Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Implement "grouping" in the Node Editor (like in Houdini, Softimage ICE, Fabric Engine Subgraphs)

    Basically, we need a functionnlity similar to:
    - Houdini "Digital Assets"
    - Softimage ICE "Compounds"
    - Fabric Engine "SubGraphs"

    We should be able to:
    - Group nodes by consolidating their inputs and outputs into one (implode)
    - Ungroup node (explode)
    - Register a group for future reuse (should be versionnable)
    - Change the used version for a registered group instance
    - Export/Import a registered group

    This would greatly enhance the rigging/fx workflow and allow people to share their work on the internets.
    ex: https://vimeo.com/90308439

    20 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. A.R.T. for Unreal Engine with MayaLT

    A.R.T. is a animation and rigging toolset for Unreal Engine and Maya.
    I hope the engineers can enable ART exluslivly for MayaLT as I think that would be a huge timesaver for animators and gamedevelopers, so they dont have to send the files manually, everytime they have changed a animation in MayaLT.

    A.R.T. is also very easy to use, so a gamedeveloper which have no experience with animation, A.R.T. could be very handy, if the developer dont have a animator on the team.

    As A.R.T. is meant for use in gamedeveloping, I dont see why it shoulndt be enabled for…

    12 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  3. 2 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Quad draw in screen space

    the Quad draw tool in so powerful way to limit it to re topology, make the Quad draw tool usable in screen space, this is the answer to modeling in maya, please make it happen.

    4 votes
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    under review  ·  1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Outliner v2.0

    I think it's time for improving the Outliner.

    Here is my ideas:

    - Show/Hide object/objects (like Hide/Unhide).
    - Lock objects (Like reference).
    - New layer from selected objects.
    - Favorite: so you can then show only favorited objects (like Ctrl+1 in view port).
    - Sort by: Type, Name, Last created etc.
    - Colors the object/groups/etc in the outliner
    - Move object up/down in list.

    Check the attached picture please.

    12 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Improve the Attribute

    I wish I could be improved (Attribute)
    And care form .. must be a stylish and sophisticated space is sufficient and provides comfortably
    I wish I could make it (Attribute) in this way is described in the following photos

    1-
     http://www8.0zz0.com/2016/12/12/13/190560246.jpg
    2-
     http://www8.0zz0.com/2016/12/12/13/730925884.jpg
    3-
     http://www8.0zz0.com/2016/12/12/13/994403587.jpg

    5 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Shape Editor should have a "New target from current values" (duplicate and merge)

    It would be helpful if the blendshape node had a new option "New Target from current" which evaluated the current total output for the blendshape and made a new target with those values.

    Why?

    When creating face morphs it is useful to create a set of base shapes and apply them in various amounts for the mouth shapes. In order to "bake" these shapes a set of duplicate and merge operations must be made with the dumber of duplicates matching the number of targets you use. This take a long time.

    1 vote
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    under review  ·  2 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  8. Get Rid of Paint Effects

    Paint Effects is a useless tool, great for wowing people in demos but essentially useless for any sort of real production. Just take it back behind the barn and shoot it!

    Replace it with an L-System generator with a bunch of presets.

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  9. Content Browser needs following context menus

    - Open Asset (which will open the file containting the asset)
    - Open Asset in new instance of Maya (so that we can work on the asset, save it and then reload the reference in the main scene)
    - Show Asset in OS explorer

    Also, when importing the asset to the scene with the CB, it should be selected so that we can drag and drop into the scene rather than trying to find it once imported.

    4 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Allow independant aspect ratios etc for multiple cameras in same scene.

    It would be great if you could have multiple cameras in one scene with the option to have different aspect ratio's/ render resolutions etc.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  11. Volumetric skin painting/smoothing

    An option to have Volumetric skin painting/smoothing would be extremely helpful as skins are getting more complex all the time. Soft Selection already has similar Falloff modes which you can toggle.

    And if we could also have an option to paint/smooth skin weights across multiple skin objects, the volumetric feature would be even sweeter.

    3 votes
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  12. Perspective Match/Camera Match tool like Max

    Please add a Perspective Match tool like 3ds Max.

    Currently we are left to 'eyeball' the matching of backplates.

    4 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  13. Interactive Bevels in Maya

    Having interactive bevels on selection like this video shows it's possible with the addition of some Soup nodes, would be a major improvement to Maya modeling workflow. Being able to add and subtract bevels on selected edges on the fly , would make for a 10 stars addition to Maya's modeling toolset. Please consider this!
    https://vimeo.com/146695098

    24 votes
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    6 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Improve the UI for the layered Texture node

    Currently the layered texture UI is clunky and its not intuitive when moving layers around and you can quite easily create new layers by accident. It would be nice to get this refined more, maybe have the layers vertical instead of horizontal, layer renaming etc.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Ncloth using patterns

    I like ncloth and the only problems i have with it is that it's slow, it isn't as interactive as Marvelous Designer and doesn't have tools for creating patterns like MD, i know it's easier to model clothes directly but by creating patterns and sewing them ( like how the old cloth system worked in Maya in the old days) will give you nice wrinkles in default bind poses. Can you guys bring back the option of creating patterns ( other example are Qualoth and jc.clothes 2), MD is great but it's lacking features that Nucleus has and vice versa…

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  16. Hobbyist pricing for Maya, and other products.

    If you're a student, you get Maya free for three years. After that, there is a considerable jump in price - thousands of dollars.

    I'd like to see low cost options for those who don't make any money with Maya, with increments for those who do, based on the amount of money they make with it. The game engine Unity3D works this way. It's free until you make $100k per year. Unreal charges 5% of your income, but only if you make a certain amount.

    A sliding scale for Maya would allow students to continue to use the product long…

    23 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. a unifying TAG system

    allow us to tag any object or material or node of any kind and view the outliner, node editor, hypershade , layer editor based on those tags and hide anything not in the selected tags. make life more manageable

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. XGen feathers and scales

    I'm happy now with the new XGen interactive grooming but here's an idea to improve upon. How about focusing on creating feathers and scales within XGen.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Support Extension BVH

    Support Motion File (BVH)

    3 votes
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  20. Deformer like curvyEdges Script

    http://polycount.com/discussion/131990/curvyedges-maya-script

    Would be super useful. The Maya Wrap deformer can't even hold a candle to this.

    3 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
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