Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Create a node based script editor for visual scripting in Maya

    It would be nice if Maya had some sort of visual scripting for artists. Something like blueprint in UE4 or XPresso in Cinema 4D.

    22 votes
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    1 comment  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  2. Mental Ray - A Real progressive Render Engine

    The IPR it's almos obsolate, we need and a Real Progressive Render Engine inside of Maya, like:

    + Render Man.
    + VRAY
    + FurryBall
    + Arnold
    + Even Blender (Open Source) has one!

    Thanks,
    Deo :)

    22 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  3. Let Maya catch up with Houdini, Stop improving modeling tools, and start working on FX tools

    since Maya 2008 Autodesk worked very hardly on improving modeling which easily can be replaced by a tens of other applications, but not working seriously on developing Dynamics... since Alias Maya 7 Autodesk added only few improvement tools like xGen which also can be replaced in my opinion and Bifrost which still needs alot of adjustments.. till now almost 90% of movies VFX are working on Houdini because Maya isn't sufficient enough.. At least include ICE in it.....

    11 votes
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  4. 19 votes
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    2 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  5. Texture Baking

    Maya Transfer maps is super slow, so plz update it with below feature.

    >>>Generate a Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps of selected object

    >>>Ultra High Resolution Support

    See Below Links

    www.knaldtech.com
    www.knaldtech.com/docs/doku.php?id=welcome_to_knald
    www.xnormal.net/

    2 votes
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    1 comment  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  6. Maya2016 users beware. Update isn't compatible with Renderman, Redshift, and possibly more renderers.

    It may be good for Autodesk to take initiative on this and get on it with various vendors to get this resolved ASAP despite that this is technically "3rd party issues". The API changes in Maya are the root cause. It would be stellar customer care to take the lead on this. Punting to the 3rd parties could be in very poor taste.

    1 vote
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. Unify Maya's (low poly) modelling tools

    Hi,
    I propose to completely and finally unify the modelling toolkit and the (old) selection, moving, scaling and rotating tools.
    My biggest problem with the current concept (Maya 2015) is that I need to go to the old tools, when I want to have funktionality like:
    1. Preserving UVs
    2. Backface culling for selection
    3. Mirrored editing
    4. Selection with falloff.

    I think there are significant workflow advantages to having all functionality concerning the same workflow in one place.

    What I am saying is:
    Please, please, please, put all the functionality of all the basic selection/move/scale/rotation/modelling tools in one toolkit.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Mesh deformation to bone animation conversion tool

    Hi,
    I think Maya really should have a tool that turns any kind of mesh-deformation into a bone animation. My reasoning is, that it is really useful in game-development and it allows artist to tweak simulation results.

    I am basically talking about the tool shown in the video linked below:
    https://vimeo.com/123883474
    (the video pretty much speaks for itself)


    I hope people here (and the devs) agree with me and we get this (or something like it) into Maya.

    4 votes
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  9. Polygon Edge Crease Falloff/Crease Weight Map

    Open Sub-Div creasing is really useful for maintaining volume on a design without making the mesh too complex.

    I use this a lot for creating concept models for automotive design. It would be really great if you could add the ability to define a falloff when assigning creases to a selection of edges.

    Example: A crease down the bodyside of a car that fades into the body shape.

    You can see this functionality in Modo here:

    https://www.youtube.com/watch?v=doazrHltwa0

    How it might work In Maya:

    Make a selection - drag a falloff shape volume/or use bespoke weight paint tools to define crease…

    6 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  10. FUll Compositor Render Node inside of Maya

    Will be incredible to have render layers inside of maya and pulish the render at the same time with a node compositiion render layer, with this the piline will be short and we can increase fast the quallity of our renders.

    Example: http://www.blenderguru.com/tutorials/introduction-to-the-compositor/

    10 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  11. Better uv tools

    Recently i started using Ninja Dojo and it has some nice scripts such as:
    - Scale to Last ( Scales UV's to last selected object)
    -Quick scale (Scales UV's based on pixel ratio and texture size)
    -Check Ratio( Check Pixel Ration of selected uv object)
    -Tube Map ( Mapes tubes in a clean way)
    -Straighten Horizontal / Vertical ( straightens selectev uv's)
    -Align Center ( allights selected objects to center )
    -Store Target UV ( sets a source uv )
    -Match UV (Matches selected uv's by the source based on a tolerance slider).
    Ninja Dojo
    http://www.creativecrash.com/maya/script/ninja-dojo-grand-master-w-ninja-city

    Also would be nice…

    4 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  12. Put the Modelling Toolkit toggle into "UI Elements" and the East marking menu of the Hotbox

    The switch for the Modelling Toolkit is hard to find.
    As a UI element it should reside in the "UI Elements" menu and should also be accessable in the east marking menu of the Hotbox (replace the "Layer Editor" entry, its useless).

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. have profiler tool also record rendering and give us information

    It will be cool if Profiler can show us which element or shader in the render is talking more time.. then we can try to optimize it better..

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  14. Fix attribute editor and add stack like in 3ds max

    I don't like the tab layout in the attribute editor, where you have to scroll for ages horizontally to view all your tabs/attributes, it doens't give you a good overview. So you have to scroll in order to find the tab/attribute you are looking for, then when you find the tab you are looking for you must click it, but you can't click it if it's selected, which it probably is since the scroll also moves the selection (but doesn't update the Attribute editor settings), so then you have to click another tab and then reclick the tab you wanted…

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. 1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  16. Mental Ray update (specifically render passes)

    Could we please get a rework on the mental ray render passes?

    Here are some of my main issues with it:
    - The UI (specifically the menu for render passes) is unnecessarily complex and counterintuitive
    - Some Passes seem to never work. And it is not clear for all passes what each of them does. There should be extensive tooltips explaining each pass and when it works.
    - All render options should have extensive tooltips.
    [Don't get me wrong, I do read through the official documentation, but if you work with half a dozen different 3D programs at different times…

    3 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  17. Import automatically

    Hello Maya devs,

    Could you please change Maya's start-up options so that Maya will try to import files, if it cannot simply open them?

    So that if you double-klick on something like an fbx file in the (windows) explorer (and if Maya is set as the default program for fbx files and the relevant plug-in is installed). Maya will just open the file?

    I mean, currently if I do this with Maya 2015, I get some "filetype unrecognized" message and I have to click it away, and either drag and drop the file into Maya or go through the import…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Integrate an updated script editor such as http://zurbrigg.com/charcoal-editor. Please!

    Maya's editor is nice but has many limitations that can be "nuisance" like in production. Integrating a better suited script editor would help tremendously.

    1 vote
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  19. Object selection lost when pasted/imported in the scene

    When we paste or import some objects in our scene their selection is lost. Because of that, sometimes it's hard to find them in a viewport scene which contains a lot of objects. In the older version of Maya it didn't happen at all (the selection was maintained), but in 2014 we lose it. It's too annoying. :(

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Put out some NEW tutorials for LT 2016

    I got Maya LT from Steam about 3 weeks ago and started going through some easy to follow tutorials from Autodesk, the 101s and the a few modeling (of the cat). 2 or 3 days ago steam auto updated me to 2016. (I wish I could go back until there was more help out for 2016.) The shape geometry is moved. There is not more "normals" in the hot box. I can't shape a square on the subdivision levels (when you make it a sphere). I'm not saying this is broken i'm just saying I want some simple howto videos…

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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