Ideas for Maya forum

Welcome all Maya users!

Suggest and vote for ideas to improve Maya. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

For ideas that you feel are specific to Maya LT or Indie Games, please log them here |
Ideas for Maya LT-

To see the Ideas that we added to Maya, select “Completed” in the “Status” drop-down below. Then click “Hot Ideas” to return to ideas with recent activity or many votes. Describe both the steps to show the issue, and how you would prefer it. Enter each idea separately (we’ll remove items with multiple ideas) and assign a specific category.

Read blogs from our resident Maya experts for updates on when ideas are released in shipping version of Maya. https://area.autodesk.com/blogs/page/1/211.

For an issue that you think is easier to fix but still annoys you a lot, use the Small Annoying Things to fix in Maya forum. Issues in the Small Annoying Things forum are more likely to be fixed sooner, so don’t waste your votes on small things in this forum.|

Frequently Asked Questions | Report Maya Bugs

How can we improve Maya?

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Outliner v2.0

    I think it's time for improving the Outliner.

    Here is my ideas:

    - Show/Hide object/objects (like Hide/Unhide).
    - Lock objects (Like reference).
    - New layer from selected objects.
    - Favorite: so you can then show only favorited objects (like Ctrl+1 in view port).
    - Sort by: Type, Name, Last created etc.
    - Colors the object/groups/etc in the outliner
    - Move object up/down in list.

    Check the attached picture please.

    42 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    5 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  2. Implement "grouping" in the Node Editor (like in Houdini, Softimage ICE, Fabric Engine Subgraphs)

    Basically, we need a functionnlity similar to:
    - Houdini "Digital Assets"
    - Softimage ICE "Compounds"
    - Fabric Engine "SubGraphs"

    We should be able to:
    - Group nodes by consolidating their inputs and outputs into one (implode)
    - Ungroup node (explode)
    - Register a group for future reuse (should be versionnable)
    - Change the used version for a registered group instance
    - Export/Import a registered group

    This would greatly enhance the rigging/fx workflow and allow people to share their work on the internets.
    ex: https://vimeo.com/90308439

    25 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    3 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  3. 4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. History List (Undo List)

    It would be very useful to have a list of all the history steps (Undo's) so you can see visually what was your steps until now besides you can include camera history to the list as well.

    4 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  5. Improve the Attribute

    I wish I could be improved (Attribute)
    And care form .. must be a stylish and sophisticated space is sufficient and provides comfortably
    I wish I could make it (Attribute) in this way is described in the following photos

    1-
     http://www8.0zz0.com/2016/12/12/13/190560246.jpg
    2-
     http://www8.0zz0.com/2016/12/12/13/730925884.jpg
    3-
     http://www8.0zz0.com/2016/12/12/13/994403587.jpg

    12 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  6. 10 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. polygon extrude with curves

    It's really hard to do a simple extrusion in a polygon following a curve. Plz make it like 3ds Max!

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  8. Micromesh (Zbrush) for Maya

    It would be awesome to have a streamlined / automated way to quickly generate seamless geometry patterns that can be deformed and distributed on parent mesh

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  9. Improve Attribute Editor XML Template

    As far as I can understand - currently if you want to set default view for node in attribute editor you have to do it with MEL in AE<nodeTypeName>Template.mel file and if you want to add another view you can do it with XML file. Why not consolidate everything to only XML file? Add option to write <view name='Default'> or something like that to overwrite default node view in attribute editor. If mel file is not detected, then use information from XML one.

    2 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  10. Better Selection Tools

    Add in Maya (2018) New Features Better Selection Tools (Like a MODO) Very Very Very Faster Selection Tools :)

    3 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  modeling  ·  Flag idea as inappropriate…  ·  Admin →
  11. Transparent script editor

    to see what happens in scene when you're coding

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  scripting & API  ·  Flag idea as inappropriate…  ·  Admin →
  12. Maya needs to support instanced lights

    Most, if not all, modern render engines support instanced lights but Maya at it's core does not enabling a major limitation when doing scenes that have multiple lights.

    5 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. ramp gradient color pick

    pick a range of colors from anywhere with continuous click and drag

    it would be amazing, if Maya could sample any color in a user specified distance on for example a picture to populate ramp texture with color entries;

    2 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  texturing & materials  ·  Flag idea as inappropriate…  ·  Admin →
  14. Vertical Shelf docked does not tile icons

    Currently the shelf when docked does not use the space as well as when it is a floating window and scaled. It is width constrained by the two top setting buttons and the icons do not tile.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  15. Shelf improvement: Instant icon name under mouse cursor

    In this improvement, when over any icon in the shelf, the name of that icon appears instantly below the mouse cursor. Hovering then brings up the tool tip as usual.

    This helps users learn the icons quicky and generally makes for a more immediate feel.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  16. Master shelf populated by checkbox, rather than switching

    The master shelf is a one stop GUI element that can gather shelf buttons from any of your shelves in one place.
    Right click the master shelf, and check on which shelves you want to borrow icons from. They then appear in the master shelf with a spacer between them. Ideally, the spacer shows the name of the shelf and a cross to hide it.

    This is a neat way to show, for example, geometry and one or more of your custom shelves at the same time.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  17. Transform handle improvements

    I brainstormed some ideas on making the transform handles in Maya less cluttered and easier to use.

    FIrst off, see the attached image which should explain everything I am proposing.

    1) 3d Pyramid handles instead of flat round ones to give more 3d cues.
    2) Plane handles only appear when CTRL is held down (essentially the same as CTRL clicking on a handle is now)

    3) Screen plane box only appears when CTRL is held down. An option to turn back on this in the regular transform handles is given.

    4) You can turn off the Arrow Lines completely if…

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  18. Hotbox highlighting text

    Currently the menus in the hotbox feel dead. Having them highlight under the mouse cursor would help this and make selection feel better.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  19. Current Active Tool Display

    When you select a tool, the name of the tool and icon appears Top Centre of the viewport by default.
    This gives feedback to users, especially when they have accidentally hit a keystroke or make a gesture by mistake.

    This appears exactly as it does in the marking menu, framed with the options dialog next to it.

    When the tool is deselected, it greys out but shows the keystroke for repeat command next to it. This means you always know what the G key will do next.

    1 vote
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  UI (user interface) / ease of use  ·  Flag idea as inappropriate…  ·  Admin →
  20. A.R.T. for Unreal Engine with MayaLT

    A.R.T. is a animation and rigging toolset for Unreal Engine and Maya.
    I hope the engineers can enable ART exluslivly for MayaLT as I think that would be a huge timesaver for animators and gamedevelopers, so they dont have to send the files manually, everytime they have changed a animation in MayaLT.

    A.R.T. is also very easy to use, so a gamedeveloper which have no experience with animation, A.R.T. could be very handy, if the developer dont have a animator on the team.

    As A.R.T. is meant for use in gamedeveloping, I dont see why it shoulndt be enabled for…

    12 votes
    Vote
    Sign in
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  animation  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4 5 42 43
  • Don't see your idea?

Feedback and Knowledge Base