Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

Frequently Asked Questions | Report Maya Bugs

How can we improve Maya?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Interactive Retopology

    An interactive approach to retopologising the mesh as seen in this video https://www.youtube.com/watch?v=H8K5CyQB_kc

    9 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  2. Native support to OpenVDB

    Add OpenVDB tools (volumeToMesh, fracture) as nodes to Maya. Nodes interact with the viewport like any other node in Maya.

    9 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  3. Better interaction between locked vertex normals and soft edges

    I'd like to see a predictable behavior for locked normals when working with soft edges. The resulting normal is sometimes locked and identical to one of the original normals but sometimes gets unlocked and is the average of the normals.
    I'd like adding a soft edge to behave the following:
    For each vertex on the selected edges to the following:
    1. Calculate the average of the locked vertex normals.
    2. Snap all the unlocked normals remaining to the average created at the previous step and lock them.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Maya Sculpting

    Maya 2017 should have a robust Sculpting Tool built in, no need Mudbox. I mean Mudbox is terminated. I know this will affect 3DSMAX. But currently, Zbrush is very strong and the standard production for Sculpting. I hope Maya 2017 will allow artist to build thing from scratch, and with their imagination through the flow of their hands. Retopology and The Rebuid Mesh must be improved to make Maya a One Tool for the Whole Pipeline. I bet if this feature can be achieved, Zbrush will have a hard times. No offense to any geniuse developers out there but I…

    10 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    3 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  5. Time Slider

    Allowing coloring each key separately in the Time Slider + Add Marker in Time Slider

    7 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. rename nodes based on Input Name

    There should be an option to easily rename all the nodes according to their input name instead of always having to go rename them manually.

    7 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Read and write one frame per file using Alembic IO

    Current Alembic IO in Maya don't support to read and write one frame per file. This feature could be implemented to load cache files using "#" in filename.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  8. Reference Editor lacking

    Reference editor could be improved immensely with the following;

    1) Currently it only displays file name, there could be other coloumns like filesize, file location, how many materials/lights/polys/ etc are connected to the reference and custom comments so we can write things in the last coloumn. These can all be turned on and off

    2) "Replace reference" should also replace all instances of the reference not just the parent reference and leave empty groups everywhere

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  9. Worldspace Matrix Input on Transform nodes

    It would be incredibly useful if transform nodes had a worldspace matrix input parameter.

    In terms of this working with current translate/rotate/scale/shear I would expect that these pre-existing parameters would work exactly the same if there was no input plug in the inputWorldMatrix parameter.

    However, if there was an inputWorldMatrix connection this would override any other transform parameters (Much like Global Kinematics always overrode Local Kinematics in Softimage if there were incoming connections).

    Given how useful it is to deal with whole transforms through matrices when rigging this would make node graphs far cleaner and further streamline rigs with complex…

    7 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    4 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  10. Animate deformer weights via a Ramp

    Animate deformer weights especially the wire tool easily via a Ramp would make life so much easier.

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  11. 1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  12. Adjustable grid size that toggles between user defined scales.

    Creating art assets for video games often requires creating assets on a grid, for the sake of consistency, game design and our sanity.

    We may flick between between multiple grid scales as we work many times during a day, which means currently we keep opening the grid options to apply a new level of subdivisions to our grid.

    If Autodesk can include a simple addition that enables the user to set multiple grid scales (ie: 16units, 32, 64) which we can toggle through, or perhaps a x2 of our current grid scale, that would be great.

    Simple, but effective and…

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  13. Partial creases in Mental Ray

    The title says all. Partial creases don't work in mental ray with subD Approximation. Hard-surface modeling is a real pain because of this.

    0 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  14. Maya scene thumbnail icons with Windows

    3Ds Max and Cinema 4D scenes display thumbnail icons in Windows Explorer. Maya does not.

    8 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  file import/export  ·  Flag idea as inappropriate…  ·  Admin →
  15. Easily change the colour of a Tab in attribute editor by right clicking

    Constantly scrolling though dull grey tabs can be tedious and makes settings hard to find. The option to colour each tab header would make it easier to find your most commonly used tabs and speed up workflow.

    6 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Some method of copying and pasting all three parameters at once for position, orientation, and color (RGB) within the Maya UI

    By simply multiple selecting the relevant values, going to the other place in the UI, putting the insert into the first parameter and hitting "paste".....

    0 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. Regular tube extrusion along a path with sharp angles.

    If you want to make a tube extrusion along a deformed rectangular for instance the result is wired and irregular. Evolve, Solid thinking does it very well (pipe extrusion). It would be great to improve all related to nurbs and surfaces including a cap surface, 3d rotation with references would be amazing using directly the rotation pivots.

    17 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. 2 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Channel Box and Attribute editor UI improvements

    The new May a 2016 interface looks modern and fresh, but I think there are few cases where the flat design has gone before
    usability.

    For example the channel box window makes no visual indication what elements are just labels, what are category names, and what are the item you can click and edit. This is not very user-friendly, especially for those who are new to Maya.

    The inputs part could be done with tree-view style component, that would make it much more accessible.

    Attribute editor is nice, but why are all the important elements displayed on a horizontal tabs…

    7 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. 1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4 5 37 38
  • Don't see your idea?

Feedback and Knowledge Base