Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Add Top Linear Menus to Marking Menus

    Benefits:

    1. Shorter mouse drags required to reach linear menu options

    2. Helps avoid the menu being offset from cursor due to accommodating an overloaded bottom linear menu.

    2 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Create a node based script editor for visual scripting in Maya

    It would be nice if Maya had some sort of visual scripting for artists. Something like blueprint in UE4 or XPresso in Cinema 4D.

    47 votes
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    5 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  3. Make texture bake tools such as the Transfer Maps tool Multithreaded

    The Transfer Maps tool only uses one core and can be excruciatingly slow at times. Especially at higher quality levels. It would be really nice to have this multithreaded.

    6 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  4. Move 'Save Runtime command' button can't be viewed on lower resolution monitors

    The 'Save Runtime command' button is very far from the rest of the window and cant be viewed on lower resolution monitors because the hotkey editor won't fit on the screen.

    I propose moving it with the other buttons or to the center.

    Also, its saves the 'hotkey'. Shouldn't it be called 'Save Hotkey'?

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Option to hide Node editor in Hypershade window

    Its not possible to hide the node editor from the Hypershade as you can with the browser etc. See menu in image below.

    http://1drv.ms/1IaV3qL

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Bevels like Softimage

    I know you have done a lot of work on bevels lately, but honestly the beveling in Softimage is still the best in the industry. I would love it if you could make bevels work and have the functions that are available with softimage.

    A big one is collision detection. When bevel components hit each other they seamlessly merge and weld preventing geometry from passing into each other.

    Also, it just seems like the bevels work on more complex geometry than any other modeling package. I can't tell you the number of times in both Max and Maya when I…

    2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. The ability to view "alone" every element of the scene...

    the ability to view every element of the scene alone in with a texture or with shade or with wireframe,...viewport viewing, not all the scene once we switch to the 4, 5, 6... I am not saying it;s wrong to see all of it... it's just for our eyes direct discovery of the element's error, and focus on one element...although focusing is another thing to discuss.

    The thing that needs to be done is Select the object>add an 4, 5, 6 or else ... to view it alone in the xyz scene

    Thank you in advance

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. UVs in the 3D viewport

    Working with the UVs in the 3D viewport. In Mudbox with alt+t you can change your model to UVs in the 3D viewport. In Maya you have great selection, modeling and brush tools which will be easier on the UVs in the 3D view that in the UV editor.

    6 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Make NodeEditor show Asset contents

    Can't view asset contents in the NodeEditor (replacement for the Hypershade WorkArea). You need to open a separate AssetEditor to see whats in it. Old WorkArea was MUCH better. A major pain and workflow slowdown.

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Layout that save all the interface at the same time

    I really need Maya to start saving layout of every single panel.
    Not just the viewport config.
    Things on the second monitor are really important.
    Things like preset layouts are also valide.
    Your doing them right on 3dsmax ( although its has now more than enough templates! )

    2 votes
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    under review  ·  1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. small feature/big effect: painted blend weights influence

    the idea is simply to add a slider to each blendshape which controls the strength of the painted weights effect.

    the interesting part is, if the output values were to be clamped to 0..1 but the slider goes 0...50, this could be used to control the areas where the blend shape appears first on the model (brighter areas) vs. where it appears later (darker areas)

    Ideally there would be some smooth clamp option so the result value won't hit the 1 too hard.

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  12. Expand the modelling tools

    Now that I'm really happy with modelling toolkit,
    we need the extra power that's under 3dsmax graphite modelling tools.
    All those good things need to be in maya also!

    4 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  13. 3D TEXT Module with production usable features.

    It's long overdo. Typography is a common requirement in many projects. The text tool in Maya is archaic and virtually unusable in creating anything that is sexy enough for a real world production project. Please refer to current features available in Cinema 4D, After Effects, and Element 3D where the former is the leader in this area. Not having to jump into other tools to create usable TEXT objs would be an enormous production bonus.

    We need a module that supports the following:

    1) Easy creation of multi-line text.

    2) Proper interpretation of font profiles (watch those curves on the…

    0 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. MRampAttribute array

    Its still not possible to create ramp attributes as array attributes. So, please change that. So many people tried to find a way around that and in the end, its all just bad hacks.

    1 vote
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    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  15. 'Runtime command has been saved' popup dialogue window is inefficient

    Every time a hotkey is saved an annoying popup dialogue window is displayed that has to be closed every time, which is inefficient and frustrating.
    Can this confirmation be more subtle, for example printed in the script editor window?

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Ramp Shader cripples most any scene file.

    Trying to use a ramp shader on a shattered object in viewport 2.0 brings computer its knees. "Viewport 2.0 Processing" for probably 5 minutes before I can work.. then intermittently locks the scene up over and over again. Got rid of ramp shader all together and it worked smooth as silk. So, yeah that could probably be optimized or just deleted out of the create menu til it actually functions.

    0 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make Default Marking Menus Customizable

    It would be nice to customize the default marking menus within the marking menu editor instead of having to edit Maya's native mel files.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Please bring the interactive help field back!!!!!

    I don´t understand how Autodesk can erase such an important
    feature from an App like Maya:
    Interactive help field // You type something in and it shows up in the UI!

    Now we have this help version that opens up a new window that does not find anything...........at all!
    Sorry for the rage...but this one is a no brainer.
    Please Autodesk!

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Ability to use spacebar to navigate like in Softimage

    In softimage I could assign the spacebar to navigate, which is WAY easier on the hand when working all day. And then I suppose we would need a way to assign a different hotkey for the markup menu that the spacebar currently uses.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. Mental Ray - A Real progressive Render Engine

    The IPR it's almos obsolate, we need and a Real Progressive Render Engine inside of Maya, like:

    + Render Man.
    + VRAY
    + FurryBall
    + Arnold
    + Even Blender (Open Source) has one!

    Thanks,
    Deo :)

    32 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
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