Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Straighten UV Brush Tool for UV Editor

    Hi,

    There's a GIF picture attached to this post that illustrates this suggestion better than a hundred of words.

    Maya feedback program already has a bunch of requests for new UV Editing tools in Maya, with one of them being a Straighten UV functionality, as can be seen in this topics:

    http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/5868505-straighten-uv-tool-like-the-one-in-roadkill

    http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/7246950-better-uv-tools

    http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/6438509-straighten-wavy-edges-tool-in-uv-editor

    Straighten UV is a very handy and demanded feature that allows artists to improve their UVs for hard-surface objects, ultimately leading to less pixel aliasing on textures, easier texture painting and overall better texturing results. The task of straightening UVs can be found in another 3D…

    23 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  2. Interactive Retopology

    An interactive approach to retopologising the mesh as seen in this video https://www.youtube.com/watch?v=H8K5CyQB_kc

    52 votes
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    8 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. 6 votes
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    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Combine name

    Now that you have options for combine, could you add an option to keep the name of the last selected object as well? We have this made inhouse since a few years but it's always fun to get it out of box

    13 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Multi-cut tool improvement from XSI

    Hello! I'd like to suggest to improve the behavior of multicut tool. XSI has a perfect implementation of cut tool - I can start cut line from outside of the mesh or arbitrary point inside mesh or snap to some vertex. And I can define the end point absolutely the same way. After the start and end are placed, I can freely move them outside of the mesh or snap to where I want.
    Current implementation of maya mutli-cut tool is very limited in terms I described above. I can start cutting EITHER from the point inside the mesh and…

    8 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. Save Display/Animation/Render Layer configurations as presets per scene

    We need a way to save different layer configurations: visibility, wire color, etc per scene.
    This would be extremely helpful for product configurations, where you have a bunch of parts that can be combined to create different versions of a product. It would be great if we could save the layer visibility as a preset and quickly swap between versions of the object without having to toggle a bunch of layers on and off

    9 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. A "smart" perspective camera with snapping and auto-orthographic mode

    There's a GIF picture attached to this post that illustrates this suggestion — see it to get a quick idea.

    Hi,

    Latest release of Maya 2016 Extension 2 saw several and quite useful new features for camera controls, including the View Along Axis commands. Together with overall modeling improvements introduced over previous versions and the Extension 2, the modeling workflow in Maya has already become much more fun and artist-friendly. I think that while the development of new camera control features probably is still hot, we can make another step in this direction and further improve the modeling experience in…

    9 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  8. QuadChamfer & procedural workflow for Maya!!!

    I like Maya but I feel sometimes my workflow could be much faster in 3ds Max. How hard would it be to implement something like quad chamfer for Maya?
    There a polycount thread of someone really close to creating something similar http://polycount.com/discussion/164254/maya-surface-based-asset-generation
    Also when will Maya have a procedural generated workflow implemented?

    8 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Enhance Select Similar to work with Objects

    Enhance Select Similar to select similar objects based on topology similarity via threshold, rather than node similarity, right now it just selects all polygon objects which is redundant feature, instead make it select objects with similar topology or shape.

    2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. Add history (AKA back/forward like in a web browser) for node editor

    saving node editor bookmarks just to toggle between a few different views (node layouts) is terribly slow and gets disorganised too quickly. The philosophy of bookmarks is that the layouts saved need to be long term when in reality it would be MUCH faster and better to have the ability to go back and forth (like back/forward button in a web browser) between previous and current layouts.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Camera movement like unreal engine 4 (Shift + move tool, Bring the camera along for the ride)

    Shift+move tool would be a really bug improvement on Maya and Maya LT. I don't enjoy moving an object around then having to move the camera around separately. adding Shift + move tool would allow the camera to come along for the ride.

    see the following link from UE4 for more details: https://youtu.be/yNsKAntWiB0?t=16s

    i know this is already posted in the LT feedback but not to many people adventure to the LT part of this feedback stuff. :)

    3 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  12. link material and outliner visibility to layer visibility

    another killer workflow feature from cinema 4d. when you turn off a layer the materials and objects are hidden in the material editor and object manager allowing you gain focus. its so simple yet genius sanity saver

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. save preferences to Autodesk account

    This is nice feature that Adobe products have, so you can save preferences (hotkeys, colors, even shelves) directly from maya to your autodesk account , so wherever you go you can just log on any computer with maya and be rdy to go, not to mention much easier reinstalls etc.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. Improve VP 2.0 Transparency Sorting

    Viewport 2.0's transparency sorting, in some ways, is inferior to Maya's legacy viewport. This is due to the lack of a "Polygon Transparency Sorting" option.

    As a test, open a scene that contains a many layers of transparent objects which intersect at many points (something like a tree or cloud asset composed of many alpha cards). Toggle through the Viewport 2.0 transparency sorting modes:

    Simple - Transparent objects fail to stack in the right order.

    Object Sorting - Intersecting transparent objects will pop in front and behind each other.

    Weighted Average - All transparent objects blend together, disregarding depth order.

    3 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  15. If double click on an object inside a group it will select the group

    Say you have five boxes inside a group, if you (double click) on one of them it will select the entire group. (like it's doing the up-arrow thing but with double click on the object)

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  16. Make executing certain Maya functions like "select" or "extrude" multi-threaded instead of single core.

    Executing some tasks may take minutes or hours depending on the number of objects selected. The time can be reduced by utilizing all the processors for tasks by subdividing the task among different processors. I have a 20 core computer, and I see that selecting 100 different geometries still takes about 5-10 minutes and is only utilizing a single core to perform this simple task.

    1 vote
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  17. Keep the old pivot after mirroring

    An option in the "Mirror Options" to preserve the old pivot after mirroring.

    1 vote
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. Tabs in Maya

    Tabs like in webbrowsers to view or edit multiple scenes without running separate instances of Maya to save RAM.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Welcome 3ds Max user to Maya

    Autodesk should listen to their users for what they want. It is 2016, the industry leading Maya software should be the best tool for Artists. I think what Artist and Autodesk want is one powerful 3D software. I know you guys want to develop Maya to keep up with its competitors, and would like to 3ds max user switch to Maya because you dont want to develop 3ds Max as Maya, So as a Max user for 7 years experience I would like to see some Max features in Maya to make me comfortable if I want to switch. I…

    4 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Light manager or mixer

    I have already suggested this to Alex fuchs at Nvidia for Iray fo rmaya and it wil be released.
    However I think outliner is weak tool to manage lights, a light manager enabling to govern lights in groups or individually would be much appreciated.
    I will not use time to explain the power of such upgrade, as I would assume that if You need to manage anything above 10 lights in a scene from IBL to Iess and more it takes little to understand what IM asking for and the powerful potential.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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