Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Create a node based script editor for visual scripting in Maya

    It would be nice if Maya had some sort of visual scripting for artists. Something like blueprint in UE4 or XPresso in Cinema 4D.

    39 votes
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    3 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  2. Expand the modelling tools

    Now that I'm really happy with modelling toolkit,
    we need the extra power that's under 3dsmax graphite modelling tools.
    All those good things need to be in maya also!

    4 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. Let Maya catch up with Houdini, Stop improving modeling tools, and start working on FX tools

    since Maya 2008 Autodesk worked very hardly on improving modeling which easily can be replaced by a tens of other applications, but not working seriously on developing Dynamics... since Alias Maya 7 Autodesk added only few improvement tools like xGen which also can be replaced in my opinion and Bifrost which still needs alot of adjustments.. till now almost 90% of movies VFX are working on Houdini because Maya isn't sufficient enough.. At least include ICE in it.....

    20 votes
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  4. Mental Ray - A Real progressive Render Engine

    The IPR it's almos obsolate, we need and a Real Progressive Render Engine inside of Maya, like:

    + Render Man.
    + VRAY
    + FurryBall
    + Arnold
    + Even Blender (Open Source) has one!

    Thanks,
    Deo :)

    31 votes
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  5. Better Reduce

    The new reduce algoritm is still horrible, i tested on an object and set some creases and disabled everything except creases at 1.0 and it didn't do anything as expected, even created triangles although i set it to 1 to preserve quads, tried even to disable triangles and still it should be better.

    4 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. Ability to Add Separators to Shelf (without editing shelf .mel file)

    Currently (in Maya 2016) you can have Separators in the Shelf, but it requires adding custom MEL code to the specific shelf file manually. I would like this ability to be added as an option in the Shelf Editor instead by simply choosing a "new separator" and then positioning it with the standard shelf editor controls.

    1 vote
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Please bring the interactive help field back!!!!!

    I don´t understand how Autodesk can erase such an important
    feature from an App like Maya:
    Interactive help field // You type something in and it shows up in the UI!

    Now we have this help version that opens up a new window that does not find anything...........at all!
    Sorry for the rage...but this one is a no brainer.
    Please Autodesk!

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. Create a dedicated Set Driven Key Editor UI

    There's no easy way to manage a scenes SDK's out of the box. Users have to currently go to the Node editor, Hypergraph, etc. There should be a dedicated UI to manage them, similar to the function of the Blend Shape Editor for Blend Shapes.

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  9. Game Exporter Tools for Maya on Linux

    Maya on Linux should also have this features, at least for Unreal Engine since Unreal Engine can run on Linux natively.
    Autodesk please don't tie us only to Windows and Mac!

    3 votes
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    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  10. Grease Pencil In The Hypershade Work Area!

    It would be nice to be able to take free hand notes like with the viewport grease pencil, but in the hypershade work area. Would be nice to be able to do that for any of the editors, but the work area would be especially useful.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  11. MIrror Geometry could use a Flip UVs option

    A common workflow for symmetrical models is to UV map 1/2 of the model, then mirror duplicate when done. Both Mirror Geometry and scaling @ -1 across the symmetry axis will copy the UVs, but they need to be flipped separately.

    It would be a time-saving step if there were an option to flip the UVs (usually in U) in the tool.

    1 vote
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    under review  ·  1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  12. Parented cameras should still be controllable via alt / lmb / mmb.

    Since version 1 of Maya this has been an issue. If a maya camera is parented under any null I cant navigate with it using alt / lmb / mmb. It simply goes all over the place. It would do wonders for user interactivity if this was fixed. This has annoyed me for more than a decade.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  13. 21 votes
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    2 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  14. Distance based local transform pivots

    The ability to automatically assign local pivots to selected components based on a treshold distance from each other. Same thing based on whether they are on the same shell or not would also be useful.

    3 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  15. Make texture paths relative!

    As someone who often has to switch between workstations when working on a project, the file path of the textures is very important. No matter how many times I save the files to relative, Maya always, ALWAYS, sets them to global. This is particularly annoying in the lighting/rendering stage, when I often have to link the files again to the project folder. The path SHOULD be relative if it's saved as relative.

    There is a script to quickly rename all the files in a scene called "Clean Texture Paths" from Lightcraft, but this is only a temp solution to a…

    3 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  16. Adding dot and rectangular links in Node Editor like NUKE node graph

    Coplex node graphs are very difficult to see.
    I want dot separater for link and rectangular links like Nuke.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. Texture Baking

    Maya Transfer maps is super slow, so plz update it with below feature.

    >>>Generate a Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps of selected object

    >>>Ultra High Resolution Support

    See Below Links

    www.knaldtech.com
    www.knaldtech.com/docs/doku.php?id=welcome_to_knald
    www.xnormal.net/

    2 votes
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    1 comment  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  18. Better uv tools

    Recently i started using Ninja Dojo and it has some nice scripts such as:
    - Scale to Last ( Scales UV's to last selected object)
    -Quick scale (Scales UV's based on pixel ratio and texture size)
    -Check Ratio( Check Pixel Ration of selected uv object)
    -Tube Map ( Mapes tubes in a clean way)
    -Straighten Horizontal / Vertical ( straightens selectev uv's)
    -Align Center ( allights selected objects to center )
    -Store Target UV ( sets a source uv )
    -Match UV (Matches selected uv's by the source based on a tolerance slider).
    Ninja Dojo
    http://www.creativecrash.com/maya/script/ninja-dojo-grand-master-w-ninja-city

    Also would be nice…

    7 votes
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    1 comment  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  19. Allow hiding of faces!!!

    Normally you can hide and unhide objects with h and shift+h, this functionality NEEDS to work for faces too! Isolate selected can somewhat supplement this for now, but you CAN'T make multiple selections to hide with that and you have to invert the selection every time.

    No idea why it does not work like this already.

    3 votes
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    under review  ·  0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Add Scene File Preview Image Functionality.

    Other platforms (not to be mentioned) have this incredibly handy feature that allows the user to see a snapshot preview image (automatically created on save) of their project file (scene file in Maya) in the OS browser AND within the application file browser. This is incredibly helpful when browsing through dozens of versions of a file so that a desired "state" of development can be easily selected as opposed to having to open each and every file to see its contents.

    Let's add this to Maya as a super time saver! Thank you!

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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