Ideas for Maya forum

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas).

To see the Ideas that we added to Maya 2014, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Read Cory’s blog for more details.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.

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  1. Robust Undo Implementation

    Undos have always been extremely sketchy in Maya and more often than not crash the entire app. Everyone has been in the situation where after a number of undos no redos are available. Or after ten steps only 2 undos are available. Or the undo chain gets unhooked without notice. This is an elementary aspect of software quality and it reflects very badly on the developers that after so many years this aspect still fails left and right.

    5 votes
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    2 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Bezier curves for soft select.

    Not being able to draw bezier curves for soft selections really limits it's usefulness. Bezier curves would enable us to make so many more shapes. You should really switch all curves in the maya user interface to bezier curves. The old ones are actually quite useless in most cases.

    8 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. Stoping a "Batch Render" without loosing the percentage of an image already rendered when you stop.

    It would be great to be able to stop and start a "Batch Render" without loosing the percentage of an image already rendered when you stop. I render very large images and if something happens to turn off or crash the computer, everything is lost. Hours of render time flushed down the time toilet. I have had renders blue screen my computer before and everything in the current frame is lost. On a large image, that's a lot of time! It should work more like a "Bit Torant" and save all rendered data so it can just pick up and…

    1 vote
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    0 comments  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  4. Smooth Paint tool which affects all joint influences applied to that vertex

    Add a smooth option to the skin painting tool where you dont select which deformer you want to smooth. Instead it will smooth all the deformer influences for the given vertices together.
    This generally makes smoothing a skin much faster than smoothing on a per-influence basis.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Bring back the old, full length "Look in" bar...

    From version 2013 and up to, the "look in" bar changed from full length to one tiny triangle. Not a big deal, but small, and annoying :)

    The long is the bad one (it's very strange, and uncomfortable after years of using the other one, like on the small picture)

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. Navigation option to mimic ZBrush RMB mode.

    Switching between Maya and ZBrush can be a frustrating experience when it comes to Viewport navigation. Maya does it one way, ZBrush does it completely differently. This causes frequent trip-ups when switching between one or the other.
    While Maya's ALT+*MB method is pretty cool. ZBrush's RMB system is incredibly elegant and fast to use. Just press the RMB to tumble. Press Alt+RMB to track and press Alt, click RMB, then release Alt to dolly.
    I'd love to be able to do this in Maya and avoid the navigation confusion.

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  7. Change default shader and default lighting setup

    Flat grey lambert with one point light is outdated with the viewport.

    Give us a choice of new default shader and lighting setup (blinn, lambert or other etc..).

    Surely in 2013 we can have a default shader with nice highlights while modelling in VP2. ;)

    1 vote
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  8. Higher resolution soft shadows in Viewport 2.0 & Uber shader should work with all scene lights

    Currently to get a soft shadow you resolution needs to be very low, this produces low res blurry shadows. Please make the filter for shadows go higher so we can have more resolution and have softer shadows.

    Also, speaking of shadows and lights, the ubershader should work like all the other shaders in Maya and just accept all the lights in the scene. Let the light limit come from the number set in the Viewport 2.0 settings area... not the shader it's self.

    8 votes
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    1 comment  ·  rendering & lighting  ·  Flag idea as inappropriate…  ·  Admin →
  9. add control tab window cycling

    On Linux windows are instanced per view, which comes with its set of annoying issues, but at least allows for some manipulation.

    On windows, however, there is no way to comfortably cycle between maya's floating windows, which means if you have enough stuff open it becomes a game of moving and minimizing quite a lot of things before you can get to a window you used three or four panels ago.

    An option to ctrl-tab through child windows would be greatly appreciated.

    Softimage has a particularly theft worthy approach to it where once you start tabbing through the views they…

    3 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  10. Give ability to replace default paint effects models/textures with custom models/textures

    Give ability to replace default paint effects models/textures with custom models/textures. I love what paint effects can do, but what if I want to change the models and textures that are being used in the system? I would like the ability to change the art. This way you could have total control over the final look of the paint effects art.

    4 votes
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    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. combine outliner and layers to make a more efficient management system

    eg photoshop layers and groups
    you could keep an eye on all those random bits and pieces and clean up your scene while still being able to turn layers and groups of and on in a single click. this also needs to be dockable and preferably sit where the current layers system sits as you will need to use it a lot! the current system splits me between outliner and layers and this is very tiresome. I have included a mockup screen.

    2 votes
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    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  12. Volume/Bounding object modification of all maya nodes

    I would like Volume/bounding object/capsule modification ability for particles, shaders, textures, deformers, transforms, pfx (I know of modifiers)- like c4d Mograph module

    I'm a motion graphics guy in Los Angeles, and I'm finding less and less work because many shops are going over to C4d.....because of ease of use and handy tools like Mograph, which allows for effector based modifications of transforms and other c4d objects

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Custom Bevel profiles for Bevel Plus tool & proper resulting topology like Zbrush dynamesh

    Bevel plus tool could use a spline/graph as input for bevel profile allowing for custom bevels...also, the output of the bevel plus tool is often not very good for deforming type....Perhaps bevel plus output geo could be like Zbrush dynamesh, so we always get nice deformable geo on bevelplus output

    2 votes
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    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  14. Make Maya supports Arabic text in the UI

    Make Maya supports the Arabic language in writing - Maya users should be able to choose between English and Arabic in the menus

    19 votes
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    7 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Give F-Check some love

    F-Check is the only native solution that allows you to preview animation with sound while scrubbing. None of the media players allow this so F-Check is still useful but seems to have gathered dust for several versions. One annoying thing is that if you playblast a section of an animation the audio file still plays from the start so is completely out of sync. Even worse, now in Maya 2014 F-Check crashes when playblasting a scene with sound active (I've tried Wav and Aif, all standard formats). So right now F-Check is pretty much useless for animation if working with…

    1 vote
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    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  16. 20 votes
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    3 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  17. ViewCube disappears in Viewport 2.0

    ViewCube works fine in Default/High Quality Rendering, but disappears in Viewport 2.0

    4 votes
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    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Add an High-end autorig modular system

    I think Maya need to have built-in a flexible autorig module with those feature:
    Applicable on a new or existing skeleton
    Fully customizable number of arms, legs, head ecc...
    Compatible whit cartoon animation like squash, bend and so on

    Best regards,

    Davide Alidosi

    6 votes
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    0 comments  ·  rigging  ·  Flag idea as inappropriate…  ·  Admin →
  19. Corrective Sculpt Animation

    Corrective Sculpt Animation:
    It would be very cool if Maya 2014 has animated mesh Corrective Sculpting like LBrush plugin for Maya (see http://lbrush.com/features.htm). It would be nice to add other LBrush features as well. This will make user able to easily correct simulated mesh like cloth and muscle deformation during animation. I think it should not be difficult to add this feature.

    11 votes
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    2 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
  20. Fix conversion to UVs in UV Texture Editor.

    In the UV Texture Editor of previous installments of Maya, when you select a face vertex etc. and simply convert those points to UVs by left clicking and change to UVs.
    However in Maya 2014 you can't do that anymore. Instead of doing that simple process you now have to Select> Convert (face,edge,vertices) to UVs. And then you gotta left click and change to UVs if you want to move a specific point. Please fix this.

    1 vote
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    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
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