hope Autodesk products will make use of Metal and support the new context sensitive Touchbar from Apple.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Prevent Stepped Preview from affecting Set Driven Keys

    As an animator I was really excited when I first discovered the Stepped Preview function in Maya - it's basically one single button to toggle inbetweens on an animation, and it's non-destructive on already modified animation curves!

    I instantly bound it to a hotkey and decided to try it out in my animation workflow, hoping to replace the slightly involved process of setting default out tangents to stepped, converting all curves to stepped, and then back again when finished blocking.

    It was great! I would switch to stepped preview when I began blocking, then with the tap of a hotkey…

    9 votes
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    1 comment  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  17. Rendering expressions

    Why Maya doesn't render expressions correctly? Like gears or tires of a car animated by expressions that always needed to be baked before get rendered.

    3 votes
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  18. Toggle to solo objects in layers to show in the Viewport

    By the life of me I don't know why this isn't already in Maya since the introduction of layers

    1 vote
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  19. Multi-Cut Tool - Snap Step by percentage and working units

    Currently the Multi-Cut tool can snap by percentage.

    It would be nice to be able to also snap by a unit of measurement.

    For example a user puts in 10cm. You could then hotkey + click on a point (ie vert or somewhere on an edge) and then letgo of the hotkey and the multi-cut tool would then start 10cm away from that point that was selected.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ghost follow camera view option

    Would be nice if I could tick a "follow camera button" in the ghosting feature. So instead of having the ghost trail be absolute it would stay relative to the camera.
    With this feature I could have a character run along a long path, have a camera tied to the character and put on ghost (with cam-follow) and polish on the arcs in the local space of the character, or according to camera.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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