Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

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  1. Outliner v2.0

    I think it's time for improving the Outliner.

    Here is my ideas:

    - Show/Hide object/objects (like Hide/Unhide).
    - Lock objects (Like reference).
    - New layer from selected objects.
    - Favorite: so you can then show only favorited objects (like Ctrl+1 in view port).
    - Sort by: Type, Name, Last created etc.
    - Colors the object/groups/etc in the outliner
    - Move object up/down in list.

    Check the attached picture please.

    30 votes
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    4 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Implement "grouping" in the Node Editor (like in Houdini, Softimage ICE, Fabric Engine Subgraphs)

    Basically, we need a functionnlity similar to:
    - Houdini "Digital Assets"
    - Softimage ICE "Compounds"
    - Fabric Engine "SubGraphs"

    We should be able to:
    - Group nodes by consolidating their inputs and outputs into one (implode)
    - Ungroup node (explode)
    - Register a group for future reuse (should be versionnable)
    - Change the used version for a registered group instance
    - Export/Import a registered group

    This would greatly enhance the rigging/fx workflow and allow people to share their work on the internets.
    ex: https://vimeo.com/90308439

    23 votes
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    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. 7 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Improve the Attribute

    I wish I could be improved (Attribute)
    And care form .. must be a stylish and sophisticated space is sufficient and provides comfortably
    I wish I could make it (Attribute) in this way is described in the following photos

    1-
     http://www8.0zz0.com/2016/12/12/13/190560246.jpg
    2-
     http://www8.0zz0.com/2016/12/12/13/730925884.jpg
    3-
     http://www8.0zz0.com/2016/12/12/13/994403587.jpg

    9 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Implement Max's Graphite Modeling Tool in Maya please!

    Maya is still way behind in modeling . With all the effort put lately in it, Maya is still an inferior tool for professional modeling in comparison with Max. Please implement all Max's Graphite Modeling Toolkit in Maya ! Also give us a better and more procedural modeling history like max's modifiers. If you want to make Maya an animation and FX software ONLY, say it ! If not i suggest you guys keep up, 'cause we suffer of lack of proper modern modeling tools in this software.

    4 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  6. Quad draw in screen space

    the Quad draw tool in so powerful way to limit it to re topology, make the Quad draw tool usable in screen space, this is the answer to modeling in maya, please make it happen.

    7 votes
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    under review  ·  2 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. Option to Dim "Display Checkered Tiles"

    Currently the "Display Checkered Tiles" Option in the UV Texture Editor is awesome but to improve it having a "Dim" option would be great. At the moment it can be very difficult to know what edges, faces or UVs you have selected because the default color of the Checkered Tiles are so similar. Hope others agree and this gets tweaked.

    6 votes
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  8. Maya needs to support instanced lights

    Most, if not all, modern render engines support instanced lights but Maya at it's core does not enabling a major limitation when doing scenes that have multiple lights.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. A.R.T. for Unreal Engine with MayaLT

    A.R.T. is a animation and rigging toolset for Unreal Engine and Maya.
    I hope the engineers can enable ART exluslivly for MayaLT as I think that would be a huge timesaver for animators and gamedevelopers, so they dont have to send the files manually, everytime they have changed a animation in MayaLT.

    A.R.T. is also very easy to use, so a gamedeveloper which have no experience with animation, A.R.T. could be very handy, if the developer dont have a animator on the team.

    As A.R.T. is meant for use in gamedeveloping, I dont see why it shoulndt be enabled for…

    12 votes
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  10. * Unknown nodes have been removed... Replace instead of Remove when Opening a Scene

    Can we have an option to replace Unknown nodes with a locator or group instead of deleting them when we open a scene with unknown nodes... Currently if content is nestled under an Unknown node it will remove everything. Replacing it with a group or locator instead could potentially save all of the "known" data beneath it.

    Is there a way around this?

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Let ShaderFx read and write the frame buffer

    This way we can not only design foward surface shaders, but also screen space effects and deferred shading. This is standard today and would be awesome to have this kind of freedom in shaderfx. This (with cascade shadow maps) could easily be used for some next level pre-viz.

    3 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  12. a destruction tool like rayfire or pulldownit

    It would be so useful for everyone who's working in the vfx branche, no longer switching between houdini and maya

    1 vote
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    0 comments  ·  dynamics  ·  Flag idea as inappropriate…  ·  Admin →
  13. Free up the Nodes !

    Why doesn't Maya free up various features that are tied to specific modules ( n cloth, xgen, Mash ) and have them as free-floating tools that can be plugged into other workflows that they weren't traditionally designed for?

    I was watching the wonderful tutorial series by Drayl Obert [https://www.youtube.com/watch?v=isZkn-XlYh4] and this video reminded me of one of my pet peeves with Maya.

    Over the years many plugins have been bought and bolted onto the Maya platform and often these plugins have a workflow that isn’t consistent with the rest of the app. The really cool MASH plugin adds…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. better "quick select set" manage in Outliner.

    When some faces (or vertex and edge) are set to "Quick Select Set," I want this "Quick Select Set" appear under the Shape node, making it easier to manage and more reasonable. When you delete a model, it's "Quick Select Set" is also automatically deleted.

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add shelves to maya modules

    It will be nice if a "shelves" folder created in a maya module can be automatically added to the MAYA_SHELF_PATH, or at least have the ability to set the variable within a ".mod" file instead of using env var.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Perspective Match/Camera Match tool like Max

    Please add a Perspective Match tool like 3ds Max.

    Currently we are left to 'eyeball' the matching of backplates.

    7 votes
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    0 comments  ·  Viewport  ·  Flag idea as inappropriate…  ·  Admin →
  17. Shape Editor should have a "New target from current values" (duplicate and merge)

    It would be helpful if the blendshape node had a new option "New Target from current" which evaluated the current total output for the blendshape and made a new target with those values.

    Why?

    When creating face morphs it is useful to create a set of base shapes and apply them in various amounts for the mouth shapes. In order to "bake" these shapes a set of duplicate and merge operations must be made with the dumber of duplicates matching the number of targets you use. This take a long time.

    1 vote
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    under review  ·  2 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  18. Skip existing frames

    All type of render should have the “Skip existing frames” option as the Maya default render have.

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  19. animation layer editor layer grouping

    It recently happened to me that my animation layer count increased. When there are more than some some layers, some type of organisation is necessary. I would suggest a functionality where layers which belong to the same logic group can be added together and hidden under some sort of animation layer group node. Moreover, its currently not possible to make animation layers of referenced files be a child of another layer. This should be fixed, too.

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  20. Add spanish language pack

    Add spanish language pack localization,
    Currently these are the ones you have: English, 日本語, 简体中文

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
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